OK here is my suggestion. Mind you, I am willing to sacrifice as many trait points as needed for this to work, so long as balance is maintained. Also, the other piece of equipment I described is her massive golden belt with the eighteen-rayed sun as a buckle, and i'd like that to be a magical item as well.
Tell you what, why don't we all have the option of having our Divine weapons as parts of our own beings, and thus require not gold, but trait points and charcter progression to become more powerful? In the mean time we can use our GP on other items. I'm sure as hell willing to spend Specail Trait points for such a weapon.
Suggestion:
Divine Weapons get an enchantment bonus of 1/3 of the Deity's Divine Rank rounded down, with a minimum of +1. So the Deity has a +1 at DR 0 - to 5, +2 at DR 6 to 8, +3 at DR 9 to 11, +4 at DR 12 to 14, +5 at DR 15 to 17 and +6 at DR 18 to 20.
Divine Weapons get one power per Domain of the Deity. (subject to DM approval)
Divine Weapons have 6 special ability slots available at DR 1, 5, 10, 15 and two at DR 20 (from SRD, like Holy, Mighty Cleaving, Keen etc. For example, Holy uses 2 slots and thus can be obtained at DR 5 the earliest. Brilliant Energy takes 4 and can be obtained at DR 15 and so on)
Divine Weapons deal neither piercing, slashing nor bludgeoning damage, but instead deal Universal damage. As such, they bypass normal resistances attributed to damage types.
Divine Weapons can only be used by beings with Divine Rank 0 or higher.
Divine Weapons bestow one negative DR level to any user that is not of the same alignment as the deity.
Divine Weapons bestow DR/3 negative DR levelsDivine Weapons bestow DR/3 negative DR levels with a minimum of 1 to any user apart from the Deity, unless the Deity wills otherwise as a free action.
Divine Weapons adjust by the Deity's size, type, from and other variables, and as such are always usable. A deity does not lose it's weapon even if the form it takes would otherwise make it do so. (So no loss of natural Divine weapons when in the form of a cat, or no more Bastard Sword when shapechanged in to a bear. You always have your weapon in some form).
Divine Weapons are always returning, require no ammunition, and can be summoned to the Deity as a move action if dropped, disarmed or otherwise lost.
Divine Wepons are crafted from the deity's soul, and are thus weightless.
Divine Weapons's location can be scryed by the creator Deity as a full round action with with no chance of failure or blocking the weapon from divination.
In the case of two or more weapons, or a double weapon, the Deity chooses the power and enchantment distribution. For example, one can have a +3 Scimitar in his/her main hand, and a +1 Dagger in the off-hand, while a Deity of similar Divine Rank wielding a Greataxe will have a +4 weapon.
In the case of natural weapons - nothing changes really
[sblock=Suncaster]The Suncaster is Heliasillyel's Longbow, constructed from the Goddess's own energy and powered by her immortal soul. As such, even though it is not sentient, the weapon can only be used by a Deity and bestows heavy repercussions on one that is not of the same alignment as Heliasillyel. The Suncaster's purpouse is to cast rays of light at the enemies of good, smiting Undead beings and charming those who would oppose Heliasillyel.
The weapon spans the length of the Gddess's own body, and is woven of rays of sunlight, intertwined in intricate patterns forming leaves and vines, as it is customary for Eladrin bows. It shines brightly and cannot be extinguished by any means, short of Heliasillyel's death, and as the Goddess grows in power, so does her weapon.
The weapon fires arrows made of pure yellow sunlight, that are devastating to Undead beings and creatures of the Evil alignment. It can also use Heliasillyel's charm and passion to beguile those who would oppose the Goddess.
Statistics for DR0:
Suncaster, 1d8 x3 + 1, + 2 VS Evil, + 1d6 fire + 2 STR
Composite Longbow + 2 STR (Max deity's STR)
Damage (M): 1d8 x 3
Range: 110 ft.
Weightless.
Damage type: Universal (Divine)
Special:
+ 1 Enchantment Bonus
+ 1 Enchantment Bonus vs Evil creaturs (
Good Domain power)
Slay Undead on successful hit, DC: 13, DC is deity's Divine Rank + Charisma modifier. (
Sun Domain power)
Domination effect on successful hit DC: 13, Effect as Dominate Monster, DC is deity's Divine Rank + Charisma modifier. (
Charm Domain power)
Flaming
Bestow 1 negative Divine Rank level to any user other than Heliasillyel
Bestow 1 negative Divine Rank level to any user who is not Chaotic Good[/sblock]