jgsugden
Legend
Per the PHB, etc...; HPs represent the toughness of a PC. They do not really represent wounds as we think about them (broken bones, lost eyes, etc...). When a PC loses HPs, the PC's toughness is being taxed, and they might be getting nicked up a bit - but they are not really suffering a lingering wound such as a sprain, break, etc...
Yes - I do know that there are spells that call a loss or gain of HPs wounds - the terminology is fuzzy - I'm focused on wounds as limiting mechanics reflecting injury. In that perspective, and per what the books say - HP reflect toughness, and there are no wounds.
Incorporating a wound is generally not fun for the game. A broken arm on a PC would make things a lot less fun for the player. However, if players want a more gritty game, there may be a place for it.
Assuming that the group really wants it: What triggers would you use to decide to give a player or enemy a wound, such as a break, sprain, etc...? Failed death saves? Critical Hits (maybe after a saving throw)? Taking damage that brings them below a certain threshold?
Yes - I do know that there are spells that call a loss or gain of HPs wounds - the terminology is fuzzy - I'm focused on wounds as limiting mechanics reflecting injury. In that perspective, and per what the books say - HP reflect toughness, and there are no wounds.
Incorporating a wound is generally not fun for the game. A broken arm on a PC would make things a lot less fun for the player. However, if players want a more gritty game, there may be a place for it.
Assuming that the group really wants it: What triggers would you use to decide to give a player or enemy a wound, such as a break, sprain, etc...? Failed death saves? Critical Hits (maybe after a saving throw)? Taking damage that brings them below a certain threshold?