would a paladin hate a cleric of wee jas? vice-versa?

Nail said:
...First: Good post, Felix.
You just got yourself a friend there, Nail. :D

Nail said:
Second: There is no need for a "house rule". What you see being played out in the game mechanics would be called "Factions" within the church. Calls of Heresy and political in-fighting would abound.....and could be tons of fun! Why smother it with a needless house rule?

Oh, I agree that the faction problem within churches can make for great story *couch*Sepulchrave*cough*, but it becomes more of a drag when the PCs themselves are directly opposed to each other. It could work if the party worked together to heal the breach in the faith, so to speak, but paladins are notoriously inflexible and generally should be unwilling to associate with folks who are willing to commit [Evil] acts as it suits them (offend moral code thingy).

But otherwise: Schism, baby! Yeah!
 

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billd91 said:
That said, this is the first document on the deities that has made such revisions to the goddess and her powers. Previous years have her with the Death domain and no restriction on whether you can channel positive or negative, assuming your cleric was LN.

That said, if put into context, Wee Jas is a johnny-come-lately kind of death goddess, only taking on that portfolio after the Rain of Colorless Fire. So that could easily explain why the Death domain is not part of the package. She's more of a magic goddess anyway. I'd play up that aspect of it.

Amusingly, if you go back even farther -- 1st Ed. AD&D circa 1980 -- you'll find the opposite about Wee Jas. Her original writeup had no mention of creating undead; she could command or summon them, but had strong restrictions on creating or raising dead. She was the original Suel goddess of death, without caveats.

The newer 3rd Ed. story that "Wee Jas recently became a death goddess" is itself the revisonism.
 

The quote is also in the 3.5 SRD under "CombatII: Turn or Rebuke Undead":

Good clerics and paladins and some neutral clerics can channel positive energy, which can halt, drive off (rout), or destroy undead. Evil clerics and some neutral clerics can channel negative energy, which can halt, awe (rebuke), control (command), or bolster undead...

A cleric of neutral alignment can either turn undead but not rebuke them, or rebuke undead but not turn them. See Turn or Rebuke Undead for more information. Even if a cleric is neutral, channeling positive energy is a good act and channeling negative energy is evil.
 


You can have Paladins of Wee Jas IF you allow Paladins of LN Gods and Goddesses.

Some GMs only allow Paladins of Good-aligned Gods (LG/NG). The PHB and other materials mostly mention Paladins of LG Gods, but also mention the occassional Paladin of Pelor (NG god).
 

Bad Paper said:
The Living Greyhawk stuff seems to indicate that Wee Jas never has LG worshippers. So that's right out. Oddly, in Greyhawk Wee Jas does not have the Death domain. WTF? Also, clerics of WJ need direct permission before dallying with chaotic undead or dead.

Just on the matter of Wee Jas not having the Death domain, that's because they gave her the Repose domain instead. The problem was that evil characters aren't permitted in Living Greyhawk, and a lot of GMs can be real hard-aXXes about casting [Evil] spells, claiming that doing so makes you evil. And half the Death domain has that descriptor. The two domains have many common spells, except that Repose ditched the [Evil] ones, and they have the same domain power.

Makes sense too, considering that apparently Wee Jas is the custodian and guardian of the dead, after the Suel prayed to her to look after their dead in the wake of the Twin Cataclysms. And before anyone gets on my back about this being a ret-con or whatever, it's what I know, I've only ever played 3rd ed, and LG is my Greyhawk. I don't care about the other three Greyhawks.
 


My necrotheurge worships Wee Jas, and gets along fine with the paladin of Pelor. (Well, the paladin thinks my PC is creepy, but they work well together.) I play the character essentially as Lawful Good ... but there are those darn [Evil] spells mucking things up and keeping him from the rolls of the angels.

(He doesn't animate dead or otherwise create long-lasting manifestations of evil, at least not while the paladin is around, even though he doesn't quite understand the paladin's problem with it. He also doesn't channel much negative energy, mainly because he's only a 3rd-level cleric for that purpose. The character, BTW, is very similar to Doc Cochran on Deadwood ... so much so that I think David Milch may have ripped me off.)

To the guy who created the LG cleric of Wee Jas ... how did you reconcile "good clerics channel positive energy" with "Wee Jas clerics always channel negative energy"? I actually considered trying to make my character LG, but kept running into that paradox.
 

Jeff Wilder said:
To the guy who created the LG cleric of Wee Jas ... how did you reconcile "good clerics channel positive energy" with "Wee Jas clerics always channel negative energy"? I actually considered trying to make my character LG, but kept running into that paradox.

Good cleric of Wee Jas can channel positive energy. LN clerics, unlike other Neutrals, don't get a choice, and must channel negative.
 


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