Rya.Reisender
Explorer
You are probably interesting in checking this very similar thread: http://www.enworld.org/forum/showthread.php?469057-Do-people-still-track-XP
Since real encounter building advice (try things out, note what works and repeat that, note what doesn't and avoid doing that again, eventually you'll not even have to really think about it) is very poorly received by a significant number of gamers, they have to give some kind of advice, and the XP value math is the easiest to remember and use version of the same concept that has been around for a long time (that monsters don't add a linear amount of challenge) that has been thought up - and it errs on the side of the DM ending up with an easier encounter than expected, rather than one that is more difficult than expected.Actually, I'm confused as to why encounter difficulty is measured in XP, if one is not awarded difficulty XP.
I've found that I don't like that, and my players like it even less. We spent some time playing a game that uses a system by which the XP gained is directly proportional to how badly the fight went for the party, so if you came up with a good idea that would sway the odds in your favor and take the threat down faster with less chance of someone ending up with a dead character, you were incentivized to skip doing that and hope to get through the fight the hard way because otherwise you were stopping yourself from gaining levels.I also don't award XP for trivial encounters.
I believe the multiplier applies only when creating the encounter - it doesn't apply to the XP award that the PCs get for completing the encounter. Which IMO is actually one of 5e's flaws, but since it doesn't affect me I don't mind too much.![]()
... We're going to level up from 1st to 2nd after the first session, from 2nd to 3rd after the third session, and every three sessions thereafter. That just fits our pattern of play better. ...
That's only true if you consider XP to be a reward for the player, rather than representing the actual experience of the character. The dumb fighter should learn more from a tough fight, because she has to do more dodging and parrying and thrusting and whatnot than she would in an easy fight, even if that easy fight could have been turned into a hard fight by applying different tactics.It also seems weird to me to reward PCs for engaging in dumb combat tactics (fighting more enemies at once instead of dividing and conquering, etc.)
That's only true if you consider XP to be a reward for the player, rather than representing the actual experience of the character. The dumb fighter should learn more from a tough fight, because she has to do more dodging and parrying and thrusting and whatnot than she would in an easy fight, even if that easy fight could have been turned into a hard fight by applying different tactics.
WotC gave us that in 3E, when they put all classes on the same XP table. From that moment, XP became optional; the DM could just hand out levels when s/he judged it appropriate. (Even pre-3E, it was simple enough to hand out XP awards on the basis of accomplishments rather than monsters defeated.)One of the things I love about 5th ed is the flexibility WOTC gave us to change the way we play. One of the ways they have let us change up the formula is to do away with XP entirely, and let us dole out levels at story line specific moments.
I prefer to give out levels on a loose "you've done a fair bit of adventuring and you just had a significant encounter of some sort" basis. That keeps things moving at a reasonable pace.