Andor
First Post
Okay, bear with me for a moment here.
The Physical stats are:
Strength - How well you can exert your influence on the world around you physically.
Dexterity - How well you can evade the influence of others, and speed. Nimbleness. (Ignoring ranged combat.)
Constitution - Toughness and Endurance.
Str - Is purely active.
Dex - Reflex save
Con - Fort save
The mental stats parallel these for the most part*.
Charisma - How well you can exert your influence on the world around you socially and (sometimes) magically.
Intelligence - Speed and depth of thought. Mental agility. Ability to learn. Quickness of wit.
Wisdom - Mental Toughness and Endurance. Also perceptiveness.
Chr - Is purely active
Wis - Will save
Int - Is strangely passive, unless you're a mage.
Symetrically there ought to be a mental save tied to int. Let's call it a Wit save.
Now what does this do besides please metagame obsessed geeks?
I think there ought to be a sort of wits/mental perception check. It would be usefull in adjudicating things like illusions, memory, maze spells, puzzles, etc. It would step somewhat on the toes of the sense motive skill perhaps, but I've never been overly thrilled with the implementation of that ability anyway. Perhaps a rogues slippery mind ability should let him retry will saves as a Wit save. I also think this save would make another way to differentiate the classes, or play up the strengths of a character. It would also prop up the value of Int which is often a dump stat for melee types. It would, I think, be a good way to align a fair assortment of things that DnD handle in piecemeal fashion for want of such a mechanic.
Do people think there would be value in adding such a save to DnD/D20?
Let's ignore that you would need a system change to implement this, I'm not trying to start a 4e thread.
*I know it's not a perfect parallel, nor do I think it needs to be, let's stay on topic.
The Physical stats are:
Strength - How well you can exert your influence on the world around you physically.
Dexterity - How well you can evade the influence of others, and speed. Nimbleness. (Ignoring ranged combat.)
Constitution - Toughness and Endurance.
Str - Is purely active.
Dex - Reflex save
Con - Fort save
The mental stats parallel these for the most part*.
Charisma - How well you can exert your influence on the world around you socially and (sometimes) magically.
Intelligence - Speed and depth of thought. Mental agility. Ability to learn. Quickness of wit.
Wisdom - Mental Toughness and Endurance. Also perceptiveness.
Chr - Is purely active
Wis - Will save
Int - Is strangely passive, unless you're a mage.
Symetrically there ought to be a mental save tied to int. Let's call it a Wit save.
Now what does this do besides please metagame obsessed geeks?
I think there ought to be a sort of wits/mental perception check. It would be usefull in adjudicating things like illusions, memory, maze spells, puzzles, etc. It would step somewhat on the toes of the sense motive skill perhaps, but I've never been overly thrilled with the implementation of that ability anyway. Perhaps a rogues slippery mind ability should let him retry will saves as a Wit save. I also think this save would make another way to differentiate the classes, or play up the strengths of a character. It would also prop up the value of Int which is often a dump stat for melee types. It would, I think, be a good way to align a fair assortment of things that DnD handle in piecemeal fashion for want of such a mechanic.
Do people think there would be value in adding such a save to DnD/D20?
Let's ignore that you would need a system change to implement this, I'm not trying to start a 4e thread.
*I know it's not a perfect parallel, nor do I think it needs to be, let's stay on topic.