D&D 5E XP for Absent Players

Dire Bare

Legend
Should you award XP to absent players? There is not right or wrong way to do it, and it should be discussed at the table to make sure everybody is on the same page before the game begins.

The need to earn XP to level your character is a fiction of the game. Even in the modern rule books they discuss alternate ways to handle character advancement such as milestones or leveling once per session. However, in my view, earning XP to advance feels good . . . . and is a "reward token" to encourage attendance at your games. I would never advocate making somebody feel bad or guilty for having a life and missing a game, but part of the game system is that "earning" your way ahead. YMMV, of course.
 

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SubDude

Explorer
After all, it's not like you're going to kill of their character when they aren't even there. If something dangerous is on the horizon, they can just skip the risk and still gain all of the reward. I'd rather not give players any reason to skip a session, if they can do anything to avoid it; after all, if too many people miss at once, then the whole game falls apart.
That's actually why they get the half. They're still with the party in the adventure. If he dies, he dies. Only ever happened to a ranger's beast companion, so far, but always a very real threat.
 


ccs

41st lv DM
XP:
In games where I use xp, xp for a session gets awarded to only those present.
If you're not there your character will not be played.

It's a simple equation. XP is earned by your participation & contribution to the game.
Your absence isn't fulfilling either of those. So no XP is earned.

Treasure:
I've done my job. I've put x treasure into the adventure. Or there's whatever's listed in the module....
How much of it the party finds/claims? That depends upon players & what they do.
How treasure gets divided up is purely up to the players.
 

Lanefan

Victoria Rules
Second option: Allow another player to play your character. This is what we do with most level-based systems, including D&D, as long as you're only going to miss the occasional session. This means you gain XP with the rest of the group, and the group gets access to your spells/skills/knowledge, but your character is subject to the risk of injury or death or loss of items, or whatever else might happen. In fact, there's probably greater risk, because other players won't be as well-versed in your abilities as you are.

This option assumes you can trust your friends to play your character fairly. It comes with the assumption that the DM won't allow any abnormal behavior, such as looting your character, or using him as a bomb detector, or other obnoxious things.
This is exactly what we do, and players know it going in.

Sometimes the absent player's PC is played by another player, and sometimes it's kinda by committee. And if the absence was known ahead of time and the player left instructions or guidelines with the DM, those are kept to as best as possible.

ccs said:
XP:
In games where I use xp, xp for a session gets awarded to only those present.
If you're not there your character will not be played.
Doesn't that kind of blow up continuity in your game, though, to have characters stop functioning mid-dungeon for no obvious reason, and then re-boot for again no obvious reason?

It's a simple equation. XP is earned by your participation & contribution to the game.
Your absence isn't fulfilling either of those. So no XP is earned.
As opposed to your character's participation and contribution to the party? This can happen just the same with or without a player attached.
 

ccs

41st lv DM
Docking XP for absence creates parties with uneven levels,

Not gaining XP when you're absent =/= being docked XP.
Ex; End of week 1, you have 5k xp. Week 2, you have to work :( & thus gain 0xp. Week 3 you can play. As play begins you still have that 5k xp you did at the end of the 1st week.
Now if when you came back on week 3 & I told you that you now only have 4500 xp....

Were I to award you a share of the XP those present on week 2 earned? Those players could rightfully claim to have been docked.

Uneven party lvs have never posed a problem in the groups I've played with.

which makes encounters harder to balance

Not really. When I write an encounter I do so for the average party lv. Or for the characters I expect to be present that night.
What sometimes causes problems (especially at higher lvs) is when people have to miss at the last moment.
Or when something specific to one player is in motion & they suddenly can't make it.


and in turn you make your players feel bad

I've rarely gamed with anyone who couldn't handle the concept of having to be present to get XP.

but don’t actually change their attendance habits.

No amount of XP/or the lack of can control illness, family things, work schedules, etc.
What we do is make sure to set the game on a night & time that generally works for everyone. And we communicate with each other about dates we know will affect game night (for ex; the other week I was off at GenCon.) This, not some concern over xp, goes a very long way in stabilizing attendance.

Now if you're one of those flakey types who thinks that they can just waltz in & out of our game? We'll solve that attendance issue by dropping you. Because even though the games running at the local shop, it ain't the AL & it's only open to others on a case by case invite basis.


In contrast, giving absent players full XP makes your life easier as a DM and has no downsides.

That's not been my experience.
I've been in xp based games where the DM wanted to keep everyone at the same xp. Those losing a portion of xp that they earned to absent players expressed their dissatisfaction. Having the majority of the table unhappy vs (maybe) just the person absent seems like a downside.
AND there's the fact that I don't believe in rewarding you for actions not taken. I won't hold it against you for having to miss a session. But I'm not going to reward you for it either.
 

Campbell

Relaxed Intensity
Generally when I prep I do so assuming a full party, but regardless there will be a range of threats of varying levels and it will be up to the players to decide how to engage with them. When they are down a member directly engaging does become more difficult, but that's a choice they choose to make. If a party member goes down, is low on hit points, or suffering from a disease or poison the situation does not change to suit. It is part of the peril of being an adventurer.
 

Zardnaar

Legend
First option: The "pink bubble". If you miss a session, you are protected from any harm, but also gain no benefit. Your character wanders around with the rest of the group (so no risk of being left behind if we teleport to another world or something), but can't contribute in any way (ie: spells, skills, knowledge, etc). There's no risk of your character being killed, but you also gain no skill/XP/etc.

The pink bubble works well for any skill-based system because there's no obvious comparisons between characters, and you aren't dealing with key abilities being gated behind level accumulation. If you didn't get a chance to level up your sword skill this week, oh well. There's no sense of "falling behind", unless you miss a ton of sessions. It didn't really transition to level-based systems like D&D, but still works if you don't want to let someone else play your character.

Second option: Allow another player to play your character. This is what we do with most level-based systems, including D&D, as long as you're only going to miss the occasional session. This means you gain XP with the rest of the group, and the group gets access to your spells/skills/knowledge, but your character is subject to the risk of injury or death or loss of items, or whatever else might happen. In fact, there's probably greater risk, because other players won't be as well-versed in your abilities as you are.

This option assumes you can trust your friends to play your character fairly. It comes with the assumption that the DM won't allow any abnormal behavior, such as looting your character, or using him as a bomb detector, or other obnoxious things.

Third option: Set up a side adventure for your character with the DM. You lost your chance to be part of the "main" adventure (which may involve more loot and/or XP), but you can still have fun doing something, and it often allows small quest hooks to be dropped in that can be used with the main group later. Rather than "no XP", this is more of "less XP" if you get explicit XP rewards. If you do milestone leveling, then you should still be keeping up with the rest of the group.

Extended leave: Character is removed from the roster and does not advance any further, or on a slightly slower track (eg: 1-2 levels behind the main party). Is not available as a playable character for the rest of the party (as in option 2). Don't have a lot to say on this option, as usually it meant a permanent removal of the player, or by the time they got back we were on a different game, so they'd be making a new character anyway. Occurs when someone's work schedule changes, or someone in the military goes on a 6-month tour, etc.


I don't like the concepts of punishing the player by withholding XP (even if couched in terms of "encouraging" the player to not miss sessions) because it reminds me too much of my MMO days, where attendance became a club to beat people with, and it almost guaranteed that it was eating away at real life because you were punished in a myriad of ways for not being in game. When I see those types of arguments, I think, "You're the type of person who ran a guild and made my life miserable."

We call the pink bubble no hole.

You get xp if another character runs your PC. I except about 75 to 90% attendence.

Can't do that I'll replace you if another player wants in.
 

CapnZapp

Legend
Generally, I don't even use xp, just leveling up the party on occasion. Everybody stays the same level.

In other games, you get full xp. Not attending means missing out, and that's punishment enough.

Currently however I'm trying something new. Or old, I guess: an xp for gold sandbox.

There I don't have gold fall from the heavens on a player character who missed a session. We'll see how it ends up. My expectation is that the other players will share their loot, because it is in their interest to not have a straggler in their group. The party is after all only as strong as its weakest link.
 

mortwatcher

Explorer
I do milestone XP. My goal is to keep everyone on the same level and I am not going to bother with calculation XP after every encounter, and it also discourages murderhoboism (although it is always an option).

If I was doing regular XP, I would still award it to absent players. I have yet to see anyone trying to metagame their absences, people play because they want to play.
 

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