You are all GODS!!

World info (from IC):
One & Many
Duretep
Heliasillyel
Chrextes' summation
More Duretep
Lavaria
Torath

That's it. It's a fairly standard world. I've added a little bit more specific information about the mountains Ubariya wants and pathways to her realm a few posts up. You all have any other ideas you want included then speak up! :D I would personally like a little bit more of the fantastic...

Also, I think Ubariya is finished. Weapon finished (+4 Vicious Axiomatic Frost Spear) & pending approval. And oaths and promises made that she will hold seriously (i.e. they involve her or all the deities) posted on her sheet.
 
Last edited:

log in or register to remove this ad

Good work Glass Eye! :) BTW HM I had gotten it wrong, it seems we can haste ourselves:
Transmutation: A deity is immune to polymorphing, petrification, or any other attack that alters its form. Any shape-altering powers the deity might have work normally on itself.
It's not Transmutation school of magic, just negative effects.

However
Mind-Affecting Effects: A deity is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
means that short of Divine or Epic Bardic Music, we can't be buffed via the likes of Heroism since in it's description it says it's a Compulsion/Mind-Affecting spell.
 

Thank you. I'm really excited about this game and am ready for whatever comes next!

What do you all think about using our own real world as a very rough guideline for the geographical elements of our fantasy world? For example, instead of Australia we might have an area of mostly molten rock surrounded by shallow boiling seas and a bit further out scattered islands of various sizes where whatever mortal race Lavaria likes can live in proximity to an entrance to her realm. The benefit of this is it would give us something more known to conceptualize our world on instead of having to create the world whole-cloth and from scratch. Each of us could choose a spot, tailor to taste, and voila! easily imagined world ready to go.
 

Works fine for me. Torath is still not finished. I'm really getting a bit lost as to where to go with his stats and trait points. There don't seem to be many salient divine abilities Torath will qualify for with his stats and portfolios and domains. Also, I need to work on feats and the like.

For HP, do we do rolls, or is it max HP per die?
 

EDIT: I makes sense.... gives us the ability to turn to a real map and see what we can reach in real distances from where and what, basicly, the world will actually look like... I second this...

You my friend are a smart man Glasseye..... I likes it....Dibs on Australia! :D


To Theroc!

This provides the character with:
160 hit points (+Con mod x 20)

and

Character Level 1
Finally, the character has one level in a regular character class. The character recieves a feat for 21st level, skill points as a multi-class character, maximum hit points for the class's hit die, and the class features of the class's 1st level. However, BAB and Base saves are handled for your character level.
 
Last edited:

Works for me. I'm not entirely certain what sort of environment would suit Torath. I had been considering a cone of cold for his breath weapon, just because everyone else with an elemental affinity was fire. Though I suspect Lavaria might not like that much... :P

Lightning might work too. Hm... lol. Maybe Torath can expand his portfolio into storms(warring weather?), to fill the "Angry Poseidon" type of role, without being a sea god.

Not sure. >.>
 

What do you all think about using our own real world as a very rough guideline for the geographical elements of our fantasy world? For example, instead of Australia we might have an area of mostly molten rock surrounded by shallow boiling seas and a bit further out scattered islands of various sizes where whatever mortal race Lavaria likes can live in proximity to an entrance to her realm. The benefit of this is it would give us something more known to conceptualize our world on instead of having to create the world whole-cloth and from scratch. Each of us could choose a spot, tailor to taste, and voila! easily imagined world ready to go.

I call dibs on Russia, the frozen north seems like the best place to place the Metropolis Lucid. The area is remote enough that if someone wants to get there the travel is arduous and tests their resolve (or in Duretep's case sanity) and due to it's remoteness it really won't effect everyone elses realm.

Here is the re-posted weapon:

[sblock=Zidanrad, The Certain]
+3 Keen Throwing Returning Kukri
Int: 18
Wis: 18
Cha: 10

Senses:
Darkvision (120 feet)
Blindsense (120 feet)
Telepathy (with wielder)
Hearing

Languages:
Common, Auran, Ignan, Terran, Aquan

Skills:
Spot 14 (10+4)
Listen 14 (10+4)

Lesser Powers:
Zone of Truth (3/day)

Greater Powers:
Detect Scrying (continuous)
Status (at will)

6500gp left
[/sblock]

I now ask, could I use te left over gold to make Duretep succeed all ego check with Zidanrad and anybody else automatiaclly fail?
 

Re: Torath.
First of all, this is all my perception and could be way off from your concept so keep that in mind. :) Torath as draconic warlord seems to fit ideally as a Paladin of Freedom. This may shut off a couple of fighter feat chains and SDA's but fighter could be his second class (if we get that far). Paladin would open up spells and turn undead, both of which could be very good for him later. Charisma seems to be the most important deific ability score so I would focus primarily on STR and CHR with CON secondary. Leave his wisdom so that a 14 WIS is reachable for spellcasting purposes later.

You seem to have all the draconic attacks covered with your traits. I would add a tail slap (if he has a tail) and since it could be classified as a slam you wouldn't even need to expend an extra trait point for it.

I like your idea of cold and/or lightning. This could add frost and storm giants into the fold of your followers. As for environment, if you stay with the cold idea and we use the real-world base idea, then I would consider the Himalayas for his massive fortress stronghold. His warriors can train and war through the Indian subcontinent and then pass through low, warm valleys north into the plains to war against whatever lives in the north.

Possibly, Ras-gul (who has yet to make an appearance in the IC; get a move on Sunking! :D) hunts with his dark blooded children in the boreal forests of the Russian north. Seems like a great place for orcs, nasty giants, and the like. This may set up a player conflict that we might prefer to avoid. Just trying to get some brainstorming going...

Edit: Oops! Took a long time posting and FM got in there with a good Russia idea.
 

It's impossible to have a God/Goddess game without SOME conflict guys... it WILL happen. It's how it's handled through followers and 'holy wars' that will make it fair and what such. HOPEFULLY the Gods themselves will not war with each other.. they have better things to do... but their followers will do as they are commanded if they are devote enough :)
 

Oops! Took a long time posting and FM got in there with a good Russia idea.

I don't think it will be a problem because I much perfer the idea of a massive hoard being up in the Russian arctic. Although I will be moving The Metropolis Lucid, I see Ras-gul as being in Germany. The reason why was I think that his people could easily be based on the old germanic tribes, they were some of the scariest fighters in the world because they would just rush out of the woods and kill everything. He could have an area called The Black Woods, a massive forest where he mounts raids and all things that come into it are considered prey.

The Metropolis Lucid will be moved to the island of Japan. I believe that I might make te gate to the dreaming look more like a Tori Gate and allow some Japanese culture to seep into the realm of Duretep (ninjas???)
 

Remove ads

Top