You are all GODS!!

As for the portfolios, I think each of the submitted gods have portfolios that at least match many spells. However, people could arrange them in a set order, for example, 9 words, first three more important, second 3 less and 3 lesser, in order to assure a good alotment of spells (with the first 3 which will find many descriptors hopefully), and the flavour of a nice portfolio at the same time =)

Take Rathan's character for example, perhaps earthquakes is not something you'll find in many spells (just in Earthquake!), nor lava. But Fire destruction and Evil (combining Hatred and Revenge) will surely get you access to tons of spells.

I'm just thinking out loud here though.

This is good thinking. Also, I just used 2 descriptors as an example - it could certainly be more (just not all, lol). Lavaria could indeed, for example, get fire, earth (lava) and evil, as you mention or some others that Rathan thinks are appropriate.
 

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I think allowing us to cast or domain spells at full caster level instead of the 10+ DR would solve the problem simply and nicely.... that way it has nothing to do with portfolios at all :)

just my opinion though.... seeing as how was can cast them at will... it narrows what we can cast as a mechanic already.... just giving them to us at 20 + DR would make me very happy and solve the need for creating more rules :)
 

Holy man, where the hell are you?

At this moment we need him to tell "Yes" or "No" to many things.

Sorry gang I am around now and thank the gods (all of you??) I am off the next two days so we will get this world rolling.:)

Now that my gf is in bed I can finish posting but when I started my copy/paste sheet you all were on page 9 so I may need time to catch up and I have XP to hand out. Ok for now know I am here the next hour or two and I have been trying to keep up you all have been so busy. :p

Ok try and ask your questions again if you please and I will answer some of the ones I started below:

COPY>PASTE


My trouble here is finding encounters (combat or otherwise) that won't be solved by a single action or the same single action everytime.

Immunity: A creature that has immunity to an effect is never harmed (or helped) by that effect. A creature cannot suppress an immunity in order to recieve a beneficial effect. (MM pg.310) So I would go so far as to say "magical" items would not be beneficial either.

We will be playing DSA's as is for now I really don't want to go through and change everything before hand, I can always find a way to limit/take away anything (I am playing the most powerful deity in the game.) So we keep it open and we will cross all bridges as we come to them.

Note: On starting equipment- everyone starts with their favored weapon only (max vaule = 128,000gp) left over gp will be used for bonus items I will hand out in game. So really you have 128k to spend on one weapon and if you let's say spend all but 2,000gp of it I may give you (or have you find) a ring of protection +1.

Ok will be back

HM
 


Just wanted to say Alter Reality is really nice but doesn't make spellcasting levels 'pointless'. It can't create permanent magic items nor does it allow one to cast metamagicked spells without an immediate rest.

As for the oddity of having classes at level 1, it is odd when taken in consideration with some of the histories and portfolios that we have. It works ok for my character who has a level of Horizon Walker with Terrain Mastery: Mountains. After all, she hangs out in her own little dimension scurrying up and down the walls of the Black Chasm. One level is enough for her. It's a wee bit unfair for the spellcasters; no access to Archmage, Eldritch Knight, Hierophant, Loremaster, Mystic Theurge, or Thaumaturgist because the prerequisite spellcasting cannot be met at this level. If we weren't so far along I would suggest 10 HD of Outsider and 10 class levels plus one level that could be an Outsider or class level.
 



For the record I hate Warlocks, not that I think they are broken (they are slightly more powerful than other classes), I just think they are boring. Which leads me to this:

Standard classes:
Barbarian
Bard - Helsilllyel
Cleric
Druid - The One and the Many
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer - Lavaria and Duretep
Wizard

And others I don't know off had. Also I need to ask because this is you all's game also but Would you all like to be the only Gods in the new world pantheon ( I think we have 8 players) or would you like me to round out with some NPCs??

HM
 

@ Roman your deity has a great background/ reason for being DR0 I would reward you with 100 XP but that is like saying here's a bonus 1 XP point for creativity if we were starting a Level 1 campaign lol :p

Go ahead and put what you have in the RG so he will be easily found for review thanks.

HM
 

For the record I hate Warlocks, not that I think they are broken (they are slightly more powerful than other classes), I just think they are boring. Which leads me to this:

Standard classes:
Barbarian
Bard - Helsilllyel
Cleric
Druid - The One and the Many
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer - Lavaria and Duretep
Wizard

And others I don't know off had. Also I need to ask because this is you all's game also but Would you all like to be the only Gods in the new world pantheon ( I think we have 8 players) or would you like me to round out with some NPCs??

HM

For the record, Ubariya's class level is Horizon Walker. I like it; it seems to fit thematically ('Death walks all lands') but she is still very much a work in progress and I'm thinking of changing her class to rogue. If anyone has any input on the matter feel free to let me know what you think about it.

I don't know about npc gods. They could give you a way to introduce adventures (though I'm not sure what kinds of adventures gods have anyway) or otherwise influence events and the pc's. I guess I don't mind them. A way to keep them from coming into conflict with the pc's (too much anyway) and to put some of the work onto us players is to have us create heralds for our gods only playable by the DM.
 

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