I'm hearing everyone and his brother whipping themselves into a frenzy about WoW like it's the next evolution of the MMORPG. And not a lick of explanation for it. I've gone to the website, read the FAQ, read about the classes, looked at the screenshots, downloaded the vids...and I still have yet to find one revolutionary concept, or even a real step forward.
I gave some friends who were on the beta for a couple of weeks and loving every second of it a little questionaire in order to get some specifics about what all the hubbub is about. They answered frankly enough, and the answers really didn't sell the game that well. I'm going to post the questions below in the hopes that some of you beta folks are interested in answering. I'll share my friends' answers too if anyone's interested.
1. Is the grind starting to set in? Does the gameplay seem at all repetitive yet?
2. How much content is geared towards solo players? How necessary is it to group up?
3. How much is there to do outside of running around in the wilderness ganking random spawns that are just standing around minding their own business? Supposedly, WoW is very quest-driven, so do you have to hunt at all?
4. Is there a lot of instanced content ("instanced" meaning that dungeons and such are only accessable by yourself and your allies)?
5. Does WoW force players to go on "hell runs" out into the middle of nowhere? You know what I mean: you get a mission appropriate for your level, but the locale you're sent to in order to complete it is some remote spot. It takes you 45 minutes to run to but it only takes 8 minutes to complete the task, and the spawns that you have to avoid on the way make anything you encounter at the actual mission look like a cakewalk by comparison.
6. Do the classes each do interesting and unique stuff? Does every class have a distinct role? Is every shaman or warrior the same as every other shaman or warrior in terms of abilities? What do characters strive to gain as they advance? There are no advanced classes IIRC, so what's left? Phat l3wt?
7. How interesting is combat? Do you have to change tactics, or does a class use the same chain of attacks in every fight like DAoC? Is it like CoH where [one of my friends] set up a macro where he'd just sit at his station mashing one key repeatedly for hours at a stretch?
I gave some friends who were on the beta for a couple of weeks and loving every second of it a little questionaire in order to get some specifics about what all the hubbub is about. They answered frankly enough, and the answers really didn't sell the game that well. I'm going to post the questions below in the hopes that some of you beta folks are interested in answering. I'll share my friends' answers too if anyone's interested.
1. Is the grind starting to set in? Does the gameplay seem at all repetitive yet?
2. How much content is geared towards solo players? How necessary is it to group up?
3. How much is there to do outside of running around in the wilderness ganking random spawns that are just standing around minding their own business? Supposedly, WoW is very quest-driven, so do you have to hunt at all?
4. Is there a lot of instanced content ("instanced" meaning that dungeons and such are only accessable by yourself and your allies)?
5. Does WoW force players to go on "hell runs" out into the middle of nowhere? You know what I mean: you get a mission appropriate for your level, but the locale you're sent to in order to complete it is some remote spot. It takes you 45 minutes to run to but it only takes 8 minutes to complete the task, and the spawns that you have to avoid on the way make anything you encounter at the actual mission look like a cakewalk by comparison.
6. Do the classes each do interesting and unique stuff? Does every class have a distinct role? Is every shaman or warrior the same as every other shaman or warrior in terms of abilities? What do characters strive to gain as they advance? There are no advanced classes IIRC, so what's left? Phat l3wt?
7. How interesting is combat? Do you have to change tactics, or does a class use the same chain of attacks in every fight like DAoC? Is it like CoH where [one of my friends] set up a macro where he'd just sit at his station mashing one key repeatedly for hours at a stretch?
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