You are all GODS!!

i have entered the mist...

I were thinking more along the line of south amerika with mayan inspiration: the hot and dangerous jungle great step pyramids were my people could sacrefice hordes of slaves in my name...
the problem is that we don't realy have oacens so I think im going to call dips on south asien for the enviroment and just bring the mayan inspiration (disney's the road to Eldorado, think evil priest)
 

log in or register to remove this ad

Guys I'm not sure I want to use the real world. All these references to Russia and Australia make this look like a geography class, not a DnD fantasy game. The whole point (for me) in playing DnD is to escape our reality and plunge in to a world of fantasy. The whole point of playing Gods is so that we can fashion a world to our liking.

Why don't we use basic guidelines, like the ratio of landmass to water, freshwater to oceans/seas, mountains to plains to deserts etc. but have it look completely different?
 

im with myth on this one, i just don't see how we are gonna make a mirror of our world without the oceans and i feel that "New" world should be more warm and damp without to much ice and oceans: if you look at portfolios and feel of the gods which would also give it a strong flavor which is cool
 

Why don't we use basic guidelines, like the ratio of landmass to water, freshwater to oceans/seas, mountains to plains to deserts etc. but have it look completely different?

You know what, if you are willing to use that system and draw up a map and understand everything about the world and explain to us in laymans terms go for it but that doesn't mean that we are going to jump at it.

I believe that we understand the geography enough of our world to make it effective to play in and we aren't saying that we can't change it around a bit to make it interesting.
 

I'm also with MyL.

I was expecting to have, like one piece of earth, one big chunk, shaped like a ring around the globe, with the water in the poles, which as sunking suggested, will be more warm, allowing water to flow.
In that ring of earth each one will pick a parcel and make it their own kingdoms or whatever. I pictured the Ona and the Many as having a central ring, dividing both hemispheres, filled with thick tropical jungles.
 

Guys I'm not sure I want to use the real world. All these references to Russia and Australia make this look like a geography class, not a DnD fantasy game. The whole point (for me) in playing DnD is to escape our reality and plunge in to a world of fantasy. The whole point of playing Gods is so that we can fashion a world to our liking.

Why don't we use basic guidelines, like the ratio of landmass to water, freshwater to oceans/seas, mountains to plains to deserts etc. but have it look completely different?

Except nobody was fashioning a world at all and the game has slowed to a crawl because of it. Using our map as a very rough guideline was just an idea to get people started thinking about how they would want things to suit their deity. Using the place-names that people are already familiar with gives us an easy way to relate to place and distance. In fact, I encourage massive restructuring of the world because I want it to be a fantastic place. If you don't like the idea I'm more than willing to be inspired by some other idea.
 

I've never been much into going into details on the geography too much, since I haven't a mind for describing them in detail.

And apologies for the delay on Torath, things have been hectic lately, and I've been feeling really depressed, which doesn't make me conducive to thinking through lists of decisions and complicated choices and math. Today was my birthday and I've been more depressed today than I have all month, just about.

I'll try to get some more worked out, but I've got some plans tomorrow so who knows how much I'll get done.
 

I think I'm adding 'Dark Mother' to Ubariya's list of titles. She'd do it just to irritate Ras-gul. Don't take it the wrong way, though, Sunking; she would prefer Ras-gul to any of the other deities in the Mist now that Sirion is on vacation. At least for the moment.

Re: Oceans.
Just because we don't have an ocean god doesn't mean we can't have oceans. But since some of us seem reluctant to have them we could just make them shallow seas studded with islands large and small. It fits with the 'young world' idea that has been presented.
 

Haha... I'm starting to think Torath will take a bit of that stormy wrath bit too, since... I think storms would suit him, and then we'd have an excuse for oceans if we want them. lol.

As for his build, I had originally considered Paladin, but then due to MAD and the weak DC's on his casting had thought perhaps it was not a very good idea. However, being a Paladin also opens Torath up to having a dragon as a mount in the future perhaps, which would be fitting. :P
 

Hey guys just gave are your posts a glance and since I am getting off an 11 hour day don't have the energy for to much reading sorry this thread will be my first to be caught up. But I was thinking about you all today, and while I was offline I wrote this:

New advancement rules to help speed things along.

Take and add a second class to your characters, and add it on as if you are multiclassing. You advance in both classes at the same time. So your Ftr1/Clr1 will be Ftr2/Clr2 at 1,000XP.

This should help, if you advance one "multi-combo class lvl" per month you all will be the equivalent of a 20th lvl character in 10 months (not bad for pbp standards).

Character level advancement bonuses will be done by total character lvls not total XP. So when you hit 1,000XP you will get the character lvl three feat and the lvl four ability adjustment. So it would be best to have those builds thought out I think advancement will be fast, in the begining.

So any comments let me know. See you tommorrow. :)


HM
 

Remove ads

Top