Would you play a class with no special abilities?

No, I wouldn't be interested in playing such a class. Classes exist to support archetypes. What archetype would such a class portray? I'd rather go Gestalt class route than a non-class.

Azgulor
 

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Azgulor said:
No, I wouldn't be interested in playing such a class. Classes exist to support archetypes. What archetype would such a class portray?

Whatever I want it to be. While classes support archetypes they are not confined to them.
 


Here's what would make me think about it:

d12 hit die
Best BAB
All Good Saves
All skills as class skills and 8+INT points per level
All armor and weapon proficiencies
You double any numerical bonus gained from feats. Any abilities usable a certain number of times per day are doubled. At 10th level, everything is tripled. At 20th, everything is quadrupled.

That last thing would be the only true special ability of the class. Maybe throw in something that it gets those every 5 levels starting at 5th. If you do that, you would multiply everything by 5 at 20th level instead. That's what would make me play that class.
 

I sent a question to WotC asking if a character could choose to rise in racial HD instead of class levels. The question came to me because a Dragonwrought Kobold's type is Dragon, instead of Humanoid. If he were allowed to advance as a Dragon, he'd have:

- d12 HD
- Best BAB
- All Good Saves
- 6 skill points per level
- Simple Weapon Proficiency (being humanoid in shape)

And draconic feats that are based on HD would increase (like Awaken Frightful Presence and whatnot).

Imagine an aasimar advancing by outsider HD!

Would you play a character like this?
 

Engilbrand said:
Here's what would make me think about it:

d12 hit die
Best BAB
All Good Saves
All skills as class skills and 8+INT points per level
All armor and weapon proficiencies
You double any numerical bonus gained from feats. Any abilities usable a certain number of times per day are doubled. At 10th level, everything is tripled. At 20th, everything is quadrupled.

This is probably taking it to far, making it a near musthave multiclass one level dipper class. a fighter would nearly always take this as his level 1 class. a rogue might. a cleric, maybe. a wizard, maybe not, except the bonus to saves, 8 extra hp and a ton of skillpoints would be tempting.
As well as giving it special abilities (which is sorta missing the the point of the class). i think quadrupling powerattack bonuses (unless you also quadruple the minus on attack?) could be a problem?

I personally like to play characters that aren't one-trick ponies (which this certainly isn't), and clases with cool tricks up their sleeves (which this class doesn't have).
 

Call it a "Focused One" and say it can never be left. Once you have a level, you can never take a level in anything else. I don't have a problem with multiclassing, but you shouldn't be able to just snag anything without a reason. I was just trying to get across the idea that pure mechanics would make it suck. It would be worthless. From a flavor standpoint, it gets 7 or 8 feats and it uses them to perfection. That's why it's worthwhile. So it multiplies the power attack bonus by 5. Darn. That's an extra couple hundred damage at 20th level that happens how often? Almost never. As a melee guy, I don't see a problem with that.
 

victorysaber said:
Sorry sorry I forgot to add

Good BAB
All skills as class skills

But not weapon or armour proficiency at all. No other abilities.

Would it still be worth it?

The role this class would fulfill? I'm not sure, I'd probably say he represents the epitome of normal. non-magical training.

All base classes have some weapon proficiency, even farmer commoners and academic wizards.

Members of this class have full BAB but can't wield clubs appropriately? This seems a poor mesh of mechanics.

As a prc it works fine to have no added weapons, but as a base class it is an odd design choice, particularly with the full BAB.
 

i would....just take toughness/improved toughness feats, be a dwarf and just be some mundane guy caught in the middle who is for some reason unkillable (v good saves and masses HP) and perhaps has very good perception type skills (spot, listen, search, etc)

19hp (12+3toughness+4Con) at 1st level is surely worth a laff or two....you could substitute for the 'chicken on a ten foot pole' role.

John
 


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