[Xbox] Jade Empire, you'll want to preorder

Well, any sort of button mashing is too much for me. I don't mind something like Gladius or Shadow Hearts which basically has timing button presses. But I suck at fighting games, period. Heck, I couldn't even play Bioware's Baldur's Gate engine games because of the real time combat was too fast for me. (I'm even worse at mouse clicking)

Also, I wouldn't imagine there will be a next KOTOR. The next Xbox apparently won't have a hard drive as standard, which pretty much means they won't be able to port PC games to it. (Beyond of course the completely different non PC hardware it will have)

http://xbox.gamespy.com/xbox/microsoft-xbox/594331p1.html

Now it may be that the hard drive is mandatory enough (maybe required for Xbox Live 2) that lots of people will buy it and thus KOTOR3 will be a possibility. But generally speaking, companies don't write games for a subset of a console.
 

log in or register to remove this ad

Unless I'm really mistaken, the presence or lack of a hard drive won't affect whether there is a KOTOR 3 or not - KOTOR for the PC is actually a ported console game, not the other way around, and it runs mostly from the game disk, using the HDD only for save games and for downloaded content (and maybe for speeding up performance, but I don't think so).
 

KotOR has never required a HD, hence the horrific load times in KotOR2.

And there will certainly be a KotOR3. Count on it. The sales dictate their must be another. :)
 

Welverin said:
But, do they actually have anything in common game endingey wise? Does it even matter since Bioware isn't making the KotOR games anymore anyway?
Well, who's to know if Bioware will ever do a KotOR again. The smart money says that they won't anytime soon - but still.

As for the endings, I dunno. I haven't finished KotOR 2 just yet and can't wait to see how JE ends up.
 


I'm looking forward to Jade Empire. And unlike some of the previous posters, I like the fact that it will be more twitch skill based than the average rpg. It isn't like it looses much in the way of strategy compared to its console brethren. Disciples 2's turned based combat is deeper than that of most jrpgs.

My only worry is that the developers won't go far enough in that direction.
 

trancejeremy said:
Heck, I couldn't even play Bioware's Baldur's Gate engine games because of the real time combat was too fast for me.

Pause button, man, pause button.*

*Which would be the space bar.
 

KotoR's combat was less than poor, IMO. It was more or less watching people whack each other, sway a bit, and whack again until someone croaked. Plus you don't gain extra attacks as you gain levels, which ticked me off.

Probably going to pick up JE, even though it doesn't look like I'll be able to totally customize my fighting style the way I'd like to, which is COMPLETELY.
 

Angcuru said:
KotoR's combat was less than poor, IMO. It was more or less watching people whack each other, sway a bit, and whack again until someone croaked.

You mean just like you do in the majority of CRPGs that have ever been made?
 

New preview at Gamespot, sounding good.

From the GS preview said:
We spent a couple of hours playing an almost-finished version of Jade Empire during a recent meeting with BioWare, and we're pleased to report that we have not been able to stop smiling since.
 
Last edited:

Pets & Sidekicks

Remove ads

Top