Rel
Liquid Awesome
I've posted the XP system that I use several times here on the forums and I'll do it again if folks want. But basically it involves getting a certain amount of XP for each of a number of categories. Combat is definately one of the categories but others include things like Skills, Magic, Goals, Character, Learned, Sacrifice and Creation. So that means that the characters are rewarded for doing all sorts of other things aside from fighting.
Now our group enjoys combat as much as most do, I think. But they also value things like intrigue, exploration, negotiation and diplomacy. I like the fact that they are not having to make a choice between any of those options or getting XP.
But what it really boils down to is that I don't have to give a damn about CR and NEVER EVER have to spend even a single moment calculating XP. I'm lazy like that.
Now our group enjoys combat as much as most do, I think. But they also value things like intrigue, exploration, negotiation and diplomacy. I like the fact that they are not having to make a choice between any of those options or getting XP.
But what it really boils down to is that I don't have to give a damn about CR and NEVER EVER have to spend even a single moment calculating XP. I'm lazy like that.