You are all GODS!!

Knew he was going to ask LOL :p

4 points = 1d12 per 2HD maximum 120'(cone/line), DC 10 +1/2 hit dice +Con mod., usable every 1d4 rounds.
5 points = 2d8 per 2HD maximum 150'(cone/line), DC 10 +1/2 hit dice +Con mod., usable every 1d4 rounds.

Trying to keep in thirds as much as possible, but some of the dice/numbers would seem odd. 5 points for a 20d8 attack feels right, you would be missing +10 to a stat or five at will powers.

HM
 

log in or register to remove this ad

Ok have been brainstorming ideals for FM and getting encounters ready for what will be are first combat with these immortals.

Are characters double checked?? I stopped at VV's but will try today to finish one or two more.

And Combat Blocks: Diffently a must for this LOL :p and mybe in different sblocks like ML's character sheets. One sblock for stats and one for spells and one for special abilities. Think on it.

I will be updating the IC tonight describing what you see planet side.

HM
 

Ok have been brainstorming ideals for FM and getting encounters ready for what will be are first combat with these immortals.

Are characters double checked?? I stopped at VV's but will try today to finish one or two more.

And Combat Blocks: Diffently a must for this LOL :p and mybe in different sblocks like ML's character sheets. One sblock for stats and one for spells and one for special abilities. Think on it.

I will be updating the IC tonight describing what you see planet side.

HM

>.< I'm terribly sorry, HM, but Torath still isn't finished. I've been really... somewhat lost as to where mechanically to take him, since he doesn't fit neatly into any one bundle.

I'll try to get more work done on Torath soon. I really want to continue this game, I'm just a bit overwhelmed by the options and figuring out which will fit Torath(especially since I want to make sure Torath isn't a 'bum leg' for the group in terms of effectiveness.)

Also: Did you see my question about Paladin abilities? Paladin's get a benefit at level three (be they freedom or standard) that is 100% redundant with being a Divine being. Immunity to compulsions or fear when you're immune to compulsions or fear doesn't sound like much benefit.
 

Well VV checked my sheet but he had missed the fact that i hadn't added my Bard saving throws to the base saves i got from 20d outsider. I also hadn't added my second class, i wanted your input first. Since i will definitely be going with Bard for Heliasilyllel, I remembered that Bards can cast in light armour. You know who else can cast in light armour - Battle Sorcerers! Which is fine, but then i remembered two things:

1. We don't get any armours and i'm not sure if we will ever get a chance to get such items. If not, it's not worth it to sacrifice spells known, as Sorcerers are already terribly limited when compared to Wizards.

2. Heliasillyel will get crazy high Dex, which will actually make her have less AC when wearing armour. Are there any rules to up the "max dex" value of a suit of armour? Esentially, she will be able to cast both Bard and Battle Sorc spells in a Mithral Breastplate, but if i go for that, having 30 Dex will be a waste..:erm:

soooo, whaddya think? I can always go with a Robe of the Archmagi or something like that, and just ignore the armour casting bonus of Bards, and just take regular Sorc levels.
 



Why don't you go shugenja? they cast based on CHA and use divine spells of a broad list.

SRD only, if all classes were open than I would be partying with my warlock/wilder combo

On that point I think I might switch out Destiny for Darkness. I think it repersents the dream side of him better becasue Duretep is what goes bump in the night.
 



On that point I think I might switch out Destiny for Darkness. I think it repersents the dream side of him better becasue Duretep is what goes bump in the night.
Careful you'd be stepping on Ubariya's toes.

Divine Armor Mastery sounds great! :) Thanks Theroc!

If splatbooks were allowed there are dozens of broken combinations, such as monks who use CHA instead of WIS, unbalanced Sorc/Druid/Cleric spells, unbalanced items, flaws (Complete Mage, Unearted Arcana), unbalanced PrCs - Incantatrix for example, and a lot more nasty monster abilities from the later MMs, Vial Darkness/FIend Folio etc.
 

Remove ads

Top