RUMBLETiGER
Adventurer
Nah. Shadow spells allow the Beguiler to nuke.Depends on the Sorcerer. Beguilers are better than Sorcerers who specialize in enchantment and illusion, however, if the Sorcerer is going to go for the nuclear option...
Nah. Shadow spells allow the Beguiler to nuke.Depends on the Sorcerer. Beguilers are better than Sorcerers who specialize in enchantment and illusion, however, if the Sorcerer is going to go for the nuclear option...
Oh. Well then, The Beguiler will need to Dominate the Sorcerer. gotta build to boost those DCs...The nuclear option was a metaphor for cherrypicking the most broken spells of each level and putting them together.
A Beguiler UMDing Druid spells? Don't tell anybody about that over here.They get Use Magic Device as a class skill.
My mind blanks.Oh. Well then, The Beguiler will need to Dominate the Sorcerer. gotta build to boost those DCs...
Any way to give a Beguiler Enveloping Cocoon?
Tried to xp you.Well, I look at it this way:
- denying feats to casters will at least prevent some of the insane broken metamagic (et al) combos.
- dumping large amounts of feats (and/or skills) on non-casters should allow them to excel in multiple areas, like melee combat AND ranged combat AND skill-monkey, or something like that. They could UMD too. They may not be able to break the world, but they can at least feel useful in most situations.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.