DMZ2112
Chaotic Looseleaf
[begin John Wayne]That's a might big assumption there partner. [/end John Wayne]
Perhaps, but your post does not tell me it was incorrect. I painted your wagon well enough (see what I did there).
Powergaming is desiring a powerful character over all other facets.
I know optimizers who might disagree with you.
It sounds to me like you're one of those kinds of DMs and players who wants others to suffer for their choices, to force them to master the game or GTFO. Frankly, that strikes me a disgusting attitude.
No, but I can see why you might think that. There is a third option. I am the kind of dungeon master who, when running D&D4 (or D&D3.5, for that matter), hands his players the PHB1 and says, "This is it. There is no D&D outside of this book. Use this book. Just this one. All that other stuff? What other stuff? This book is D&D. D&D is this book. Don't make me stab you in the eye."
There is no difference between the SRD and the tool, aside from the fact that tool is more user-friendly.
I don't really agree, but I see your point. It's more the combination of D&D4's design and the character creator that I find distasteful, rather than the character creator in and of itself. But, to bring this post back into line with the thread topic, I do not necessarily think that an online character generation tool is good stewardship. I would genuinely rather see those development funds allocated elsewhere.
Frankly, it sounds like you simply want to make life difficult for people.
Oh, absolutely! Just not at the table.
And please don't retort with "no choice is ever bad", because yes, some are. Anyone who has ever played 3.X knows this. Denying it will not help your case.
That's certainly not my case. Systems mastery and powergaming ruined D&D3.5 for me, and it is only by the narrowest of margins that I still find Pathfinder playable. But I continue to refute the idea that making everyone a master of an unnecessarily complex ruleset is the way to overcome systems mastery as a barrier to rewarding roleplay. The preferable strategy is to reduce complexity across the board.