You are all GODS!!

On the note of deities creating things when not even meaning to... brilliant because the mythos that will be talked about for eons will discuss how undead came to be and no one will EVER know besides the Gods themselves... and who knows if THEY will figure it out for a long time to come... Awesome thoughts guys :)

I do believe HM wanted the weapons to be kept semi simple ML. Not 100% sure on this mind you. Cool idea for the bow though :)
 
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Myth the bow and ammunition is a problem in the 3.5 that ought to be reworked but its not gonna be that big of a impackt on this that its worth spending that time and energy (althoug you are more than welcome to try and the suggest a solution) i would recomend you go with the borring soultion (I know I did) since oure weapons aint gonna be the most important thing, is gonna be wery long down on the list realy.

On a side node Briliant probertly aint the way to go with sun arrows sincce: A brilliant energy weapon cannot harm undead, constructs, and objects
And pure sunlight ought to do that.
 

OK here is my suggestion. Mind you, I am willing to sacrifice as many trait points as needed for this to work, so long as balance is maintained. Also, the other piece of equipment I described is her massive golden belt with the eighteen-rayed sun as a buckle, and i'd like that to be a magical item as well.

Tell you what, why don't we all have the option of having our Divine weapons as parts of our own beings, and thus require not gold, but trait points and charcter progression to become more powerful? In the mean time we can use our GP on other items. I'm sure as hell willing to spend Specail Trait points for such a weapon.

Suggestion:


Divine Weapons get an enchantment bonus of 1/3 of the Deity's Divine Rank rounded down, with a minimum of +1. So the Deity has a +1 at DR 0 - to 5, +2 at DR 6 to 8, +3 at DR 9 to 11, +4 at DR 12 to 14, +5 at DR 15 to 17 and +6 at DR 18 to 20.

Divine Weapons get one power per Domain of the Deity. (subject to DM approval)

Divine Weapons have 6 special ability slots available at DR 1, 5, 10, 15 and two at DR 20 (from SRD, like Holy, Mighty Cleaving, Keen etc. For example, Holy uses 2 slots and thus can be obtained at DR 5 the earliest. Brilliant Energy takes 4 and can be obtained at DR 15 and so on)

Divine Weapons deal neither piercing, slashing nor bludgeoning damage, but instead deal Universal damage. As such, they bypass normal resistances attributed to damage types.

Divine Weapons can only be used by beings with Divine Rank 0 or higher.

Divine Weapons bestow one negative DR level to any user that is not of the same alignment as the deity.

Divine Weapons bestow DR/3 negative DR levelsDivine Weapons bestow DR/3 negative DR levels with a minimum of 1 to any user apart from the Deity, unless the Deity wills otherwise as a free action.

Divine Weapons adjust by the Deity's size, type, from and other variables, and as such are always usable. A deity does not lose it's weapon even if the form it takes would otherwise make it do so. (So no loss of natural Divine weapons when in the form of a cat, or no more Bastard Sword when shapechanged in to a bear. You always have your weapon in some form).

Divine Weapons are always returning, require no ammunition, and can be summoned to the Deity as a move action if dropped, disarmed or otherwise lost.

Divine Wepons are crafted from the deity's soul, and are thus weightless.

Divine Weapons's location can be scryed by the creator Deity as a full round action with with no chance of failure or blocking the weapon from divination.

In the case of two or more weapons, or a double weapon, the Deity chooses the power and enchantment distribution. For example, one can have a +3 Scimitar in his/her main hand, and a +1 Dagger in the off-hand, while a Deity of similar Divine Rank wielding a Greataxe will have a +4 weapon.

In the case of natural weapons - nothing changes really :)

[sblock=Suncaster]The Suncaster is Heliasillyel's Longbow, constructed from the Goddess's own energy and powered by her immortal soul. As such, even though it is not sentient, the weapon can only be used by a Deity and bestows heavy repercussions on one that is not of the same alignment as Heliasillyel. The Suncaster's purpouse is to cast rays of light at the enemies of good, smiting Undead beings and charming those who would oppose Heliasillyel.

The weapon spans the length of the Gddess's own body, and is woven of rays of sunlight, intertwined in intricate patterns forming leaves and vines, as it is customary for Eladrin bows. It shines brightly and cannot be extinguished by any means, short of Heliasillyel's death, and as the Goddess grows in power, so does her weapon.

The weapon fires arrows made of pure yellow sunlight, that are devastating to Undead beings and creatures of the Evil alignment. It can also use Heliasillyel's charm and passion to beguile those who would oppose the Goddess.

Statistics for DR0:

Suncaster, 1d8 x3 + 1, + 2 VS Evil, + 1d6 fire + 2 STR

Composite Longbow + 2 STR (Max deity's STR)
Damage (M): 1d8 x 3
Range: 110 ft.
Weightless.
Damage type: Universal (Divine)
Special:
+ 1 Enchantment Bonus
+ 1 Enchantment Bonus vs Evil creaturs (Good Domain power)
Slay Undead on successful hit, DC: 13, DC is deity's Divine Rank + Charisma modifier. (Sun Domain power)
Domination effect on successful hit DC: 13, Effect as Dominate Monster, DC is deity's Divine Rank + Charisma modifier. (Charm Domain power)
Flaming
Bestow 1 negative Divine Rank level to any user other than Heliasillyel
Bestow 1 negative Divine Rank level to any user who is not Chaotic Good[/sblock]
 
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I think that is to complexed the weapon being so little part of us and the things we gain from advancement alredy is much, so to boost this would seems to complex things even more.

The rule mecanik I suggested were somthing about amunition for magic weapons in general, not yet another add-on rule.

as for spending trait points on your weapon must be up to HM!
 

And what is your point exactly? That we will become too powerful as we level? We are role playing Gods... Plus, until we get a +4 bonus we cannot overcome each others DR, so that at least will make it harder to kill one another.

The system is not too complex, most of the things added are "doh" for a divine weapon. The powers are granted as we progress in DR, I fail to see where it's too hard to use, when we already have a pretty elaborate system to work with.

BTW Sunking, there is a difference between Avatar and Proxy, just though't i'd point it out in the OOC since Sirion mentioned "proxy" in the RP thread. There is info in the DD or SRD.

By the way it occured to me that as we have Alignments and are Outsiders, we should either get both our alignments as subtypes (for the purpouse of overcoming DR) or should be required to take those (all the gods in Deities and Demigods have those, and it's mentioned in the SRD as well)
 
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BTW Sunking, there is a difference between Avatar and Proxy, just though't i'd point it out in the OOC since Sirion mentioned "proxy" in the RP thread. There is info in the DD or SRD.


Rulewise: yes there are difrends

meaning of the word: Proxy may refer to one who or that which acts on behalf of someone or something else, therfor it can be used about a avartar
 

Going to have to agree with Sunking here. I took just one really quick glance at the weapons build you gave ML, and really it confused the heck out of me. I think just giving us the 128,000 gold limit and saying 'have at it guys' is more than fair. It allows us to showcase our deities weapon of choice as well as adds a bit of protection for us. My vote it to leave it as HM stated as is.
 

I have no problem with your weapon rule suggestions, Myth. I think they're pretty cool actually and dovetail nicely with the other deity rules that we use. I didn't have a problem with the previous weapon workup you used (no ammo, sunray arrows, etc.) either. We are playing gods and gods have nifty toys. But then it's not really up to me :(

My problem with the 128,000 is it's hard to come up with something that isn't explicitly stated in the rules. There seems to be strong resistance to thinking outside the box.
 

OK i will try to explain each part and give another example (since i already provided the Suncaster as an example)

Divine Weapons get an enchantment bonus of 1/3 of the Deity's Divine Rank rounded down, with a minimum of +1. So the Deity has a +1 at DR 0 - to 5, +2 at DR 6 to 8, +3 at DR 9 to 11, +4 at DR 12 to 14, +5 at DR 15 to 17 and +6 at DR 18 to 20.
This means that the Enchantment bonus of your weapon is directly tied to your Divine Rank. Let's say Pookey, God of weasels, has a stick. The stick is his Divine Weapon. Now the stick does 1d3 damage. When Pookey ascends to Godhood, the stick automatically becomes his Divine Weapon, created out of his divine essence and so on. And, as a result it becomes a stick + 1. When Pookey becomes a deity with Divine Rank 18, he will have a stick +6. The progression is in the quote.

Divine Weapons get one power per Domain of the Deity. (subject to DM approval)
OK let's say that Pookey has the Luck Domain. Now the player running Pookey suggests what power his weapon gets based on that domain and it's respective Granted Power. I've given Heliasillyel's bow one static power and two that scale with Divine Rank. So for Pookey, we could have, for example:

Lucky Strike: Pookey's stick hits as if it had rolled a natural 20 and has scored a critical hit. This power is usable once per day at DR 0 to 7, twice per day at DR 8 to 14 and three times per day at DR 15 to 20. (derived from Luck domain)

Divine Weapons have 6 special ability slots available at DR 1, 5, 10, 15 and two at DR 20 (from SRD, like Holy, Mighty Cleaving, Keen etc. For example, Holy uses 2 slots and thus can be obtained at DR 5 the earliest. Brilliant Energy takes 4 and can be obtained at DR 15 and so on)
Similar to how characters gain feats i suppose, we gain special abilities for the weapon. Those can be used to obtain any SRD enchantment. So if Pookey is Divine rank 10 for example, he has 3 SA slots. So he has chosen to grant his weapon the Unholy and Thundering enchantments (2+1 enchantment leves = 3 SA slots). However at Divine Rank 20 Pookey can decide to replace those and make full use of his total of 6 SA slots (the maximum), so his stick becomes Vorpal and Keen (5+1)

Divine Weapons deal neither piercing, slashing nor bludgeoning damage, but instead deal Universal damage. As such, they bypass normal resistances attributed to damage types.
Basically to not have disadvantaged deities due to damage types, and to further distance the Divine Weapons from mundane ones. Pookey's stick doesn't deal bludgeoning damage as a regular stick would, but rather Universal (Divine) type of damage. So if a Zombie has DR 10/slashing Pookey's stick bypasses that without problem.

Divine Weapons can only be used by beings with Divine Rank 0 or higher.
This is self explanatory. Since those are powered by the essence of a God, only one with similar powers can hope to wield such a weapon effectively.

Divine Weapons bestow one negative DR level to any user that is not of the same alignment as the deity.
Other Gods can use Pookey's stick, but if they are not Chaotic Neutral like him, they lose one Divine Rank level until they relinquish the stick. Simlar to Evil creatures wielding a Holy weapon for example.
Divine Weapons bestow DR/3 negative DR levels with a minimum of 1 to any user apart from the Deity, unless the Deity wills otherwise as a free action.
Same as with the alignment penalty, but it scales with Divine Rank and serves as a protection that can be turned off. This is to ensure that the tricky Minx Goddess can't steal Pookey's stick and beat him to a pulp with it. well, she could steal it, but if Pookey is a DR 9 God, Minx will lose 3 Divine Ranks for wielding his stick, on top of the 1 DR if she was anything other than Chaotic Neutral.

Divine Weapons adjust by the Deity's size, type, from and other variables, and as such are always usable. A deity does not lose it's weapon even if the form it takes would otherwise make it do so. (So no loss of natural Divine weapons when in the form of a cat, or no more Bastard Sword when shapechanged in to a bear. You always have your weapon in some form).
This is to safeguard gods like Blubber Bear who instead of taking an actual weapon for his Divine Weapon, chose to bestow the power unto his natural claw attacks. If he shapechanges in to a weasel to attend Pookey's grand ball, he can still use his Divine Weapon natural attack. Similarly, Heliasillyel can use her bow even if she is shapechanged in to a fish - it's a weapon made of divine energy she wields as she pleases.

Divine Weapons are always returning, require no ammunition, and can be summoned to the Deity as a move action if dropped, disarmed or otherwise lost.
So, if they are thrown, they always have the returning special ability. If they are missile weapons, they require no missiles. If they are regular melee weapons they get no benefit apart form the fact that all Divine Weapons can be summoned to the creating Deity as a move action. Dropped your sword? Summon it back! Sword got teleported to the Negative Plane? Summon it back! It's your own damn sword, made from your own Divine essence, after all. So even if Minx managed to steal Pookey's sword, he can *poof* it back in to his hands... or paws..

Divine Wepons are crafted from the deity's soul, and are thus weightless.
Pretty self-explanatory i think.

Divine Weapons's location can be scryed by the creator Deity as a full round action with with no chance of failure or blocking the weapon from divination.
If Minx manages to steal Pookey's weapon, but crafty as she is decides to run away with it, Pookey can choose to divine the weapon's location and see who stole it form him, before doing the aforementioned *poof* action to retreive it. After all, a weasel God must know who dared take his stick.

Now i trust this makes more sense? :D
 
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