You sure?The idea is to use the bow to crit fish for eldritch smites, otherwise yeah, eldritch blast eventually outpaces the pact weapon every time.
Just my nickle's worth.
As GM i have final say what is an isnt allowed. Final but not only as players are involved too.
As GM i have ZERO problem altering RAW for the campaign even outlawing combos but i will try to let folks know wsy ahead of time.
But, i do not cobflate role playing and power gaming as if they are opposites or excuses. I wont ban a build for one player but allow it for another simply because one player wrote a few paragraphs of storytime.
When asked have i seen an optimized character with no name tried - yes. But more often than that i have seen the no name character being a flat class half way done. A fighter-6 with no name is not better or worse as far as allowed or whatever than a fighter-3/samurai-2\rogue-1 or whatever number of classes hits the gms annoyed threshold.
The mechanics, permissions and rules should not be different for those with better narration skills.
All this IMO and IMG, of course.
But i would rather fix problem combos so anybody can use them than only allow them to authors.
One quick question though, how did you get cha that high with all those feats?
Edit: even with a slightly lower cha I expect the bow would still come out ahead with all that, it's just that cha looked to be about one bump too high.
So why characterise Rogues as having to steal from people, or Fighters having to be common oafs when considering Paladin multiclassing?[MENTION=6802951]Cap'n Kobold[/MENTION] Funny that you mention it, the halfelven fighter is in fact a fashion dandy, he has high cha and is dexbased, a bit like 3 musceteers or Johnny depp in pirates of the caribean. And the swashbuckler is mainly a mariner, he often uses the swashbuckler thing which allows him backstab all the time he is alone with a target.The Pally in the meantime is very classical, there is a lot of nice rp interparty banter some times, so there is also much fun for me to dm this. But no way the Pally would turn into a dandy suddenly no way ever![]()
[MENTION=6802951]Cap'n Kobold[/MENTION] You are right i did exagerate a bit in my example, propably mainly i want to criticize the multiclassing simply built for some game mechanics gimmic coming into effect, e.g. Pally able to Nova + gets a sneak attack or whatever that build was.
A Pally in my Point of view is something Special. In the 2nd ed i remember it was stated in some official book, that a Paladin is a 1 in 100. Means on every PC Paladin there are 99 other PC. That was reinforced with the Minimum required stats for Pallys back then, which were very hard to roll with certain roling methods.
A different Paladin like todays 5E variations still should still be something Special, in so far that he takes an oath on something and is devoted to a higher goal than mundane wealth or whatever other funs.
That means a personality, someone who would not easily stray from a given path. Means purely rp - wise a Paladin should be a class which is among the least used for multiclass.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.