You are all GODS!!

I thought dieties of the same DR (Div Rank) ignored each others DR (Dmg Red) boy is that wierd LOL. No seriously I thought I read that and that was why I chose these guys to fight.

HM

Edit: Not so you could hit them but so they could hit you LOL

If the rocks (or any other weapon they use) aren't +4 magical weapons then it doesn't matter what Divine Rank they have; they would still have to penetrate the 35 damage resistance. Natural attacks are different. If a creature has DR35/+4 then his natural attacks can penetrate the same type of damage resistance. So for the giants to affect any of us they would have to somehow close to melee and use slam attacks.

Luckily the same applies for us. On my turn I'll be able to attack with the spear and Ubariya's natural attacks. :)
 
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I thought dieties of the same DR (Div Rank) ignored each others DR (Dmg Red) boy is that wierd LOL. No seriously I thought I read that and that was why I chose these guys to fight.
Nope.. That's why i spent half my starting money on a +4 weapon, come on! :D
 

Well then we might go and use my homebrewed DR rule but first let me look at the SRD Shayuri mentioned and I will have something tonight I need to get ready for work.

And so starts another week at the grind stone :( I really wish I were rich, but then again I wouldn't have time to play I would just be out spending money all day. :p

HM
 

For SRD sites, I really like this one: System Reference Document v3.5

It's very well organized and easy to find things in.

Look under Special Abilities and Conditions to find a generic entry that describes how Damage Reduction works. Then there's a whole section on gods under the heading 'Divine' near the bottom. It shows what the Divine Ranks bestow.
 

So I am home ahhh!! Thanks for the links that SRD took and broke down the Divine Ranks kind of like what we have at character generation, very easy to read. It looks like when the changed Dmg Red from 3e to 3.5 they dropped the amount but raised the weapon type (beause they got rid of the +1/+2 etc. all together).

If we were to change that might mean we should change other things as well (they have energy resistance listed as Fire 5 + Divine Rank - which means they probably fiigured it was to high after playtesting), and I don't wish a redo of characters.

My HB rule (which was made back when we played 3.0) was that a weapon equaled it's total cost plus when it came to damage reduction. So a +3 flaming dagger of speed was treated as a +7 weapon for overcoming Dmg Red. And I upped some of the creatures Dmg Red accordingly. Which I didn't do much because it hardly came up I think there was one undead guy who I did this for and then when they fought him I forgot he even had Dmg Red. :blush: He died pretty quick.

What if we were to use the HB rule for the weapons and just change the Dmg Red entry to:

Damage Reduction = DR 35/+4 ( +0/+1 for every two Divine Ranks)

Means a Dieity with Divine Ranks(20) would have DR 35/+14 could be hurt by a +5 holy frost dancing mace of wounding *shrugs* open to suggestions


HM
 

I really think the easiest (and therefore best?) way to do it is just to go with the rules in the SRD.

That way there's no muss, no fuss, no misunderstandings, and if there's problems in play we can house-rule as needed using a source we all have equal and easy access to.

In particular I like the SRD rules for damage reduction. I think they work a lot better than the old 3.0 DR paradigm.

As far as your proposed rule, I think it makes Damage Reduction -way- too powerful. It would be almost impossible to bypass for most of the game, and for most enemies, and would completely screen out most damage from most attacks.

And when you consider how many monsters (especially epic ones) have HUGE numbers of hit dice, that just makes it worse.

Before we go making lots of changes, lets try using the rules as written. That's what I'm thinking. I have zero objection to making minor modifications to my character to reflect that.
 

The modification would be to have everyone recieve Dmg Red 10/epic. I really didn't plan on giving anything you fight epic weapons, and the little 10 points won't save you from most of the Epic level monsters attacks.

Take these giants if we go by your rules they hit for 2d8+9 with five attacks so each would do between 1 and 15 points or 5-75 points per round. It would take them 5-6 rounds before they dropped someone to zero.

Hey wait if they don't by pass your DR 35/+4 now automatically like I thought does that mean they can't do any damage to you??

Checking....Checking....

Yes they only have masterwork weapons so these guys can't harm you, diffently need to work something out.

HM
 

Well, bear in mind that anything that has epic DR can penetrate epic DR.

And DR isn't -supposed- to save you from attacks. It's supposed to mitigate some of the damage. DR that makes you invulnerable to attacks is too much DR. That's why they reduced it. :)

As gods, we'll have a plethora of defenses. Spells, high AC, high saves, and eventually items as well.

DR isn't meant to make creatures immune to damage. It's meant to reduce the consequences of one's other defenses failing.

By the book, anyway.
 

DR 10/epic means essentially 10/+6 . So instead of DR 35+divine rank/+4 we get at most DR 30/+6 at the height of our progression. That would make it pretty easy for you to balance things out HM, as something that does 5d10 damage still pushes trough DR10, and later on you can give the BBBG a +6 sword if you really needed him to threaten us.

Seeing as how they greatly reduced the effect of Divine Damage Reduction when compared with the old variant of the SDA (as written in Deities and Demigods), i'd say they found out that DR is too much with 3.0 rules.

I also see that they greatly increased Divine Fast Healing (which was somewhat useless before). Interesting.. I should read the 3.5 SDAs again.
 
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Well, I wasn't exactly sure where we are in the round but it seems that we're being pretty lax about it anyway. I did Ubariya and Co. attacks: 98 damage to the giant and 33 to the crystal (taking into account dmg. resistance and hardness respectively). That's all she can do for the moment. Hopefully the rest of you can end it.
 

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