Yogsathoth
The dominator, The father of evil, The dark lord, The father of the dark mages, The seer, The destructor
Intermediate deity
Symbol: A bloody minotaur skull
Home plane: Numer
Alignment: Neutral Evil
Portfolio: Evil, Death, Foresight, Prophecy, Destruction, Tyranny, Magic, Supreme, Pain, War, Killing, Chaos, Hate, Knowledge
Worshipers: Evil beings from all walks of life
Cleric alignments: CE, NE, LE
Domains: Evil, Destruction, Death, Magic, War, Chaos, Knowledge
Favoured weapon: Quarterstaff
The deity of evil, destruction, secrets, lies, and power. Yogsathoth appears as a humanoid being cloaked in a heavy materialed black cloak covered in red runes. His skin is pulled taught all over his body and his head is that of a minotaur-like skull which has green glowing eyes. He often weilds his most pized item, his quarterstaff known as The Staff of Pure Evil which looks like a long black metalled staff, covered in golden runes, and topped by three prongs holding, within them, an orb of eerie green glowing.
Dogma
Yogsathoth concerns himself with evil, hatred, power, corruption, and death. He seeks to destroy good as a whole, and to bring every other being under his iron fisted rule. He seeks to return to the world and collect the lost divinity of those fallen gods and thus empower himself. He seeks to be omnipotent and omniscient. Yogsathoth drives his followers to iradicate good and to corrupt others and to make his foul order grow. He asks them to free him and his minions in promise of their desires. The order does what he asks for each member has been corrupted by his foul mind. The followers of his do as he wishes them only for gain.
Clergy and Temples
At the moment, there are only two temples to Yogsathoth in the world...one was the abandoned fortress of Draako, on the edges of the wastes while the other is hidden within a mountain that many have forgotten. The temple of Yogsathoth is said to reach from the tops of the mountains into the very earth itself, being composed of many levels which are often guarded by great beings, magical puzzles, and secret paths. Here they bring the corrupted under blindfold and convert them into Yogsathoths minions. Yogsathoths clergy are twisted members of The Order of The Foul or The Order of Yogsathoth. They are the most corrupted of all the members. They are the main corruptors of others as they practice the dark arts and teach Yogsathoths history, the future, and Yogsathoths principles to the new members.
Yogsathoth
Cleric 20/ Sorcerer 20/ Rogue 10
Medium-Sized Outsider (Evil)
Divine rank: 15
Hit dice: 20d8+140 (Outsider) plus 20d6+140 (Cleric) plus 20d4+140 (Sorcerer) plus 10d6+140 (Rogue) (980 hp)
Initiative: +12 (+8 Dex, +4 Improved intiative)
Speed: 60ft.
AC: 103 (+8 Dex, +15 Divine, +28 Natural, +22 Deflection, +30 Foresight*)
Attacks: Staff of Pure Evil +6 unholy bane (Outsiders, good) ghost touch quarterstaff +61/+54/+44/+41 melee, spell +59 melee touch; or +62 ranged touch
Damage: Staff of Pure Evil +6 unholy bane (Outsiders, good) ghost touch quarterstaff 1d6+18; or by spell
Face/Reach: 5ft. by 5ft./5ft.
Special attacks: Rebuke undead 25/day, Domain powers, Salient divine powers, Spell-like abilities, Sneak attack +5d6
Special Qualities: Divine immunities, DR 50/+4, Fire resistance 47, Spontaneous casting of divine spells, Understand, Speak, and Read all languages verbal or non-verbal, Speak directly to any being within 15 miles, remote communication, godly realm, teleport without error at will, SR 47, Divine aura (1,500ft. DC 47), Uncanny dodge (cannot be flanked), Evasion, Improved evasion
Saves: Fort +55, Ref +84*, Will +68
Abilities: Str 28, Dex 27, Con 25, Int 32, Wis 31, Cha 55
Skills: Bluff +125, Diplomacy +202, Intimidate +125, Sense motive +101, Spot +101, Listen +101, Hide +97, Move silently +77, Forgery +103, Gather informtaion +77, Concentration +124, Scry +132, Spellcraft +132, Knowledge (aracana) +132, Knowledge (religion) +66, Craft (weapons) +112, Alchemy +66, Craft (armor) +46 ** Always recieves 20 on checks
Feats: Improved intiative, Expertise, Improved disarm, Improved trip, Knock-down, Power attack, Cleave, Greater cleave, Divine might, Leadership, Forge ring, Craft staff, Maximize spell, Quicken spell, Empower spell, Widen spell, Blind-fight, Blindsight 5ft. radius, Craft magic arms and armor, Craft wand, Scribe scroll, Improved critical (staff of pure evil 19-20), Iron will, Energy substitution (Cold), Energy substitution (Electricity), Energy substitution (Acid), Energy substitution (Sonic)
Divine Immunities: Ability damage, Ability drain, Acid, Cold, Electricity, Death effects, Disease, Disintegration, Energy drain, Mind-affecting effects, Paralysis, Poison, Sleep, Stunning, Transmutation, Imprisonment, Banishment, Binding, Dimensional anchor
Salient divine abilities: Alter reality, Hand of death, Life and death, Lay curse, Possess mortal, Divine blast (37d12 25/day), Mass divine blast (75 targets 37d12 25/day), wound enemy (x3), Annihilating strike (DC 35+damage), Divine spellcasting, Know secrets, Alter size, Alter form, Shapechange, Supreme Foresight (Unique salient divine ability)*, control creatures (type: mortal 15/day DC 47 no more than 150 dominated at one time)
Domain powers: Cast evil spells at +1 caster level, Smite attack (+4 to attack roll, +20 to damage), Finger of death 1/day rolling 20d6, if creatures current hp is equal to or less than the number it dies
Spell-like abilities: As a 25 level caster except for evil and chaos spells (caster level 26) saves (DC 47+spell level) At will - Storm of vengeance, Unholy aura, Symbol (any), Summon monster IX, Gate, Destruction, Blasphemy, Greater scrying, Greater dispelling, Forbidance, Unhallow, True seeing, Slay living, Implosion, Dispel good, Circle of doom, Inflict critical wounds, Deeper darkness, Contagion, Delayed blast fireball (20d8), Foresight, Vision, Wall of fire, Improved invisibility, Detect thoughts, Hypnotism, Sleep, Magic circle against good
Sorcerer spells/day: (6/12/11/11/11/11/10/10/10/10/5/4/4/4/4/3/3/3/3/2/2) save DC 32+spell level
0 - Resistance, Daze, Ghost sound, Mage hand, Arcane mark, Detect magic, Prestidigitation, Read magic, Flare
1 - Sheild, Spider climb, Jump, Magic missiles, Erase
2 - Web, Shatter, Blur, Knock, Mirror image
3 - Lightning bolt (15d6), Fly, Gaseous form, Clairaudience/Clairvoyance
4 - Ice storm, Fear, Polymorph other, Confusion
5 - Wall of iron, Pass wall, Wall of stone, Nightmare
6 - Mislead, Flesh to stone, Veil
7 - Forcecage, Reverse gravity, Finger of death
8 - Mindblank, Power word blind, Screen
9 - Power word kill, Wish, Imprisonment
Cleric spells/day: (6/15/15/15/15/14/14/14/14/13/13) save DC 20+spell level. He can also cast domain spells of his domains.
Supreme Foresight (unique salient divine ability): Yogsathoths power of foresight is unlike that of any other, allowing him to sense immediate dangers and allowing him to peer into the future. This ability has two operations, one as the spell foresight but fifteen times as strong, granting him fifteen times the bonus to his reflex and AC. He can never be caught flat-footed and is never suprised. The second function of this power allows Yogsathoth to peer up to fifteen years into the future and answers queries of the future up to fifteen years.
Ok, I have changed a few things in Yogi recently due to his past. These can be explained in Yogi history thread if you need explainations now.
Ok...thats just a bit of the three pages I have on him...its tough work. Anyways, I need feedback on him just to be sure and if thee is anything that doesnt seem to fit...let me know. Ok, back to work...
The dominator, The father of evil, The dark lord, The father of the dark mages, The seer, The destructor
Intermediate deity
Symbol: A bloody minotaur skull
Home plane: Numer
Alignment: Neutral Evil
Portfolio: Evil, Death, Foresight, Prophecy, Destruction, Tyranny, Magic, Supreme, Pain, War, Killing, Chaos, Hate, Knowledge
Worshipers: Evil beings from all walks of life
Cleric alignments: CE, NE, LE
Domains: Evil, Destruction, Death, Magic, War, Chaos, Knowledge
Favoured weapon: Quarterstaff
The deity of evil, destruction, secrets, lies, and power. Yogsathoth appears as a humanoid being cloaked in a heavy materialed black cloak covered in red runes. His skin is pulled taught all over his body and his head is that of a minotaur-like skull which has green glowing eyes. He often weilds his most pized item, his quarterstaff known as The Staff of Pure Evil which looks like a long black metalled staff, covered in golden runes, and topped by three prongs holding, within them, an orb of eerie green glowing.
Dogma
Yogsathoth concerns himself with evil, hatred, power, corruption, and death. He seeks to destroy good as a whole, and to bring every other being under his iron fisted rule. He seeks to return to the world and collect the lost divinity of those fallen gods and thus empower himself. He seeks to be omnipotent and omniscient. Yogsathoth drives his followers to iradicate good and to corrupt others and to make his foul order grow. He asks them to free him and his minions in promise of their desires. The order does what he asks for each member has been corrupted by his foul mind. The followers of his do as he wishes them only for gain.
Clergy and Temples
At the moment, there are only two temples to Yogsathoth in the world...one was the abandoned fortress of Draako, on the edges of the wastes while the other is hidden within a mountain that many have forgotten. The temple of Yogsathoth is said to reach from the tops of the mountains into the very earth itself, being composed of many levels which are often guarded by great beings, magical puzzles, and secret paths. Here they bring the corrupted under blindfold and convert them into Yogsathoths minions. Yogsathoths clergy are twisted members of The Order of The Foul or The Order of Yogsathoth. They are the most corrupted of all the members. They are the main corruptors of others as they practice the dark arts and teach Yogsathoths history, the future, and Yogsathoths principles to the new members.
Yogsathoth
Cleric 20/ Sorcerer 20/ Rogue 10
Medium-Sized Outsider (Evil)
Divine rank: 15
Hit dice: 20d8+140 (Outsider) plus 20d6+140 (Cleric) plus 20d4+140 (Sorcerer) plus 10d6+140 (Rogue) (980 hp)
Initiative: +12 (+8 Dex, +4 Improved intiative)
Speed: 60ft.
AC: 103 (+8 Dex, +15 Divine, +28 Natural, +22 Deflection, +30 Foresight*)
Attacks: Staff of Pure Evil +6 unholy bane (Outsiders, good) ghost touch quarterstaff +61/+54/+44/+41 melee, spell +59 melee touch; or +62 ranged touch
Damage: Staff of Pure Evil +6 unholy bane (Outsiders, good) ghost touch quarterstaff 1d6+18; or by spell
Face/Reach: 5ft. by 5ft./5ft.
Special attacks: Rebuke undead 25/day, Domain powers, Salient divine powers, Spell-like abilities, Sneak attack +5d6
Special Qualities: Divine immunities, DR 50/+4, Fire resistance 47, Spontaneous casting of divine spells, Understand, Speak, and Read all languages verbal or non-verbal, Speak directly to any being within 15 miles, remote communication, godly realm, teleport without error at will, SR 47, Divine aura (1,500ft. DC 47), Uncanny dodge (cannot be flanked), Evasion, Improved evasion
Saves: Fort +55, Ref +84*, Will +68
Abilities: Str 28, Dex 27, Con 25, Int 32, Wis 31, Cha 55
Skills: Bluff +125, Diplomacy +202, Intimidate +125, Sense motive +101, Spot +101, Listen +101, Hide +97, Move silently +77, Forgery +103, Gather informtaion +77, Concentration +124, Scry +132, Spellcraft +132, Knowledge (aracana) +132, Knowledge (religion) +66, Craft (weapons) +112, Alchemy +66, Craft (armor) +46 ** Always recieves 20 on checks
Feats: Improved intiative, Expertise, Improved disarm, Improved trip, Knock-down, Power attack, Cleave, Greater cleave, Divine might, Leadership, Forge ring, Craft staff, Maximize spell, Quicken spell, Empower spell, Widen spell, Blind-fight, Blindsight 5ft. radius, Craft magic arms and armor, Craft wand, Scribe scroll, Improved critical (staff of pure evil 19-20), Iron will, Energy substitution (Cold), Energy substitution (Electricity), Energy substitution (Acid), Energy substitution (Sonic)
Divine Immunities: Ability damage, Ability drain, Acid, Cold, Electricity, Death effects, Disease, Disintegration, Energy drain, Mind-affecting effects, Paralysis, Poison, Sleep, Stunning, Transmutation, Imprisonment, Banishment, Binding, Dimensional anchor
Salient divine abilities: Alter reality, Hand of death, Life and death, Lay curse, Possess mortal, Divine blast (37d12 25/day), Mass divine blast (75 targets 37d12 25/day), wound enemy (x3), Annihilating strike (DC 35+damage), Divine spellcasting, Know secrets, Alter size, Alter form, Shapechange, Supreme Foresight (Unique salient divine ability)*, control creatures (type: mortal 15/day DC 47 no more than 150 dominated at one time)
Domain powers: Cast evil spells at +1 caster level, Smite attack (+4 to attack roll, +20 to damage), Finger of death 1/day rolling 20d6, if creatures current hp is equal to or less than the number it dies
Spell-like abilities: As a 25 level caster except for evil and chaos spells (caster level 26) saves (DC 47+spell level) At will - Storm of vengeance, Unholy aura, Symbol (any), Summon monster IX, Gate, Destruction, Blasphemy, Greater scrying, Greater dispelling, Forbidance, Unhallow, True seeing, Slay living, Implosion, Dispel good, Circle of doom, Inflict critical wounds, Deeper darkness, Contagion, Delayed blast fireball (20d8), Foresight, Vision, Wall of fire, Improved invisibility, Detect thoughts, Hypnotism, Sleep, Magic circle against good
Sorcerer spells/day: (6/12/11/11/11/11/10/10/10/10/5/4/4/4/4/3/3/3/3/2/2) save DC 32+spell level
0 - Resistance, Daze, Ghost sound, Mage hand, Arcane mark, Detect magic, Prestidigitation, Read magic, Flare
1 - Sheild, Spider climb, Jump, Magic missiles, Erase
2 - Web, Shatter, Blur, Knock, Mirror image
3 - Lightning bolt (15d6), Fly, Gaseous form, Clairaudience/Clairvoyance
4 - Ice storm, Fear, Polymorph other, Confusion
5 - Wall of iron, Pass wall, Wall of stone, Nightmare
6 - Mislead, Flesh to stone, Veil
7 - Forcecage, Reverse gravity, Finger of death
8 - Mindblank, Power word blind, Screen
9 - Power word kill, Wish, Imprisonment
Cleric spells/day: (6/15/15/15/15/14/14/14/14/13/13) save DC 20+spell level. He can also cast domain spells of his domains.
Supreme Foresight (unique salient divine ability): Yogsathoths power of foresight is unlike that of any other, allowing him to sense immediate dangers and allowing him to peer into the future. This ability has two operations, one as the spell foresight but fifteen times as strong, granting him fifteen times the bonus to his reflex and AC. He can never be caught flat-footed and is never suprised. The second function of this power allows Yogsathoth to peer up to fifteen years into the future and answers queries of the future up to fifteen years.
Ok, I have changed a few things in Yogi recently due to his past. These can be explained in Yogi history thread if you need explainations now.
Ok...thats just a bit of the three pages I have on him...its tough work. Anyways, I need feedback on him just to be sure and if thee is anything that doesnt seem to fit...let me know. Ok, back to work...
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