Buzz's player had left the campaign and at this point he became an NPC. Grim things can happen to characters in my campaigns when their players depart; in one I'm running now one such character was captured by vampires, forcibly converted, and turned into a recurring villain.
Here's another aftermath/interlude post, derived largely from what the players indicated they wanted to work on. I've included the skill rolls that were used at the end.
* * * * *
Interlude: Base Priorities (July 15-21, 2008)
FROM: DR. KIMBERLY WAGNER, X-COM RESEARCH LEAD
TO: MEMBERS, ALPHA TEAM
CC: MICHAEL GARRET, GRACE THELON BELUCA
RE: New Research/Manufacturing Priorities
Repairs continue on HQX in the aftermath of the alien attack.
The Laser Cannon project has been completed, along with the work on the alien power supply.
We have now completed all of the work necessary for the development of new experimental aircraft. This work will be done off-site under the joint auspices of X-COM, the United States Department of Defense, and the European Joint Special Projects Agency. The project is code-named FIRESTORM and will develop a new interceptor that should help us face the larger alien craft with a chance of success.
The prisoners and new technologies that you captured on the Wyoming mission have opened up some new avenues for research. Of particular interest is the alien leader you captured. A review of the security logs from the base assault confirms that Vasily was affected by some sort of mental assault from the sectoid leader. While that leader died in the attack, we hope that an interrogation of the leader captured in the Wyoming mission will yield useful information about the alien mental abilities. That leader was also accessing some sort of communication device when it was captured.
* * *
In the aftermath of the Cheyenne mission, the members of Alpha Team spent most of their time apart, throwing themselves into their work supporting the various projects on base. A crew came down and emptied out Buzz’s locker. They got word that he’d been transferred to the Walter Reed Army Medical Center for further treatment. James had passed on that Buzz had needed skin grafts for the fifty-five percent of his body that had been seriously burned in the explosion, and there was nothing even alien technology could do for his missing legs.
Jane spent her time in the labs, working with the engineers to improve the accuracy and firepower of the laser weapons. Grace’s team had been working on the laser rifle ever since Vasily had returned the test prototype, and they’d been making steady process in addressing the difficult matters of weight and power density. Of particular concern for the former CIA agent was the issue of bulk and speed; the laser weapons, with their oversized firing chambers and tangled power cabling, were harder to bring to bear quickly than more conventional weapons. One morning Jane dragged the entire team down to one of the support levels of the base for a few rounds of paintball, delivering her points in a more visceral manner. It seemed to work; by the end of the week, Grace and Jane led the entire team to the weapons range for tests on upgraded prototypes.
Jane sighted down the length of the pistol, nodding as lights popped up on the inside of her VDU, silhouetting the target. The weapon flashed, and a bright red dot appeared on the chest of the targeting dummy as the laser beam superheated the armored surface.
"Good," she said. “A little lighter, and more accurate. How quickly can you upgrade all our existing pistols?"
The young engineer who’d been assigned as the project lead shook her head. "I'm afraid that the upgrade relies on some pretty difficult electronics both inside the gun and in your helmets. We can do it, but it's not going to be easy."
“Here, try this one,” Grace said. The laser rifle made the pistols looks sleek and tiny by comparison, and the backpack power unit was easily twice the size, but it was far more efficient than the prototype that Vasily had tested before. Jane strapped the unit on and powered up the gun, nodding as the indicators atop the barrel quickly cycled from red to yellow to green.
She sighted and fired. This time the effect was more dramatic, as the beam lanced through the targeting dummy; when she released the trigger a second later, its upper half slid downward along the diagonal cut she’d made in its torso, clattering to the floor.
“Works for me,” Jane said, with a grin.
* * *
Catalina had also worked with Grace, but in Workshop 2, where the armor team was fully engaged. A great deal of effort had gone into working on the surface of the Personal Armor to improve its effectiveness in circumstances requiring stealth. An examination of the most effective patina on the alloy, to minimize shine and allow the surface to subtlety reflect the environment around it, had been productive, with Catalina's training and expertise working to identify flaws. That had been followed by hours at a time stress testing the armor for small sounds made when moving while wearing it. Some attention had gone into how well the heat signature of the person wearing it could be suppressed. Given what they had seen so far, there was no reason to doubt that future encounters might reveal creatures able to see in the infrared spectrum.
"Damn it," Grace said as she slipped, and the heavy spray gun traced a long line of slick black onto the floor of the workshop.
"Problem?" Catalina asked, from where was overseeing another tech complete modifications to an X-COM armored helmet.
Grace put down her gun and pulled up the mask protecting her face. "It's this composite material. It doesn't want to bond to the alien alloys, and it's not spreading evenly over the armor. The suggestions you've given this week have been helpful, and I think this improved suit will help you blend into the shadows better, but I'm afraid that you're just going to have to live with being a bit less stealthy than you're used to. And I don't think that any of this is going to help with the new Powered Armor design, but maybe we're getting a bit ahead of ourselves."
"Whatever you can do, Grace," Cat said. "Every little bit helps."
* * *
The email from Cat had been annoying, but he was frankly too busy to post a reply just yet. Or ever, perhaps.
Vasily had to admit, he couldn't make head nor tail of the base blueprints. He was a soldier, not an architect. And he'd never been one to rely purely on maps anyhow; no matter how detailed a map, it didn't compare to getting the lay of the land yourself.
Unfortunately, 'the land' was a network of cramped air vents between the surface and the base. The only consolation was that at least he wouldn't be alone in there...
***
The Mexican frowned at the boxy device, getting the measure of it. "So what's this thing key off?"
"Micro changes in air density," Jürgen replied, adjusting the motion-sensor and handing it back to Eleazar. "How effective has it been in the field?"
"It not bad," Vasily replied to the German scientist, checking the safety on his Glock. There would be no fitting a laser powerpack in these vents. "It given us some good forward intel sometimes. Would have to talk to Catalina and Jane about it if you want details."
"Hey, man, no need to ask twice," grinned the Mexican. "There any chance of letting us have one of these toys any time soon?"
Ritter and Perez were his comrades for this one. Catalina and Jane were busy with their new weapons and armor innovations. Allen never seemed to leave the medical bay, Ama and Alyssa were busy helping with the hangar repair work, and Sveinn was on guard duty - not that he would have been able to fit inside the air vents anyway, especially not with the gigantic cannon that seemed to be his only weapon of choice. "I like to keep this handy... for close encounters," he'd said of the cannon when asked. There had been no arguing with that.
Perez had clearly warmed to the role of element leader in his time in X-COM, even insisting on giving a short speech before the three of them began the sweep. "We're all strung out of shape, but stay frosty, and alert. We can't afford to let one of those bastards in here."
"Unless they start coming out of the gotterdammen walls, we should be fine," Ritter had observed.
It was not, all in all, a pleasant job. Climbing up and crawling through the vents was awkward work, and it was too easy to run out of room unless one was careful how you moved. It was dark, and hot ("Yeah man, but its a dry heat!" Perez had cheerfully exclaimed) and the possibility of finding a stray sectoid saboteur, an alien bomb, or any other kind of horror led the imagination to run wild in the darkness.
Sweeping the vents and making sure they were clean of alien presence wasn't his only reason for being here, mind. As he shined the flashlight around, he built up a mental map of how the tunnels linked, which parts led to what rooms, the places where fans and filters could hopefully deal with alien gas introduced into the system, where the choke-points were, the junctions, the spots that would make good sites for sensor packages and tripwire defenses, and the exploitable corners. Simply sealing the vents off from the base was not an option - too much danger of asphyxiating the place, who knew what could happen - and a door would probably not last long against the alien weaponry. So, the only real answer was to make the lives of anyone trying to gain access into the base through the vent network as miserable and difficult as possible.
It hadn't been more than fifteen minutes before Vasily heard the distant shouts of Perez, trying to check on his partner's location. "Jürgen? Jürgen?"
Yes, he had thought,
that is the feeling of disorientation I wish to inspire in intruders. It had been a good half-hour more before they completed their allotted sweeps, and another ten to find each other again. "It's the acoustics," Ritter explained sheepishly once all three men were actually facing each other. "In this tight space, no one can hear where you are screaming from."
The afternoon shift had already been replaced by the evening teams when Vasily finally emerged from the crowded air vent. The muscles in his back were on fire, and his coverall was both torn and covered in grease and dirt, but there was a smile on his face. Behind him, the curses of the engineers still working in the vents filtered out of the opening. The scientists working nearby looked up and wrinkled their noses.
"I not know much about mechanics or engineering," he said, as he tossed his demolitions bag onto the ground, "But I can say this very clear; no alien is getting through those vents that easy again."
* * *
Author’s Note: Here were the skill rolls that contributed to the results above (I adjudicated all attempts using an online random number generator).
Catalina, Hide (15 ranks): roll 13 (28, complete success, but in a skill secondary to the task). Result: upgrade to Personal Armor: +2 Hide. Upgrading additional suits will require 4 engineer/weeks to complete (so 4 engineers can complete a suit mod in a week).
Jane, Craft (Mechanical) (11 ranks): roll 9 (20, moderate success). Result: laser pistols gain +1 to hit, but require 3 engineer/weeks to upgrade each weapon.
Vasily, Tactics (5 ranks): roll 20 (25, complete success). Result: improved security installed in X-COM vent system.