Obviously, religious discussion is not the topic of this thread. I would like to make one more post on this subject as the creator of the setting; Henry, as before, please remove it if you feel it is inappropriate. Otherwise, if there is further discussion of this matter via email, my email address is
Keith@bossythecow.com.
To begin with, I think there's all a matter of sensitivity: to a certain degree, you have to be a scholar of the bible to know when you're treading on dangerous ground. I have a general awareness of the Book of Revelations, but if you'd quizzed me yesterday I couldn't have told you that it mentions three dragons specifically. While it doesn't surprise me that the bible speaks against sorcery or divination, I have no idea where these things are mentioned or what specifically is said. When it comes to worshipping false gods, certainly I'm aware of that -- but I also know of Greek, Norse, and Egyptian myths. As a child I loved those stories. Did that mean that I ever believed that they were true or worshipped Norse gods? No. I see polytheistic religions in D&D as the same way: a story. Just because someone plays a paladin of Dol Arrah in my campaign doesn't mean that either he or I consider him to be "worshipping" Dol Arrah; he has created a character in a story who is devoted to a force of good, no more, no less.
So first, there's the issue to which you have to be fairly on top of things to know you've made the comparison in the first place. Next is the degree to which similarities will be extended. Why are there three progenitor dragons in Eberron? Above, below, between -- no more, no less. From what I've heard, Exalted has dragons for the four cardinal points; who knows, on a different day we might have gone with that. The "dragons" themselves are dragons onliy in legend; at the moment, we are talking about a ring of stone, a planet, and a underworld -- not seven-headed beasts. If you changed the world "dragon" to "giant" or "spirit" (with "spiritmarks" and "spiritshards") would it be any better? Beyond the fact that there are three and that they are described as dragons, where are the matching issues? The three beasts of revelations rise from the earth or the sea -- they aren't described as *being* the earth or the sea. Siberys has been destroyed; even if you saw it as being a dragon in any meaningful sense of the word, it's not coming back to do anything. It was, for that matter, destroyed trying to fight a force of evil, so the idea that the mark of Siberys is ultimately the Mark of Satan certainly doesn't match our intent. There's no overall force of evil in Eberron that equates to Satan, and the worst fiends that do exist have been bound by the forces of good. The dragonmarks and their commercial aspects are there, but they don't appear on the hand or forehead, and the reason they have an impact on commerce is because of the economic value of the abilities that they grant, not because of some sort of "we will only deal with those who have been marked". The Mark of Khyber -- which would be a closer analogy to the Mark of the Beast, since Khyber is generally acknowledged to be a force of evil -- is more of a curse than a blessing, and a war was fought to destroy all thouse who bore Khyber marks. My point here is only that we did not mean to make any comparison, and that the comparisons have to be drawn: yes, there are dragonmarks, no they do not appear on the right hand or forehead, no, they do not appear on "everyone, small and great, rich and poor"; so the question is, how far back to we have to pull before no-one can find any negative comparisons? Do you start bringing biblical scholars in as well as playtesters to ensure that you haven't accidentally crossed a line?
Kai Lord said:
I do want to ask one other thing, as a member of the inner circle of D&D's current direction in design, do you think that my misgivings are simply too radical to be addressed in official products? Looking forward to knowing your thoughts on the matter.
I don't know that I'd consider myself in the Inner Circle, but I see your point. And again, I respect your opinions, and I'm sorry Eberron doesn't work for you; as I said before, I never intended to cross that line with any of the things that have disturbed you. But for that reason, I don't see D&D being altered in the future to address these concerns. Whether or not I know the specific details, sure, I can be reasonably certain that the bible doesn't support the use of magic or familiar spirits. So would it be a bad thing if these were removed from the game or relegated to the forces of evil? I think that Mouseferatu has pretty much said what I could or would say on this. One of the purposes of D&D is to allow players to recreate their favorite fantasy novels, such as Tolkein, Jack Vance, etc. KL, you have a quote from Tolkein in your signature. But Tolkein has good wizards. Galadriel uses divination. The names of the dwarves of
The Hobbit are, if memory serves correct, drawn directly from the Prose Edda. Is it wrong to allow a player to try to emulate Gandalf? Should I not put Galadriel in my adventure? It would certainly be possible to strip or restrict these elements, and I know that there are fantasy RPGs that have intentionally done just that. But at the same time, that would deny the person who wants to replicate the world of Jack Vance the opportunity to do so. D&D is a tool set; you're free to do with it as you will, and others will do as they will. While I do understand your concerns, I just don't see WotC making such broad changes in the future.
Again, I'm sorry that Eberron has offended you, and I wish you the best with games of the future. If you want to continue the discussion with me, please use the email address about. I also encourage you to go to James Wyatt's website (
www.aquela.com) -- as a devout Christian who does work for WotC, he'd probably be the best equipped person to really answer this question.