Ok the following is notes I am taking, and ideals/thoughts poping in my head, as I try and catch up.
THE GAME:
This is from post one:
You are all gods each of a different patheon and you are bored. Each of you in the past has made a world of your own, either a whole celestial body in the cosmos or just an out of the way plane that you use as a place to roam in material form.
But after ages of exploring, twiking, and even rebuilding it is time for something new. Hearing that other gods have the same feelings you all agree to meet in the Grey Mist, a neutral ground where you may only enter in spirit and only communicate with each other (no powers, attacking or other interaction is possible). You have come to the conculsion that a world made with every aspect of the Gods is intruging and you all now meeting to discuss it's creation.
What I wish to do with everyone's help is start a D&D world (a prime material plane), each god lives in a monotype world to start, (all fire, or plant and such) and the ideal to combine each, add aspects of them together to create a world that could be used to play D&D in. Now with that said it does not have to be your typical world, mountains, forest, dwarves, elves, and halflings. What it becomes is up to all of us, what it looks like it's history all of that we will do through role-playing and adventuring.
Your character's will become this worlds Pantheon and in the end (don't know how that would happen no way to TPK in this lol

) all clerics will worship one of you and all non-cleric's will curse or bless others in your name.
So there may be no God to patron a certain class or race, that is no bother as "people" can make up whatever they wish when it comes to those sorts of things, or be promoted to Saint. Or those classes/races may not be present.
Consensus was we go with the character gene rules posted by VV and we are because they are basiclly the same as Deities and Demigods just some added bonuses here and some character level loss there. We will be progressing in class levels and Divine Ranks as we play.
Class Level: All characters start with 0 XP and gain experience as per the D&D rules (though I have no way of figuring out things like party lvl 21). I will be handing out XP points once a month probably the 1st of every month and you may not advance more than one level, as stated in the rules. This will give you extra xp to create items and all with during the month if you believe you will earn more than enough of your current to advance. Effectively you are all first level characters with a powerful race.
Divine Ranks: As per Deities and Demigods is based on number of worshippers, this means it can rise and fall. This may take longer to advance but figured the fast class advancement will make up for it. Still working on the acquiring and tracking of worshippers. Any ideals I'm all eyes.
@ FM: looking back I see you have as favored weapon two intelligent kukri (Zhubkim the Whisperer and Tundntbur the Watcher), try and make them with the gp limit if they turn out not really what you were looking for I will try add limitations to compensate.
Not a bias view of warlocks. I think they are incredible fluff wise but not a good mechanic class. Right now you couldn't get me to approve it because it gives to much and restrains to little. Also better not to throw to many choices in as we barely have the basics covered.
@ Roman Yes a unique type of party this is indeed- oh and thanks or the armageddon suggestion.
Ready for IC
Lavaria
The One and the Many
Sirion
Heliasillyel Nuevuyar
Ubariya
Duretep
Chrextes
@ Theroc all you need is a name/alignment/portfoilio or domains/and a generalization of where you lived and who worshipped you and you are in the IC
Speaking of which I am going to go and create that now and post it's link right here:
http://www.enworld.org/forum/playing-game/272127-grey-mist.html
And then go back to character review (which reminds me) SunKing what does this--
V mean???
Oh and @ everyone- PLAY NICE!!!
HM