In essence, this is what I meant when I said, "To be a good DM, you have to be an ogre..." On the one hand, as a player you look at a PrC and think, "Cool! This rocks! I can so see my character taking this, this'll be so much fun!" and on the other as a DM you're thinking, "Oh dear God, yet another PrC I have to fit into my world. My world that I've already put so much work into and this thing doesn't even remotely fit into my world concept... but if I don't allow it, X will be upset..."Eben said:So far for the theory. In reality, players want toys. And in an RPG those are the choices you get to make. And who am I to deny my friends this? It's supposed to be fun for everyone.
The game has to be fun for everyone and I, as a person who has DM'd in 99% of the games I've been in and has had a game going for at least 7-9 months out of every year for the last 14 years, get enjoyment out of seeing the characters and setting develop in the world I have created for them; thus denying a player a PrC is a lose/lose situation. I neither enjoy doing it and if I don't, then I don't enjoy what has become of my world.
And this, yet again, is why I say there are too many PrC's and that this glut creates more problems, on balance, than it solves (solving being that a body of work has been done which thus saves a DM time and effort).
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