X4-5: across the mountains - IC


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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin will assume that Girgal is also ready and will FLING for all he is worth!
 
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OOC: Too late, Dad, I just DID! :p

OOC: My apologies for the hold up, Kinem, I shouldn't have hesitated. I hope you haven't lost your "spark" now. :)
 
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When Bevin flings open the door, he is greeted by a disturbing sight. In the dim moonlight, perhaps Aram's eyes are playing tricks, but the dwarf has no doubt. Clawed, fanged, humanoid monsters in monks' robes, like the one that peeked in the door, are pouring out of the doorway of the monks' house and they seem intent on the party.

[sblock=humanoid]
bhut.jpg
[/sblock]

[sblock=map]
Code:
1 sq = 5'
XXX....X    X...X
X......X    X..X
XXX....XXbbXX.X
.........bbb...D X.X
XXXXXX..........X..G
     X...........ABX
     X............X
     D............G
     D............G
     X.........XXXX
     X.........X

X = wall
D = door
G = gate

b = clawed, scaly humanoid

A = Aram
B = Bevin
G = Girgal + Ripclaw
[/sblock]

ooc: Aram, Girgal, Bevin* to act

* Opening a door is a move action. Bevin can take one standard action.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

Bevin, for once, remains silent, draws his weapon and prepares to defend himself. "There's no way that an enchanter's magic will affect these things," he thinks.
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13
With Barkskin: AC 26 (T15, FF23)

Girgal calls about the spirits of athe plant kingdom and stays back, while Ripclaw protects him

[sblock=ooc]
Used spells: Purify food, barkskin

cast: enhance wildshape

Spot+15, Listen+17

Ripclaw has:
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

Aram stands his ground, his blades in hand, and waits for the enemy to come to him.


AC 25, HP 56/56

Ready action: Full attack first enemy to come within 5'

+10 Scimitar +1 (1d6+3, 18-20/x2)
+5 Scimitar +1 (1d6+3, 18-20/x2)
+10 Scimitar +1 (1d6+3, 18-20/x2)
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, ASF 5%, HP44/44, F+4,R+8,W+5

"But, nevertheless, I have a few tricks prepared that may just help a little bit."

Bevin moves out from behind the door and takes a ready position behind Aram and Girgal. He readies a spell as he does so.
 

The monsters charge towards the party. The one in the lead tries to bite Aram, who is prepared to bring his scimitar into play, but both he and the creature miss.

Now that the creatures are so close, you realize with horror that some of them have a dark red liquid staining their robes and dripping from their claws.

"In the name of the Massster ... You will all die! As your friendsss did!" one of the creatures hisses.

[sblock=ooc]You can't ready a full round action, so I assumed he was readying a standard attack.[/sblock]

[sblock=map]
Code:
1 sq = 5'
XXX....X    X...X
X......X    X..X
XXX....XX..XX.X     X
...............D X.X...
XXXXXX.........bX..GBX.
     X.........bbA.X.X
     X..........bbXXXX
     D............G
     D............G
     X.........XXXX
     X.........X

X = wall
D = door
G = gate

b = clawed, scaly humanoid

A = Aram
B = Bevin
G = Girgal + Ripclaw
[/sblock]

PCs to act
 

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