(YBA) Oskarn the Traveler on the Caravan Road.

You make it out of the south gate with out any further difficulty. A road leads south and can see a patch of farmlands to the west. Off to the east you see a orchard.
 

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Oskarn heads eastwards, skirting the orchard but prepared to ride amongst the fruit trees if he spots anyone cutting towards him from the Caravan Road.
 

Riding around the orchard you finally see the Caravan Road ahead of you. So far you have not seen anyone who appears to be on the look out for you. After cutting across a barren field you finally make it on the road. To the east you see the road disappear into a thick forest.
 


You travel for several hours down the well kept road through the thick pine tree forest. It is a perfect day for a ride. The smell of pine trees, a pleasent breeze, and clear skys further invigorate you as you ride. Near dusk, you come upon a small quaint village with a single inn, "THE PRANCING PRINCE". Peasants and villagers returning home from the end of the day fill the village common. A small market does brisk business nearby.
 

A nasty smile spreads across Oskarn's face as a cunning plan comes to him. He dons his dirty old cloak once more (though he wears his ironsilk cloak and his fine sword underneath -- he isn't going to be caught unarmed again), and leads his horse to the inn's stables, keeping an eye out for anyone whose attentions he wishes to avoid, such as Herr Grunwald, Hans, Yassra, or Yassra's lackey.
 
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You take your horse over to the inn's stable. A red headed boy of 10 or 11 takes your horse. "Sir, do you want me to rub him down and get him some food?"
 

"Certainly, lad. One moment, though... where have I placed my wallet?" Oskarn rummages theatrically through his clothing as he looks around the place for any of the horses he's seen being ridden by his various antagonists. Grunwald's he will surely recognize for its whiteness, fineness and its quality tack, and the horses of Yassra and his man likely bear tack and gear of foreign manufacture. And hopefully, some of their possessions remain in saddlebags or slung from their saddles; surely no one would take a crossbow into a public inn, not if they wished to remain inconspicuous.
 

As the boy begins to care for you horse, your eyes sweep the sables. There are several horses boarded here and none are the pure white of Grunwald's and on the wall where the tack is stored none seem out of place or foreign to you.
Upon entering the inn, you are greeted by a portly white haired man with a large beard. He looks you over and then smiles. "Welcome to the Prancing Prince, you look like you have travelled far. A space in the common room and a dinner of stew and fresh bread will cost you a guilder."
 

Oskarn nods to the innkeeper. "My apologies," he says quietly, "but I am here on business, awaiting a colleague of my employer. I trust that the name of Grunwald holds its customary weight here, so close to the good town of Travistal?"
 

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