Aus_Snow said:
Armour as DR is best paired with a base defense bonus (i.e., dodge bonus) option, I believe.
Class-based defense
and Damage Threshold-- it makes the armor worth a lot more than knocking off two or three measly points of damage.
I'm thinking of using a system with scaling Fort DC, and armor value splitting between DR and bonuses to Damage Threshold saves. Enhancement bonus would contribute to both, at a 1/2 and 1/1 ratio, respectively.
Other posters are right, that accomodations need to be made for finesse fighters in such a system. Making the Swashbuckler's Insightful Strike a Fighter bonus feat (based on Finesse and Expertise, in my system) is a good step, and I'm seriously considering allowing critical hits to bypass DR. (Not the Fort save bonus; the extra damage covers that.)
I've been experimenting with various systems of Armor Piercing weapons, but they seem to be too much of a hassle. Make armor piercing a function of the critical range-- and allow criticals to bypass armor even when the wearer is immune to them. Fortification might negate this; not sure.
edit: That was... obvious. The "Armor Piercing" quality is what allows a weapon to ignore armor on critical hits-- with other weapons having to batter through the defenses even on a critical.
Aus_Snow said:
Personally, I think a called shot system of sorts is also required when standard armour can provide DR 8/-, or even greater. ... even with a coup de grace for that matter). And so on.
Coup de Grace should definitely bypass armor. It bypasses armor in the rules-as-written by making the attack an automatic hit.
I don't know; if critical hits are allowed to bypass armor, that should be chance enough for an untrained dagger fighter against a person in full-plate. In real life, they'd stand no chance whatsoever unless they were attempting a Coup de Grace.
Throw in Sneak Attack, Insightful Strike, Weapon Specialization, and Improved Critical, and the dedicated knife-fighter is capable of cutting a fully armored warrior to ribbons-- and if he has a higher AC due to Dexterity and class-based bonuses, he might even do so without taking a scratch, unless he's facing a similarly experienced opponent.