You are all GODS!!

On another note, how should we deal with the Epic Level Handbook? As somebody (sorry - I forgot who!) has mentioned already in this thread, Epic spellcasting is just a horrible system. The rest of the Epic Level Handbook, such as the epic feats, is not as bad as the spellcasting, but still pretty bad overall (as much as I like the idea of epic levels, I really think they have blown it). Since we are starting from level 1 anyway (excluding the 20 outsider hit dice), wouldn't it be best just to ignore epic level feats altogether and only permit the core rulebooks as far as feats/spells/abilities go? (By necessity, we would probably still need to cap BAB and saves as they are in epic level handbook and replace them with epic saves in order to avoid grave imbalances.)
 
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Then Welcome aboard and have fun building your character.

HM

Thanks!

Sorry Rathan been so long since I used the DR rules that I only remember the old ones (and I used a houserule even for that) let me think on this hard with the new rules DR#/Magic is to weak and DR#/Epic to strong

Well, what they have done in 3.5 is not just changed the #/+X to #/Magic (or Epic, or whatever), but they also changed the amounts of DR. Hence DR 35/+4, for example, might become DR 15/Epic... it would become more difficult to overcome completely, but the amount of DR would decrease. Anyway, I too am fine with either the 3.0E or 3.5E method - both work.
 


@ GlassEye- totally awesome take your time i think this is going to b the long process

@ Roman Epic spellcasting is out, but the Epic Book (which I don't have) could be in so long as someone gives me the ideal on what all that does when we come to it

I think at the bottom of character gene it says that Epic saves are +0 and Epic BAB is +1 and you may take any Epic feat you "quailify" for, probably just the one feat you get at 21st lvl

there are two rules in Deities &Demigods I like:
1)
Beyond character level 20th, deities’ attack and saving throw
bonuses increase at new rates. Deities gain a +1 epic attack
bonus at 21st level and every other level thereafter, meaning
that a deity with 40 class levels (on top of the base 20 outsider
Hit Dice) has an attack bonus of +40. No deity can have more
than four attacks derived strictly from its base attack bonus, so
a deity with an attack bonus of +40 gets additional attacks at
+35, +30, and +25.
Deities also gain a +1 bonus on saving throws at 22nd level
and every other level thereafter. A deity with 20 outsider Hit
Dice and 40 class levels has saving throws (Fortitude, Reflex,
and Will) of +32.
2)
Many skills provide synergy bonuses to other skills if you have
5 or more ranks in the skill. For example, you get a +2 synergy
bonus on Ride checks if you have 5 or more ranks in the
Handle Animal skill.
For every 20 extra ranks a deity has in a skill, the deity’s synergy
bonus from the skill (if any) increases by +2. For example, a deity
with 25 ranks in Handle Animal would receive a +4 synergy bonus
on Ride checks, and a deity with 45 ranks in Handle Animal
would receive a +6 synergy bonus on Ride checks

HM
 

On a side note HM: Are you still posting on Specters? I spend hours creating that rotten mummy and never get an IC reply from you.

Not waiting on me waiting on the group to react to your post WD did but I think Voadam has been having RL problems and bedford is MIA

I'll give it a bump.

HM
 

@ GlassEye- totally awesome take your time i think this is going to b the long process

@ Roman Epic spellcasting is out, but the Epic Book (which I don't have) could be in so long as someone gives me the ideal on what all that does when we come to it

I think at the bottom of character gene it says that Epic saves are +0 and Epic BAB is +1 and you may take any Epic feat you "quailify" for, probably just the one feat you get at 21st lvl

Fair enough - and yes it would be just one epic feat at level 21.

there are two rules in Deities &Demigods I like:
1)
Beyond character level 20th, deities’ attack and saving throw
bonuses increase at new rates. Deities gain a +1 epic attack
bonus at 21st level and every other level thereafter, meaning
that a deity with 40 class levels (on top of the base 20 outsider
Hit Dice) has an attack bonus of +40. No deity can have more
than four attacks derived strictly from its base attack bonus, so
a deity with an attack bonus of +40 gets additional attacks at
+35, +30, and +25.
Deities also gain a +1 bonus on saving throws at 22nd level
and every other level thereafter. A deity with 20 outsider Hit
Dice and 40 class levels has saving throws (Fortitude, Reflex,
and Will) of +32.


This is straight out of the epic level handbook. The justification they give for the unified saving throw and base attack bonus progressions is that if the normal progressions were allowed to continue, the spread between the saving throws and attacks of different classes would get too wide to provide unified challenges for the party.

They are correct for normal characters, but it just occured to me that our situation is somewhat different and we could use it to our advantage. We all get 20 outsider levels, which gives us all the exact same progressions for saving throws and BAB. Hence, we could afford to have the normal class progressions for BAB and saving throws for 20 levels and switch to the epic progressions only thereafter (though the maximum number of attacks from high BAB would have to stay capped at 4) to achieve the same balance effect as was intended by the epic level handbook (the spreads 20 levels on would be the same as for normal characters entering epic levels and thereafter the switch to epic progressions could occur). This would also give people an incentive to also take some warrior classes, monks and other non-spellcasters and provide for differentiation and you wouldn't need to create houserules for exchanging feats to increase or decrease BAB from +20 to +25 or +15 - it would take care of itself by virtue of warrior classes getting a higher progression for the next 20 levels.

On a slightly wilder note, we could do the same with feats. Essentially, if we did that we could say that the 20 HD of outsider levels would not count for epic purposes, so there would be a full 20 normal class levels to go through before they entered into effect.

2)
Many skills provide synergy bonuses to other skills if you have
5 or more ranks in the skill. For example, you get a +2 synergy
bonus on Ride checks if you have 5 or more ranks in the
Handle Animal skill.
For every 20 extra ranks a deity has in a skill, the deity’s synergy
bonus from the skill (if any) increases by +2. For example, a deity
with 25 ranks in Handle Animal would receive a +4 synergy bonus
on Ride checks, and a deity with 45 ranks in Handle Animal
would receive a +6 synergy bonus on Ride checks

HM

This seems reasonable to me.
 

I was asking since I casted a detection spell and was waiting to se what did the character found out. Also, planty dude posted in RG!
 

damn... I'm an idiot... I read the rules on Ability Score Increases as every time you SPEND a Specialty Point you get +2 to a stat..... which means I've overspent buy double my starting Specialty points.... *sighs* I'm going to have to completely remake Lavaria now as I've WAY overspent...

EDIT: Ok.. I think I fixed it... although her badass factor just went half way out the window LOL... ALOT less subtypes and spell likes heh
 
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oh it just ups your responsiblity but you keep the same pay grade, :p

Your main responsibilty during character creation will be to answer questions posted by players both current and any new who show up to play. So once I have some concrete rules I should be able to do that too.

People will be able to have you make a ruling on anything they ask and know it will stick, and since we are in like way different time zones that would be good that one of us will be around almost all the time.

Should you accept this I will make you privy to center adventure details so again you may answer questions and render judgements.

Up for it??

HM

if it means knowing any of the plot before it happens no
If it means rules ansvering and helping others ok
Ill give it a try but need the stone tablets before i can help policing :)

I must say I also like the simplified system from Crazymonkey that Voda Vosa posted, though I also like the Deities & Demogods system - both seem good.

However, I think 25 point point buy is too little. This is merely standard point buy and would need to be significantly higher to even remotely simulate godling power (I generally favor rolling both as a DM/GM and as a player, but I can see why that would be problematic online). I would say at an absolute minimum, the 32 point point buy (high powered for normal characters) would be appropriate.

After work yesterday i went home and attaked deties and demigods and found how the gods were made.....

wait for it...

25 points buy... jep only 25 points...

and the get their divine rank as bonus to all stats

im like VV´s but stil favor Deties and Demigods because its not a add on system but upgrading the core...

I'm still sticking to the official source as the better solution IMO. I do value RPing more than anything else, so I'll go with either system, but I consider the rulebook created specifically for this purpose superior to any one man's home creation.

On maximization, there is a passage there that says that a deity never has needs for maximize spell as he always gets the most beneficial die roll when making a check. Thus, a dietiy's spells are always maximized by default.

For the maxemizing it depends of you god status lesser to greater, it aint before greater you get total maxemization on all dice rolls (why i also suggested we started Divine rank 6-10)

@ GlassEye- totally awesome take your time i think this is going to b the long process

@ Roman Epic spellcasting is out, but the Epic Book (which I don't have) could be in so long as someone gives me the ideal on what all that does when we come to it

I think at the bottom of character gene it says that Epic saves are +0 and Epic BAB is +1 and you may take any Epic feat you "quailify" for, probably just the one feat you get at 21st lvl

there are two rules in Deities &Demigods I like:
1)
Beyond character level 20th, deities’ attack and saving throw
bonuses increase at new rates. Deities gain a +1 epic attack
bonus at 21st level and every other level thereafter, meaning
that a deity with 40 class levels (on top of the base 20 outsider
Hit Dice) has an attack bonus of +40. No deity can have more
than four attacks derived strictly from its base attack bonus, so
a deity with an attack bonus of +40 gets additional attacks at
+35, +30, and +25.
Deities also gain a +1 bonus on saving throws at 22nd level
and every other level thereafter. A deity with 20 outsider Hit
Dice and 40 class levels has saving throws (Fortitude, Reflex,
and Will) of +32.
2)
Many skills provide synergy bonuses to other skills if you have
5 or more ranks in the skill. For example, you get a +2 synergy
bonus on Ride checks if you have 5 or more ranks in the
Handle Animal skill.
For every 20 extra ranks a deity has in a skill, the deity’s synergy
bonus from the skill (if any) increases by +2. For example, a deity
with 25 ranks in Handle Animal would receive a +4 synergy bonus
on Ride checks, and a deity with 45 ranks in Handle Animal

would receive a +6 synergy bonus on Ride checks

HM

those 2 are as Roman says som of the core epic rule

the rest is just epic feats wich are just greater feats, +1 to a stat, shoot a arrow at anything u can see (no range penealty), get a spell slot 1 lvl higer then the higest u have (for meta-magicing) and souch... and the som epic PRC wich just are mostly power and less flawor the most other PRC, my suggestion stay away from the epic PRC



----

I would realy like to have classes a bit more into the euation the 20 outsider + 1 class lvl. else it loks like we are just clones with difrent hoppyes

my suggestion would be
Deties and demigods
as HM 32p buy (mabey even 25 since the other gods are made for that but then agein we are hero gods :))
30 HD buy (the 20 outsider aint bad to take here but the wizard might deside that 30 wiz would be better, depending of concept(sirion realy need psion class since it core part of concept )and we might even se gods with only 2 att. per round instead of all warrior typs)... the whole 20 outsider is as i see mostly to
allowed base classes + outsider and one PRC (max 3 picks from her)

and a divine rank of 6-10 give som powers, immunitys and souch but
off course just like all the gods of deties and demigods we get a bonus to all stats equal to Divine rank

this way if the day comes we desids to take on zeus (auch) we are made with same rules, and we dont need to find out if the buy special abilityes as VV sugested can be broken (at a glance it have the potientale to go broke quickly)

oh by the way all does divine immunitys and ressistance only apply to things of lesser divine rank then you :) so 2 gods of equal rank could go blasting one and another just like any 2 normal charekters, and a non detiy charekter of even 20 lvls higher would stil be in a bad place agenst a god.

im in any way we go for me this is about the aspeckt of RPing gods who creat a world and try to play sims with it

its just whe we use D&D and there are rules that seems to work maeby we should try them.
 

it loks like we are just clones with difrent hoppyes
Not at all. That'¡s what the special traits points are there for.
he 20 outsider aint bad to take here but the wizard might deside that 30 wiz would be better
As noted, caster level takes in consideration 10+divinity ranks, so it's unimportant the amount of levels one has, and besides, the wizard will be able to cast his domain spells at will, and if he wants spells other than the domains, he can pick special spell like abilities.
a divine rank of 6-10 give som powers, immunitys and souch but
off course just like all the gods of deties and demigods we get a bonus to all stats equal to Divine rank
Granted, but HM said we were going to progress in DR, so we are going to get them anyway.
 

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