oh it just ups your responsiblity but you keep the same pay grade,
Your main responsibilty during character creation will be to answer questions posted by players both current and any new who show up to play. So once I have some concrete rules I should be able to do that too.
People will be able to have you make a ruling on anything they ask and know it will stick, and since we are in like way different time zones that would be good that one of us will be around almost all the time.
Should you accept this I will make you privy to center adventure details so again you may answer questions and render judgements.
Up for it??
HM
if it means knowing any of the plot before it happens no
If it means rules ansvering and helping others ok
Ill give it a try but need the stone tablets before i can help policing
I must say I also like the simplified system from Crazymonkey that Voda Vosa posted, though I also like the Deities & Demogods system - both seem good.
However, I think 25 point point buy is too little. This is merely standard point buy and would need to be significantly higher to even remotely simulate godling power (I generally favor rolling both as a DM/GM and as a player, but I can see why that would be problematic online). I would say at an absolute minimum, the 32 point point buy (high powered for normal characters) would be appropriate.
After work yesterday i went home and attaked deties and demigods and found how the gods were made.....
wait for it...
25 points buy... jep only 25 points...
and the get their divine rank as bonus to all stats
im like VV´s but stil favor Deties and Demigods because its not a add on system but upgrading the core...
I'm still sticking to the official source as the better solution IMO. I do value RPing more than anything else, so I'll go with either system, but I consider the rulebook created specifically for this purpose superior to any one man's home creation.
On maximization, there is a passage there that says that a deity never has needs for maximize spell as he always gets the most beneficial die roll when making a check. Thus, a dietiy's spells are always maximized by default.
For the maxemizing it depends of you god status lesser to greater, it aint before greater you get total maxemization on all dice rolls (why i also suggested we started Divine rank 6-10)
@ GlassEye- totally awesome take your time i think this is going to b the long process
@ Roman Epic spellcasting is out, but the Epic Book (which I don't have) could be in so long as someone gives me the ideal on what all that does when we come to it
I think at the bottom of character gene it says that Epic saves are +0 and Epic BAB is +1 and you may take any Epic feat you "quailify" for, probably just the one feat you get at 21st lvl
there are two rules in Deities &Demigods I like:
1)
Beyond character level 20th, deities’ attack and saving throw
bonuses increase at new rates. Deities gain a +1 epic attack
bonus at 21st level and every other level thereafter, meaning
that a deity with 40 class levels (on top of the base 20 outsider
Hit Dice) has an attack bonus of +40. No deity can have more
than four attacks derived strictly from its base attack bonus, so
a deity with an attack bonus of +40 gets additional attacks at
+35, +30, and +25.
Deities also gain a +1 bonus on saving throws at 22nd level
and every other level thereafter. A deity with 20 outsider Hit
Dice and 40 class levels has saving throws (Fortitude, Reflex,
and Will) of +32.
2)
Many skills provide synergy bonuses to other skills if you have
5 or more ranks in the skill. For example, you get a +2 synergy
bonus on Ride checks if you have 5 or more ranks in the
Handle Animal skill.
For every 20 extra ranks a deity has in a skill, the deity’s synergy
bonus from the skill (if any) increases by +2. For example, a deity
with 25 ranks in Handle Animal would receive a +4 synergy bonus
on Ride checks, and a deity with 45 ranks in Handle Animal
would receive a +6 synergy bonus on Ride checks
HM
those 2 are as Roman says som of the core epic rule
the rest is just epic feats wich are just greater feats, +1 to a stat, shoot a arrow at anything u can see (no range penealty), get a spell slot 1 lvl higer then the higest u have (for meta-magicing) and souch... and the som epic PRC wich just are mostly power and less flawor the most other PRC, my suggestion stay away from the epic PRC
----
I would realy like to have classes a bit more into the euation the 20 outsider + 1 class lvl. else it loks like we are just clones with difrent hoppyes
my suggestion would be
Deties and demigods
as HM 32p buy (mabey even 25 since the other gods are made for that but then agein we are hero gods

)
30 HD buy (the 20 outsider aint bad to take here but the wizard might deside that 30 wiz would be better, depending of concept(sirion realy need psion class since it core part of concept )and we might even se gods with only 2 att. per round instead of all warrior typs)... the whole 20 outsider is as i see mostly to
allowed base classes + outsider and one PRC (max 3 picks from her)
and a divine rank of 6-10 give som powers, immunitys and souch but
off course just like all the gods of deties and demigods we get a bonus to all stats equal to Divine rank
this way if the day comes we desids to take on zeus (auch) we are made with same rules, and we dont need to find out if the buy special abilityes as VV sugested can be broken (at a glance it have the potientale to go broke quickly)
oh by the way all does divine immunitys and ressistance only apply to things of lesser divine rank then you

so 2 gods of equal rank could go blasting one and another just like any 2 normal charekters, and a non detiy charekter of even 20 lvls higher would stil be in a bad place agenst a god.
im in any way we go for me this is about the aspeckt of RPing gods who creat a world and try to play sims with it
its just whe we use D&D and there are rules that seems to work maeby we should try them.