You are all GODS!!

No not at all, just that the name Ubariya's Mirror was established pretty much by me alone in a signle post, so I thought you might have missed that, and since Heliasilyllel used it in my last post i figured it'd be best to show you the creation of the sun & moon post.
 

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Update to this game. I think the SRD Shayuri sent a link to will be the new Divine Based rules for this game it seems balanced and there are minimal changes needed. If you haven't gone to the link you should and click Divine in the left side column. I will update the RG accordingly please do the same to your characters, oh and while your at that go ahead and lvl them up.

You to Shayuri it will just make it easier all around. ;) You played for at least a month and I was suppose to upgrade everyone each month.

Ok Update Sun and we will start putting the finishing touches on this little world. My orginial concept was to have your characters lose their DR because they are trapped on this world without followers, but I thought it would be to much to down grade from like DR6 to DR0 (not to mention everyone being mad at me).

HM
 

yay! Thanks!

Just to make sure I understand, we level up both classes at once? Does that mean we gain both hit dice (maxed), or just the biggest of the two?

Similarly, are we considered level 22 characters for purposes of BAB and save bonuses, or level 24 characters? Do we get a level 24 feat? Attribute upgrade?
 

Let's see it's like leveling up one class and then the other so yes you would get things like lvl 3 feat, and lvl 4 ability adjustment.

You get max hp from each class and all abilities from each, just think of it as double leveling you are gods and should be allowed to level twice where mortals can only lvl once.

Which leads me to the question of XP?? is it neccsary to keep track of XP or do we just keep those cost down and understand that they were paid for. i.e. don't spend alot on creation/xp cost spells

HM
 

Deities and other powerful epic beings normally have an "exp reserve," which is a collection of points they can spend on spells and item crafting as if they were experience points, though they have no effect on the entity's advancement.

As for how many exp in the reserve, I expect that would vary by Divine Rank in our case. Perhaps 1000 per rank or something similar?

Also, again just to be clear, the shift to Rules As Written means:

- We're dropping the class bonuses to BAB and saves, and using Epic Bonuses instead (at 24 hit dice, the epic bonuses are +2 BAB and +2 saves).

- We're losing the + Charisma mod luck bonus to saves.

- Fire damage resistance drops to 5.

- Damage Reduction changes to 10/epic.

Assuming this is accurate, I'll post the new stats for Sil up right away.
 

wait what?..... so my huge cha bonus is now gone for my saves?... that's one of the reasons I decided to PLAY a class that needed a high cha...

*sighs softly* please tell me this is not serious? I don't want nor will I go through a crap load of changes again.. we JUST got through the first initial round of changes and re-vamps.

Lavaria is not overly strong.. nor overly 'meaty' either.. I wanted her resistant and resilient, thus meaning high saves and high AC.... why do we have to change this and nerf one of her original character concepts???
 
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it's a little not fair at this point to do this actually.. I built her around having good saves.. if she losses her luck bns to saves her saving throws are going to blow as none of her abilities linked to saves are worth a damn...

I'm sorry but a god or goddess should have high saves... it makes NO sense that they would be on par with an epic level character of the same level.. they SHOULD be higher.. they're a deity for gods sake... :/

in short I am adamantly opposed to these changes... be it a biased opinion or not....
 

Well, how would you have designed her had the GM been using rules as written from the start?

To be fair, most epic characters have high saves because of their ginchy gear...and remember that gods are flat-out immune to most things you need to save against in the first place.

Besides, even with only a 14 Constitution, for example, Silhouette has a Fort save of +24. That's not bad -at all- considering she has no bonuses from gear or buffs.
 

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