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I mean I don't know what to do. I'm not really sure how Ubariya would react to Silhouette or what she would do at the ice pack. That's it, really.
 

Your post was fine (even added a creature thanks!) As for your caverns they are surrounded by tall mountains and not easily accessible right, so they will not be flooded.

As for Sil I would think this is a time to figure out what your character does when she meets a stranger, are you friendly and helpful? do you try and make friends or do you mistrust until they prove themselves? do you guve them a chance to prove themselves. All part of character development (one of my favorite parts).

Ubariya has lived a while and maybe describing a past experience to explain why she deals with people the way she does is in order also.

I thought you meant where to go adventure wise LOL (I know there is only so much you can throw at a god.)

HM
 

Actually I kinda like the idea of partially submerged waterways beneath her mountains. Think Dark Creepers (with a little spidery something-something) on boats. Maybe this is influence from the LPF stuff I've been thinking about with the halflings on boats.

Good points. I think Ubariya is naturally distrustful but she is unwilling to bring about any sort of confrontation until she is able to take the full measure of her opponent. Not saying Silhouette is an opponent; Ubariya has yet to figure out how things stand especially since things haven't quite gone as she might have expected.
 

Speaking of LPF I have been a little busy over there, :)

I think a few tons of water could get through the cracks then and give you a nice alternate route to Ubariya's realm for those with no climbing kit.

HM
 

HolyMan said:
Ubariya has lived a while and maybe describing a past experience to explain why she deals with people the way she does is in order also.

Been thinking about this a little. As a former servant of capital-D Death, Ubariya would be reluctant to get too close to anything since, in her experience, everything dies; even (especially?) young gods.
 

Ok good thinking also let's see we have no "Death God" so for our game why not have people worship death as an abstract or law of nature. I mean how can you say their is an all powerful being ruling death it can't be controlled it just is.

We should look into that see how everyone wants to play it maybe things that aren't defind by a god playing can be worshipped in spirit or as a cult.

HM
 

Death could be viewed as part of the cycle of life...

I was thinking of giving Silhouette some resonance with a sort of druidic/Celtic "Three-Faced Goddess," due to her shifting nature.

Though honestly, Death as it applies to corpses and afterlife and underworld feels more like an Ubariya thing to me.

Oh! Also, I'm planning on making Silhouette's mortal clergy druids instead of clerics, in general. When you think about it, it's a perfect fit. Druids have bonuses to resist fey magic, they gain druidic spells...which is what Silhouette casts...and they gain Wild Shape, which is really just a scaled-down version of Silhouette's much more flexible and powerful Alternate Form ability. They even use the same underlying rules.

In her guise as huntress, she gets some rangers too...and in her aspect as fortune and luck, she gets some bards and rogues.
 


You can have druids too...I see your priests having a very different 'spin' on nature. Probably more likely to be 'militant' druids, less tolerant of civilization. I could also see your god as attracting more attention from 'nonhumanoid' druids, like treants and savage, primal creatures.
 

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