Would a OneDND closed/restricted license be good, actually?


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So whose fault was that then? To me that shows that they do not always know best / make mistakes

Probably different people driving the GSL and the 4e decisions. So while I agree that they make mistakes, and I’m sure @pemerton agrees, they’re still in a much better position to make good decisions than any of us are.
 

Watching this now and typing as I go…

First reason: “5e is not the best version of D&D” … “So what is the best version? That’s completely subjective”…nothing to add, off to a great start ;)

Second: ‘5e is not even the best version of 5e”, then goes on to suggest such 5e games as 13th Age, SotDD, WH40K Sigmar, Torchbearer, DCC or OSE… No complaints about recommendations but saying they are a better 5e is misleading at best. Also, wasn’t there something in #1 about this being completely subjective

3: “WotC thinks you are livestock” because of the conference where they said it is undermonetized. WotC wanting players to buy stuff more frequently (whether subscriptions, or branching out with movies / action figures / …) is like milking a cow. I am not aware of any company that wants to sell me less, so I guess they all think I am livestock

4: WotC squeezes writers, no idea, no opinion, doubt they are worse than others. TSR certainly was but I am sure he likes TSR…rest is pure hyperbole about “contract writers screaming in anguish as their supervisors ask them for more and more pages until they collapse into writing filler”. 3PP on the other hand is where you can make a living and see “unbridled creativity”. Garbage does not adequately describe this point

5: RPGs are more than D&D, didn’t finish past the opening line because that feels like the second point again, just reflavored. This is where all the suggestions that were out of place in 2 should be

So he really has one point: there are also other RPGs, try them as some might cater more to what you like. Could have said that in 2 min or so, and show the ones from 2, but I guess that is not good for youtube’s algorithm

In broad strokes, I saw the video as critiquing wotc 5e as a set of products. This is an opinionated critique, but not to my mind a particularly controversial or rare set of criticisms. The first component is that 5e is too "kitchen sink" both in gameplay and theme across its product line, leading to a situation where players try to do "x, but in 5e" and end up frustrated. The second component is that wotc's actual products are of a lesser standard than those of many other game companies. This is again an opinionated position but not an unreasonable one. The usability of their books, including the core books (the phb's index, the dmg's whole organization) is routinely criticized by players. Their adventure paths seem conceptually rich (many based in concepts from classic modules) but whose deficiencies have also spawned a thriving scene of dmsguild products that help dms fix and navigate the content of the $50 book they just bought.

At least some of these products seem to be the result of their contract-heavy employment practices. Descent into Avernus seems the worst, written by a host of contract writers with little organization and reportedly changing deliverables (the whole "Balder's Gate" part being a late addition). The recent Spelljammer set has been criticized for its higher price and reduced content, including character options that don't fit well with the included adventure. More troubling is that wotc has skimped on cultural consultants, relying instead on project leads (e.g. Chris Perkins) who have routinely failed to catch the inclusion of cultural sterotypes in their products. In some cases, their shoddy editing process introduced problematic content without the consent of writers, again on contract.

The deficiencies of wotc products, as products, start to become very clear when you look at the indie ttrpg landscape. Wotc creating a walled garden may incite some people to look at that larger landscape, and onednd will come up pale in comparison.
 

mamba

Hero
Probably different people driving the GSL and the 4e decisions.
maybe, doesn’t really matter because whoever is driving the decisions now is a different person still. The point remains, despite their best efforts they can miscalculate / make mistakes. I do not think they are any more immune from that now than they were then


So while I agree that they make mistakes, and I’m sure @pemerton agrees, they’re still in a much better position to make good decisions than any of us are.
in theory yes, they know the market better, did their research, we are talking from our guts - but they were back then too and it did not help them

Am I certain this will be a big failure for them, not at all. Do I still think the risk / reward for the fees is just not there, yes.

I understand them tightening the conditions about what it can be used for. I really do not understand the register/report/fee side of things. To me that is a mistake, whether they are right or not remains to be seen
 

The fact that I play mostly by VTT is another hurdle. For example, I backed DCC Dying Earth, which should be delivered in March or April, and am seriously considering running a Dying Earth campaign. But if I want to run it online, I'll have to do all the work to prep it for the VTT. None of the stretch goals included any VTT assets. Assuming that I can copy or screen cap the maps from the PDFs, I don't mind prepping the maps too much and I'm okay using generic tokens, but creating the system and tweaking the character sheet is more than I want to deal with. Maybe I can run it more theater of the mind, but even having to think through this makes it seem like work. It is much easier just sticking with a system I'm familiar with and already have a lot of support for in my VTT.

Thank you for this perspective. Though, it suggests my thesis is wrong, in that if wotc provides a vtt experience that automates gameplay and makes prep easier, it will be more appealing than ttrpg products (e.g. books) that provide different gameplay experiences.
 

If some companies are producing great monster books for 5E and others are making good adventures and campaign settings and so on, those people are still playing 5E and embedded in the 5E ecosystem. If those talented creators were doing that for other game systems, then those players would no longer be in that 5E ecosystem and would not benefit WotC with book sales, Beyond subscriptions, etc...
This is my point actually...a restricted license would by necessity push people out of the 5e ecosystem, to the benefit of other games.
 


pemerton

Legend
I am certain they spent a lot more time and money on figuring that out, I am not convinced that means that they are not miscalculating here. 4e seems like a good counterpoint to the claim that they always know what they are doing
Were they a reliable judge of that when they came up with and implemented the GSL?

Individuals in charge of corporations are not somehow infallible. That should be obvious.
Well, by all accounts 4e was a commercial success. It was clearly a necessary precursor, in design terms, to 5e (which in mechanical terms has more in common with 4e than with AD&D or 3E).

I don't assert that anyone is infallible. Neither WotC, nor you, nor me. But I still think that WotC is a more reliable judge of what will serve its commercial interests than any poster in this thread.
 

Yaarel

Mind Mage
(Do we have enough threads speculating about the OGL? No, no we do not.)

Thesis/hot take: a restricted and less open license from wotc for the forthcoming "onednd" would inadvertently benefit the ttrpg hobby more broadly. While wotc will remain dominant, a restricted license and "walled garden" infrastructure will push some players, streamers, and independent creators toward non-wotc-dnd games. Many third party projects will still be possible under the existing open game license, and thus onednd will be but one "branch" off the root of 5e-derived games--others, like levelup, mcdm products, or rules lite hacks like 5 torches deep, would exist alongside it. Further, being cut off from the onednd market may encourage third parties to develop content for other systems.
Wait.

Youre saying, the proposed non-open-license will injure the WotC corporation, and therefore be good for D&D?

LOL!
 



Yaarel

Mind Mage
*good for the ttrpg hobby, which includes more than wotc-dnd
I got that part.

I think it is funny that

WotC is flirting with the non-open license thinking it will be good for "monetization", while others would egg them on to do it, precisely because they know it wont be.
 

I got that part.

I think it is funny that

WotC is flirting with the non-open license thinking it will be good for "monetization", while others would egg them on to do it, precisely because they know it wont be.
Ahh I see :ROFLMAO:
Though it's possible both are true...subscriptions + walled garden leads to "recurrent spending" for wotc and higher revenue. Some fraction of people and creators unhappy with that state of affairs branch off into other games
 

Catolias

Explorer
A closed license will likely benefit other ttrpg, but not at first. There will be a lot of edition and version warring before things settle if D&D move away from OGL. Disruption, baby!

Mistwell’s post that D&D dominates traditional physical retailers in US(?) is true here for Australia. The biggest game shop franchiser here stocks D&D exclusively. The next rung of game shop stocks pathfinder, but you’d be hard pressed to find others - 13th Age, 7th Sea, legend of the five rings, one ring and Cthulhu are pretty much absent except from the very few specialised shops that exist.

I don’t agree that D&D is a gateway into other ttrpg. That’s akin to the satanic panic proposition or that alcohol use leads to other drug use or that marijuana means you’ll be doing heroin, fentanyl or Oct. It took me 20 years to jump to another ttrpg and the reason was one of cost and effort and finding gamers to play with.

For me, the success of 5e is its own worse enemy and WoTC faces a conundrum: OGL is not profitable for monetisation purposes and a closed system that generates profits from monetisation will inevitably be less than an OGL approach.
 

Micah Sweet

Level Up & OSR Enthusiast
I think it's certainly reasonable - more than reasonable - to wish for a permissive OGL if (i) you are a publisher whose business model depends on it, of (ii) you are a consumer of RPG products who wants the offerings of those licensed works.

But I'm not very persuaded by these attempts to argue that WotC doesn't know what it is doing in its own field of business, and hence that a permissive OGL is needed for WotC's own commercial benefit. I tend to think that WotC is the most reliable judge of that.
Of course, WotC's commercial benefit is hardly our concern.
 


mamba

Hero
Well, by all accounts 4e was a commercial success.
not sure about that, it was kicked to the curb faster than any other edition. It had a great first few months, then a steep drop off and a quick death with things getting cancelled (like Dragonlance 4e).

Had that discussion recently, apparently it is too controversial for this forum somehow, so I leave it at that. To me the ‘by all accounts’ is a function of WotC not telling and this forum actively discouraging discussion.

It was clearly a necessary precursor, in design terms, to 5e (which in mechanical terms has more in common with 4e than with AD&D or 3E).
I don’t even think it was a bad version, but 5e is not the version it would have been if 4e actually had been successful. To me it is more a step back, probably due to the success of PF1

I don't assert that anyone is infallible. Neither WotC, nor you, nor me. But I still think that WotC is a more reliable judge of what will serve its commercial interests than any poster in this thread.
more reliable in general yes, hard to argue against that. They might be here too, cannot deny that. They certainly did more analysis than all of us combined.

I still think they misjudge the risk on that one, not to the point of it being their downfall, but a possible / probable dent in the juggernaut that would not otherwise be there.
I might get the size of that dent wrong and the fees might justify them, time will tell
 

CleverNickName

Limit Break Dancing
"If Wizards of the Coast destroys D&D..." (they won't)
"...by publishing a really restrictive OGL..." (they won't, it can't)
"... people would stop playing D&D..." (most won't)
"...and then start playing different games instead!" (we already do. There is no "instead," there is only "also.")
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
he didn’t say it would cause him to play other games, he said this is what prevents him from doing so. Not the same thing

I agree that this basically means he will play 5e either way, but it is not a contradiction
Yeah, basically this. I admit I may have lost the main point of the thread in my reply. The future popularity of 5e is unlikely to have much influence on what games I will play. Arguably, if it hadn't been so successful, I might not be playing it now.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Thank you for this perspective. Though, it suggests my thesis is wrong, in that if wotc provides a vtt experience that automates gameplay and makes prep easier, it will be more appealing than ttrpg products (e.g. books) that provide different gameplay experiences.
Not sure. I may be that TTRPGs find the effort to prep materials for even a single popular VTT, much less multiple VTTs, not worth their effort. WotC has the resources to do it, and if they do it well, then having all of WotC adventures fully prepped in a VTT optimized to the 5e system could very well be a major competitive advantage. I would certainly consider switching to the WotC VTT if it is delivers a great experience and has everything prepped for me. And it would make 5e even more sticky as I would be even more invested in it as moving to another system would require that much more effort.
 

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