re: Healing Surges
I'm not sure what the videogame equivalent to this is....but here's an interesting point. THe original HALO:CE, was widely hailed as being revolutionary BECAUSE of its automatic healing (shields). Prior to Halo, healing required the use of stimpacks and actual healing classes so here's the question.
Is 4e's healing a videogame concept given that pre-HALO, videogames did NOT use automatic healing?
I think you might have to clarify this. I am quite sure that games had regeneration before HALO, it is just that HALO's shields regenerated very quickly to full after not being depleted for a set amount of time. Similar to a second wind.
Besides, 4e is totally Guild Wars ;p
I've seen a lot of criticism of 4e. Some I think are valid, some aren't.
The one criticism that continues to baffle me is the comparison between 4e and World of Warcraft. I see it thrown around all the time. Not just here, but in RL, elsewhere on the internet, etc.
I've actually never played WoW, but I've played quite a few WoW clones like Warhammer: Online and LOTRO. In my opinion, D&D 4E is no more similar to them than it is to any other computer RPG (a genre that D&D inspired in the first place). Also, it is no more similar to them than any of the older editions was.
I think the main reason people are making this comparison are the class roles and the MMORPG archetypes (tank, etc).
Seriously, modern games have features like "zooming". Little issues here... But it is very annoying if you can't fit the distances on your physical game table.IIt is my opinion that range was limited by design so that all action could fit on a game table or graph paper and that melee characters don't run around for several rounds.
I find it a notable difference that in most games - including WoW the archetypes or roles are typically build options. The class is not designed for one role/archetype, but an individual character can be built to fulfill a particular role. I think that is actually the novel aspect of D&D 4, something that distinguishes it from something like WoW.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.