Fred Delles
First Post
Felix said:
Fred:
A lot of Evil in DnD is phooey, I agree. But there is more real life evil in DnD than you might think. What about the banal evil? Not the arch-fiend capital "E" evil, but the everyday, run of the mill, "just doing my job" kind?
Would this be a good reason to institute sexism?:
Playing a campaign very true to Qing Dynasty China. Female characters must either
A) endure a -4 DEX mod due to bound feet, or,
B) endure social stigma as all high class women have bound feet.
I'm only trying to illustrate that racism and sexism are today's Big Evil. Where it once used to be heresy, and someday might be bias based on species (a la Alien Nation), I feel that evil should be treated with equanimity. Allow sexism, racism into a campaign? Sure. But, like everything else in the campaign, it must be well developed with good in game reasons for existing. It's the same standard I hold for all Evil.
Kamard:
No doubt.
Well, as for the bound feet in China, I'd let that pass because it is something that happened in real life. Besides, there are no role-playing penalties, only some interesting bits to think and argue about. Social stigmatas only add to the fun of the game.
Besides, aren't most adventurers considered "low class"?
Such is the same for "banal evil". Only makes things more fun, though it would be hard to argue for the ideals of banal evil, for we are generally against it in real life.
For both, they MUST be well-developed or you will really get burned as a DM (or even a player).