You are all GODS!!

Yes everyone sorry we need to keep it simple. :confused: Maybe someday someone will run a Gods Gone Amok game where you can be crazy class combos.

And in answer to VV question you can take a prestige class as soon as you quailfy for it (didn't GlassEye have Horizon Walker as her first lvl class before she decided something different?)

So you could be Sor1/Drangon Disciple1 at 2nd lvl you are gods after all.

HM
 

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Haha, the Dragon Disciple is a bit more tempting now, since it'd take less time to achieve, but still not sure how much losing the levels in fighter/paladin would matter.
 


I thought you would do it to get "the look" and save special trait points for stats and other abilities. Almost that Torath grows into the first dragon.

HM
 

I thought you would do it to get "the look" and save special trait points for stats and other abilities. Almost that Torath grows into the first dragon.

HM

Haha, but the history and concept for Torath dictates that that has ALREADY happened to him. The way he's setup, he's already BECOME dragonlike.

In order to do this, I cannot wait for the full progression through Dragon Disciple. Also, the sorcery is counter to his personality, for the most part. So, the level in sorcery doesn't make much sense except as a prerequisite, which would leave him with pathetic spellcasting ability with little benefit. (I doubt level 0 and 1 spells will be very important for Torath, lol)
 
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Since when is true strike unimportant but maybe you are right.

Have I read your background I can't remember it if I have. But let me see if I have this correct. In your other realm you progressed beyond mortal status and entered the realm of godhood. Since you could starts out looking like a dragon your character could be one in reality, just need to spend trait points to get some of the abilities, Flight, Dragon Breath, ??? hmm really that is it to make you dragon like to start you would look like a dragon, and fly and have a breath weapon.

About spell casting you know you cast domain spells at will, so you have at least three 9th lvl spells at your disposal. CL = 10 + DR

And 24 other spells to choice from, though you may be right don't see you using the lower lvl ones much. :p

HM
 

So Bard Arcane archer would be a blast, specially for MyL Goddess, since she could imbue her arrows with her area spells.

Not a bad combo also she would always have magic arrows at upper lvls.

@FM ok my dream brainstorming has come up lacking becaus eall I can think of is to run the World of Dreams kind of like what is in the Wheel of Time series. Now I really hate to copy off but that is really a great way to combine what happens in one transfering to the other.

So if you have any ideals let us try and work out some sort of "Laws of the Dreamscape" together.

HM
 

@FM ok my dream brainstorming has come up lacking becaus eall I can think of is to run the World of Dreams kind of like what is in the Wheel of Time series. Now I really hate to copy off but that is really a great way to combine what happens in one transfering to the other.

So if you have any ideals let us try and work out some sort of "Laws of the Dreamscape" together.

HM

Alright, here are some of the major factors of the realm of dreams:

1) It is a massive plane on which other smaller bubbles where dreaming selves of any dreaming entity go. The actual plane of dreams is a massive field of green grass and a blue sky (in truth it is merely the way all sentient creatures percieve it, they are actually floating in space). Inside of the dream bubbles are demiplanes that are created by the dreamer.
2) All dreamers enter into the realm of dreaming with only their mental self within it. There is no magic, short of walking through the Portcullis Chimeric, that allows for physical entry into the plane of dreams
3) Dreamers cannot be harmed by their own dreams but something that come into the dream realm physically treats them as incorporeal.
4) magic in this realm is not very reliable and has a cahnce of not functioning properly or at all. This chart is from Heroes of Horror
[sblock=Magic in the Realm of Dream]
1-5: Spell works but looks different (different color, flashing lights,odd sounds)
6-7: spell is cast at 1d4 caster level lower
8-9: spell is cast at 1d4 caster level higher
10-11: the target person/area is changed, determine randomly
12-13: spell is replaced with another spell (caster does not need to know or prepare), determined randomly
14-15:spell is replaced with another spell 1d4 caster levels lower(caster does not need to know or prepare), determined randomly
16-17:spell is replaced with another spell 1d4 caster levels higher (caster does not need to know or prepare), determined randomly
18-19: spell fails
20: reroll, ignore first roll
[/sblock]
5) Those that are skilled in Oneiromancy (magic of dreams) are capable of shaping the dreamstuff that all of the demiplanes are made out of. they have to make a check with one of their mental stats (Int, Wis, Cha) to see if they are capable of creating what is wanted. Something up to the size of a large sized creature, if they are in their own dreamscape therer is no size restriction.

I have never heard about the Wheel of Time series, please explain it and I will se what can be done with it.

I believe that Duretep would not be hampered at all by anything mentioned here, sort of the trade of of not being able to enter other gods realms unless invited.
 

Arcane Archer sounds nice but there are several flaws:

It's only 10 class levels.

Enhance Arrow is useless unless i drop the enchantment bonus on the Suncaster for other mods. But this would mean i won't be able to harm other deities until AA level 7.

Seeker arrow is nearly useless as it's only one arrow and thus can't make use of my 5 attacks per round. It's also 1/day.

Imbue arrow is fun with Sunburst at will, but it's not an attack, just uses the bow's range.

Phase arrow is essentially a brilliant energy arrow 1/day.

Hail of arrows is useless when compared with Divine Archery.

Arrow of death is extremely useless, DC 20 Fort save 1/day with 1 day prep time in a God game? No thanks.

Battle Sorcerer still sounds better, at least i can use the limited spells the class has, and still get medium BAB. I'm also considering getting Fast Healing 5 to be able to opt for Divine Fast Healing much earlier than CON 29. How were we handling Ability Score increases? DR = 1 to each score?
 

Ok HM... what I've TRIED to do is add Lavaria personal character post in the RG to my sig so you can easily access her. I've also taken the liberty to break her character build into a number of sblocks to make it easier to view and scroll through! Hope it helps!

- Rathan
 

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