Odysseus
Explorer
I've been considering some changes to the wound points system from UA.
First change wound be. That rather than have a seperate total for wound points equal to con score. I'd take damage straight off the con score. I think this is a bit simpilar, plus it avoids the situations where a character can have full vitality points(hit points) but be wounded.
Second change would be to critical hits. Which I would keep as they are in the PHB. However if you get a critical on the confirm roll, then still apply the extra damage to vitailty points, but apply a normal damge roll to the con score.
What do you all think?
First change wound be. That rather than have a seperate total for wound points equal to con score. I'd take damage straight off the con score. I think this is a bit simpilar, plus it avoids the situations where a character can have full vitality points(hit points) but be wounded.
Second change would be to critical hits. Which I would keep as they are in the PHB. However if you get a critical on the confirm roll, then still apply the extra damage to vitailty points, but apply a normal damge roll to the con score.
What do you all think?