Orcus said:
I agree that there are some things about open gaming that dont help Wizards, and I have said as much. They dont get any benefit from bulk reprinting of their rules. They dont get any benefit from products that dont help sell D^D proiducts. They dont get any benefit from the creation of competing stand alone games like Mutants and Masterminds. I wouldnt be surprised to see any new license change all that. I would support such a license.
Your point says it all. WOTC should change the license to get rid of all situations that don't benefit them and may actually hurt their business.
If for some reason we all come to agree that any kind of open gaming is bad for WOTC business, I'm pretty sure you would keep the logic of your statement and you would, even if it was bad for your business, agree with their decision of banishing any kind of OGL.
That's my point. I'm only presuming WOTC is going to make a decision based on what is good for their business and just that. If the final decision is the correct one, or if it was made by the right person or group of people, that's another discussion.
And if after all that, we simply disagree with WOTC's decison because we believe open gaming is good for everyone and even for WOTC, what to do? IF open gaming is really the wave of the future, if the RPG market won't survive without it, why don't all the small 3rd party publishers unite themselves and make up their own, completely open and free, set of RPG rules? Does open gaming only work if it's headed by WOTC?
I'm sorry but this is a pet peeve of mine. All this sounds like all the 3rd publishers can't survive if they are not under the wing of momma duck WOTC. Momma duck decides to close her wing and the little quackers are completelly lost without knowing what to do, waiting to see what momma duck next step will be. That doesn't sound like a real Open Gaming Movement to me. IMO, a real OG movement would be a group of publisher with a common interest (RPG market) that would unite themselves to create something they can all benefit form it together and, when possible, bring others like them to join the party.
WOTC tried to do it, but failed. Maybe WOTC was too big for that, maybe the small publishers forgot about the mutual aspect and started using the OGL to do things for themselves only (it won't harm WOTC because their big, but will benefit us a lot 'cause we are small). WOTC can't just keep supporting it with the promise of some possible indirect benefit like the "doorway to RPG" argument. It was clear the OGL was much better to 3rd party publisher's business than it was for WOTC business. There were many things in the OGL that didn't help WOTC, but I think there was nothing in it that could be bad for 3rd parties. Well, such a "OG" movement is fated to an end.