X4-5: across the mountains - IC


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Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14

Girgal roars and changes back. The way down is a bit to small for his massive mace-tail form.

[sblock=ooc]


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Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

kinem

Adventurer
[sblock=renau1g]Father Fuller got the impression from overhearing the bhuts that the Great Pass, to which he will now lead the party, is well guarded. It would perhaps be a wise idea to get those wounds of yours healed at some point ...[/sblock]

The party heads down the huge staircase, which winds around a bend in the mountain. As you near the bottom, you see a strange woman approaching in the valley below.

[sblock=Jemal]Kiera has not seen any signs that she is being pursued for several days now. Most likely, the Master's agents believe she died in the desert caves where several of her companions were slain.

She knows that the Great Pass through the mountains is in this area, and she was hoping to find a way to sneak through and into the Master's realm.

She sees an odd group approaching down a huge staircase that is decorated with symbols. There is a warrior-type, true, but next to him is a dwarf of all things - heavily tanned, and with a short beard - perhaps a sign that he has turned his back on the ways of his people. Behind them is a halfling riding some sort of lizard-monster.

Then comes an armored man - his full plate armor is in the style of the Master's agents! The man bears around his neck not the standard skull symbol, but something that maybe looks like a sun with horns around it.

ooc: Don't forget you need to pick a 1st level spell and decide what to do with your gold ASAP[/sblock]

ooc: PCs to act
 
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Rhun

First Post
Aram draws his scimitars at seeing the woman approach. He points one at her, and calls out loudly. "HOLD! Who are you that travels alone through this trackless wilderness?"
 

Leif

Adventurer
Bevin "The Beguiler" Rockhammer, Beguiler9, AC:20/17/15 HP:56/56

Allowing his more loquacious companions to indulge their vocal tendencies, Bevin merely strikes a ready stance and prepares to unleash a spell upon the unfortunate wench, should she fail to give a satisfactory response like, just pdq.
 

Jemal

Adventurer
Keira glares at the man in the Master's Armour.
"Lackies of a madman." She sneers a bit and drops into a strange, almost feral stance, hissing slightly. Her silver hair flows back over her shoulder, seeming almost impossible to tell apart from her like-coloured cloak. "Tell me where the passage through the mountains is and I may let you live to continue serving your Master."
As she finishes speaking, she looks a bit closer, noting the strange symbol around the man's neck.

[sblock=ooc]
Rogues Gallery has been updated. I took Ray of enfeeblement as my spell, and changed the bag of holding for a haversack, adding 4 potions of cure light wounds and slippers of spider climbing.
Also, since she's kind of a knowledge character:
Knowledge Religion (1d20+11=22) To identify the horned sun symbol.
[/sblock]
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14

"We aren't lackies of the one that is called the Master. We serve a higher purpose. Identify yourself!" Girgal calls, summoning a small fire elemental.

[sblock=ooc]
Use summon elemental feat.

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

renau1g

First Post
Father Fuller laughs jovially at the others indignation aimed squarely at him. The abbot removes his helmet, revealing the red cheeked smiling face.

"You're funny. I like you, don't let the armour fool you. We killed the servant and took his stuff. Serves 'em right for trying to kill us" Father Fuller says, his hands staying away from his weapon.

He looks to Girgal, "Ho, no need to be starting a fire or get things out of hand" the abbot says.
 

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