And I think a question we need to ask is just how important is "modern fantasy"? Its just another style of make believe, like comic book superheroes or your average Rocky movie. Is good-aligned magic and powers given by made up gods really something worthy of conviction and defense? Is there a sorcerer at home lurking on this forum stroking his pet imp that just thought "wait a minute, he just offended me?"Mouseferatu said:Kai Lord, the problem is that the stuff you're asking them to get rid of is pretty much a staple of modern fantasy
The problem with that is you can literally apply that argument to anything. Its "unacceptable" to only have evil dragons, because that would be the "only" style of play? Then you must be in an uproar that D&D doesn't have good demons. We have good dragons, so where's our good demons? Why aren't they a core PHB race? What if I want to play a demon, or a good assassin? Where's the official provision for me? It isn't there! And for good reason, and its the same reason I think the designers should take a long hard look at the good magic using familiar summoners and diviners.Mouseferatu said:Yes, I do believe it would kill the game to remove good-aligned dragons, or non-evil arcane magic, or anything like that. Sure, people should have the option to remove it--as you clearly have done--and I'll bet it makes for an interesting game. But removing it from the rules would restrict that to being the only possible style of game, and that's simply unacceptable.
But is that a good thing? Crusty mold might be a "part" of the bread in my refrigerator, but does that mean it makes my peanut butter and jelly sandwich taste better? Or that I should want it to be there?Mouseferatu said:These things have become part of fantasy,
And I think this calls for real wisdom and reflection. Is it possible to have D&D without the religious quandries? As people often say, its only a game. So how come basketball or Space Invaders don't pose the same quandries? Or a super hero or cyberpunk roleplaying game? Look at Reed Richards or Samwise the brave. They do some pretty amazing things without getting into religious grey or black areas. So why can't we have that in our D&D? If I want to play a Spider-Man campaign, I can have it be Christian or Cthulu-esque without breaking the official core rules. Why can't it be the same with D&D? Why does it have to take the slant that it does right out of the box, when other great works of fantasy have proven that it isn't necessary?Mouseferatu said:Modifying D&D to fit the precepts of any given religion is no more valid than modifying it to fit the precepts of any other given religion. Going through the Bible while making D&D is no more viable a prospect than going through the Quran, or the Hindu Vedas, or one of the various books on Wicca.
Definitely. Especially if guys like Keith Baker and James Wyatt were involved.Nifft said:Is there any desire for a forum in which Religion and Eberron can be discussed without any need to protect Grandma?
We can definitely play that by ear depending on how things go here.Nifft said:I'll open a Yahoo group if people would like, and lightly moderate the discussion (to ban flamers, etc.).
Kai Lord said:I do want to ask one other thing, as a member of the inner circle of D&D's current direction in design, do you think that my misgivings are simply too radical to be addressed in official products? Looking forward to knowing your thoughts on the matter.
Kai Lord said:You can tweak any campaign to suit your needs. .
Kai Lord I would like to know why you didn'tlike the setting. email me at dagnir7879@yahoo.comKai Lord said:Elephant, you've got mail too assuming I wrote your email addy correctly. Turanil, I understand not wanting to by a book with any writing in it, but that's part of the risk when you pay a fraction of the cost to get something used instead of new. It'll otherwise be in pristine condition. But given your location, you definitely won't have to worry about happening upon my copy in a used book store.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.