You just got yourself a friend there, Nail.Nail said:...First: Good post, Felix.

Nail said:Second: There is no need for a "house rule". What you see being played out in the game mechanics would be called "Factions" within the church. Calls of Heresy and political in-fighting would abound.....and could be tons of fun! Why smother it with a needless house rule?
Oh, I agree that the faction problem within churches can make for great story *couch*Sepulchrave*cough*, but it becomes more of a drag when the PCs themselves are directly opposed to each other. It could work if the party worked together to heal the breach in the faith, so to speak, but paladins are notoriously inflexible and generally should be unwilling to associate with folks who are willing to commit [Evil] acts as it suits them (offend moral code thingy).
But otherwise: Schism, baby! Yeah!