Kai Lord said:
And I think a question we need to ask is just how important is "modern fantasy"? Its just another style of make believe, like comic book superheroes or your average Rocky movie. Is good-aligned magic and powers given by made up gods really something worthy of conviction and defense?
Yes, it is. Fantasy, as we know it, is very important to a great many people. Changing it because a few individuals believe it contains symbology they dislike is no bette than if TSR had canceled the game completely due to the Satanist arguments raised in the early 80s.
Further, freedom of choice and freedom from religious censorship is every bit as important to some people as religion itself is to others. Even if I personally had no liking for good magic or good dragons, I'd argue this to the end of the role-playing as a hobby. Restricting options, or narrowing the definitions of what is acceptable, in order to placate a specific demographic, is almost never a worthwhile venture.
How come we *all* like Lord of the Rings, which goes so much farther than D&D (but not all the way, granted) at providing fantasy; elves, trolls, gallant warriors and so on, without being so blatant in its positive portrayal of those elements the Bible describes as harmful. Let's take the LOTR films and say that Gandalf was a straight up angel (or spiritual being) with unexplained powers instead of magic, (ditto for the elves) and leave everything else the same. Heck I think the books might even describe them as such. Does that story suddenly not provide everything we enjoy in fantasy? Millions upon millions of enchanted moviegoers would say that it does. And LOTR probably provided more inspiration for D&D than any one source.
I love LotR. But I'd be very upset if that was the
only style of fantasy available. Some of the best fantasy out there involves sorcerer protagonists and plenty of other aspects that might not entirely fit with the view being espoused here.
I want my LotR. I also want my Belgariad, my Elric, my Conan, my Eberron, my Riftwar, my Vlad Taltos, and even my Book of Vile Darkness.
The problem with that is you can literally apply that argument to anything. Its "unacceptable" to only have evil dragons, because that would be the "only" style of play? Then you must be in an uproar that D&D doesn't have good demons. We have good dragons, so where's our good demons? Why aren't they a core PHB race? What if I want to play a demon, or a good assassin? Where's the official provision for me? It isn't there! And for good reason, and its the same reason I think the designers should take a long hard look at the good magic using familiar summoners and diviners.
Strawman. I'm not talking about applying the argument to other things. (And BTW, D&D does include provisions for risen demons and fallen angels, and good assassins. They're just not in the core rules.)
The point I'm making is that this argument is based on the notion that Christian symbolism--and, I should point out, symbolism that seems only to bother a small proportion of Christians--should trump every other use, despite the fact that such other uses are the norm in fantasy, not the exception.
You can tweak any campaign to suit your needs. You can have the good church of baby sacrificing demon paladins if you want. But that shouldn't be Core. Or official. And if you agree, then your argument that good dragons and magic are a necessity to allow for all styles of play doesn't hold any water.
Again, you're going to absurd lengths. I'm talking about what has
already become acceptable, not what "might" be allowable in the future. There's nothing in myth to suggest that all dragons or all sorcerers must be evil--again, unless you're pulling from one specific set of religions.
And I think this calls for real wisdom and reflection. Is it possible to have D&D without the religious quandries? As people often say, its only a game. So how come basketball or Space Invaders don't pose the same quandries? Or a super hero or cyberpunk roleplaying game? Look at Reed Richards or Samwise the brave. They do some pretty amazing things without getting into religious grey or black areas. So why can't we have that in our D&D? If I want to play a Spider-Man campaign, I can have it be Christian or Cthulu-esque without breaking the official core rules. Why can't it be the same with D&D? Why does it have to take the slant that it does right out of the box, when other great works of fantasy have proven that it isn't necessary?
To put it bluntly, it doesn't take that slant unless you want to see it that way. I've played with many devout Baptists and devout Catholics, and none of them have been even remotely bothered by what you're talking about. None of them see dragons as automatically symbolizing Satan, and all of them would be horrified at the notion that no good magic should exist in D&D because of certain real-world religious beliefs regarding magic.
A sufficiently devout Muslim might object to artwork that shows humanoid figures, as opposed to being abstract. A sufficiently devout Budhist might object to the martial arts of the monk being divorced from the spirituality. So yes, fantasy must, and will always, contains elements that
could be seen as offensive to some group or another. (Heck, the very notion of other worlds is offensive to certain religious beliefs.) Fantasy, and D&D, should not set out to be offensive--but neither can it or should it remove every element that could possibly be viewed as offensive in the right light, because there would be literally nothing left.
Now, let me clarify. None of this is meant to suggest that your viewpoint isn't valid on a personal level. What isn't valid, IMO, is the idea that said viewpoint should be enforced on others.
Fantasy is what it is, and most people involved like it that way. If that weren't the case, it wouldn't be doing as well, as a genre, as it is. If you have religious objections to certain aspects of it, I respect that, and by all means you should have the right to remove those aspects from the game. But personal offense, except when such offensive aspects can be judged by an objective cultural standard, are
never valid reason for censorship.
Why does D&D's premiere setting have to take all the good magic, summonings, and dragons and now add good marks of the beasts to our heroes' repertoires? Regardless of your spiritual beliefs or convictions, I don't think this is a good thing for the hobby.
Dragonmark does not equal mark of the beast unless you want it to. I don't mean to offend, but this clearly is neither the intended meaning, nor the meaning that the
vast majority of people have taken from this aspect of the setting.
I'm all about cultural sensitivity in written products. But sometimes a cigar really is just a cigar, and the reader needs to take a step back and see if he's reading too much into the material. If you don't think you are, that's fine, but let the rest of us make our own decisions, rather than deciding what should be in the game.