D&D General WotC Teases Possible Dragonlance Video Game

WotC CEO Chris Cocks may have just teased a Dragonlance video game, amongst others. Talking to GamesIndustry.biz, he made reference to the over 100 D&D video games of the past, and indicated that 6 new D&D video games will be coming out in the next 5 years -- Dark Alliance and Baldur's Gate 3 being the first two.

dlganes.jpg

Previous Dragonlance video games

Dark Alliance centers around Drizzt Do-Urden. BG3 is set around the Sword Coast of the Forgotten Realms. But he goes on to talk about others:

"In one game you might run a thieves guild and traverse the Thieves Highway of Waterdeep, in another you might marshal dragon hosts in the war-torn world of Krynn. In still another, you might explore the very origins of the D&D universe in real-time combat. The brand's richness is an enabler of tons of amazing game experiences so rather than a challenge, we see it as an amazing opportunity."

There have been several Dragonlance video games before. Cocks says that video games are "core to our brand blueprint and how we plan to expand our audience", pointing out that the video game market is an order of magnitude larger than the tabletop gaming market.

Read more at the link below.

 
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Russ Morrissey

Russ Morrissey

vecna00

Speculation Specialist Wizard
I loved that game. The 3D adventure mode was painful, and the live tactical battles were tricky to control (for me), but the overall game experience was awesome. Hmm... I wonder if it's being sold online now. It's been too long since I've had the chance to enjoy playing it. <Goes to look for a downloadable purchase version>
Not yet, I keep waiting for GOG to release that one and the Spelljammer game they made. :(
 

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Now I have got a new question. If after the launching of Icewind Dale: Dark Alliance a Dragonlance videogame is announced...who will it? Torque and Larian are too busy with their titles. Then it has to be other.

* Is there any mobile or tablet videogame about trade by ships?
 

DammitVictor

Druid of the Invisible Hand
It will be interesting if we do start seeing other settings in D&D videogames - other than Planescape Torment, it's been all Forgotten Realms for a long time now, unless I'm forgetting something.
Only thing I'd say you're forgetting was that PST was itself a long damn time ago.

Though I could also point out that Dragonshards and DDO were also both set in Eberron.
 

Parmandur

Book-Friend
Only thing I'd say you're forgetting was that PST was itself a long damn time ago.

Though I could also point out that Dragonshards and DDO were also both set in Eberron.
While it came out originally a long time ago, Planescape Torment was released on.moder. systems just recently, physically even. It's a well remembered game, still readily available and widely respected.
 


On top of that, in BG3, about 50% of major fights are "puzzle fights", in that you're meant to use environmental stuff to win them (or get killed by the environmental stuff if you don't deal well with it), in classic Larian fashion. You've got exploding barrels and poison pools and stuff catching fire and so on and a couple of the fights have been like "Are you sure this isn't DOS2?". Again Larian have toned it down a bit, but it's pretty silly. Solasta also goes overboard on environmental stuff, but not to this extent.
I started playing and running (mostly running) D&D in late 3.5, where the beginner's box had a scenario with multiple environmental features (such as a magic circle that gave anyone in it a +2 to AC). 4E doubled-down on environmental features, then tripled-down with the concept of limited-use "terrain powers".

5E got away from that, but I'd already been homebrewing such things into my 5E games (like exploding barrels or electrified crystals that would hurt the party while simultaneously healing a shambling mound) before I played any of Baldur's Gate 3. I also find that I prefer such things to traditional traps (which I hardly ever use).

Of course, I end up homebrewing so many enemies and environmental features in my games that I feel a bit odd if I don't feature any homebrew content in a session (I'm more hesitant to allow homebrew PC options beyond limited-use consumables, though).
 


For those of you who don't like that Baldur's Gate 3 isn't as faithful to 5E as it could be, you may be disappointed to hear that the developers are apparently working on giving melee classes more options beyond what 5E offers (making Shove a bonus action and adding throwable items was apparently was part of that, though they're planning more extensive changes).

There was also confirmation that, while an update for Early Access is coming soon, the full game definitely isn't coming out this year and "may" come out 2022.
 
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Valetudo

Explorer
Dark Alliance is all my son can talk about since he saw the recent gameplay trailer, and suddenly he's asking me about D&D, that game he previously wanted nothing to do with because it's what "dad and his friends play," and he even was excited to discover that the characters have their own book adventures. So Dark Alliance is doing its job quite well, I think!

Remember: D&D is vast in the styles it covers. Dark Alliance is not about D&D the game, and barely about the Forgotten Realms, but it is totally about a kick ass drow ranger and his gang, and exploiting the "D&D aesthetic" albeit in an XTREME way that speaks to the youth quite nicely.
Except the devs keep calling Drizzle"the kick ass ROGUE" now.
 

doctorbadwolf

Heretic of The Seventh Circle
I am surprised they haven't made a mobile RTS game like Rise of Civilizations or Clash of Kings. They are not overly complex and apparently are fantastically profitable. Total War: Dragonlance would be fantastic, but I assume GW and Warhammer would be nervous about market saturation.
I would love a D&D survival game like Conan Exiles or Ark set on Athas. The survival genre is a bit on the wane, however.
I want the inverse. Someone give me a survival D&D setting, where the first cities have been built within living memory, and you play pre-agricultural peoples.

Of course, I’d also want variant classes that have much smaller ability lists, or just use the classes from a lower magic 5e 3pp game, like Adventures in Middle Earth.
 

doctorbadwolf

Heretic of The Seventh Circle
For those of you who don't like that Baldur's Gate 3 isn't as faithful to 5E as it could be, you may be disappointed to hear that the developers are apparently working on giving melee classes more options beyond what 5E offers (making Shove a bonus action and adding throwable items was apparently was part of that, though they're planning more extensive changes).

There was also confirmation that, while an update for Early Access is coming soon, the full game definitely isn't coming out this year and "may" come out 2022.
That’s exciting, for me!

I may adopt making shove a bonus action as a houserule, actually.
 



Increasingly, I have to remind myself that everything was a long time ago!

Never played either, but Dragonshards and DDO definitely count. Apparently DDO is still going. Maybe I should give it a shot just to see what it's like...

Only thing I'd say you're forgetting was that PST was itself a long damn time ago.

Though I could also point out that Dragonshards and DDO were also both set in Eberron.
 

Ixal

Adventurer
Not totally off-topic:


Video games are "core to the future of Dungeons & Dragons"​


"As big and robust as tabletop gaming is, video games are bigger still," he says. "Around 60 million people shop in hobby stores around the world primarily purchasing strategy, role playing and collectible games like Magic: The Gathering and Dungeons & Dragons. 600 million people globally play those same genres on consoles, PCs and phones, so the potential is enormous."

Just looking at the next five years, Cocks says fans should expect "at least six new D&D video games," starting with next week's co-op brawler Dark Alliance and the upcoming Baldur's Gate 3 from Larian Studios, which is currently in Early Access.

"Beyond that, expect us to continue to push the envelope on AAA role-playing, exciting co-op themes and even role-play/strategy hybrids," he adds.
For video games to become a core they really need to invest in better quality.
The first reviews of Dark Alliance are out and they range from mediocre to bad. Ever since the end of the 3E era WotC is about as successful with their IP than Games Workshop is with Warhammer. Not very much.
 

vecna00

Speculation Specialist Wizard
For video games to become a core they really need to invest in better quality.
The first reviews of Dark Alliance are out and they range from mediocre to bad. Ever since the end of the 3E era WotC is about as successful with their IP than Games Workshop is with Warhammer. Not very much.
I had zero interest in Dark Alliance since that first trailer dropped. However, it's on Gamepass, so I've had it installed for about a week now and will actually try it out in the next few days.

Putting it on Gamepass was probably the smartest move they ever made.
 

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