You are all GODS!!

Now I think that fire resitance should stay so we have no reason to use our abilities against one another. I am also in the same oat because my characters abilities are all mind effecting abilities, something that gods are not effected by. The immunities make it more likely that gods will have they're mortal repersentatives work it out rather than they themselves leading to crusades, sabotage, and attacks in all other manners. and isn't that what we all want out of life, someone to do our bidding.
 

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@ Rathman it means +4 weapon or better to bypass DR

@FM haven't gotten into that but I did gloss over the rules alittle on worshippers, I'm thinking this could be a reason to "build" a new world since you start with very few followers a place for more to be born. Also in The Grey Mist it is RP only everyone is eccentilay[sp?] immune to everything. Though what i have planned you should be fighting gods just godlike monsters :devil:

@Roman Hope you join us in this endeavor.

HM
 

Lots of things to reply to:

Well.. here's my attempt VV... let me know what you think.....

Some stats to me there seem a bit low.. like AC.... for a God(dess) that is.. and saves.. I can't even make the save for my own firestorm spell for example... I think some aspects of the rule set need to be upped a little... the two mentioned above being the most predominant that I can see thusfar...

just some food for thought heh...
I think it's cool! Although remember to add your charisma modifier to AC and Saves. I think I didn't paste that part when I copied the rules.
Special abilities are to be DM approved, as for example, the fast regeneration, instead of 15 HM could allow just 5 per special trait point, and you'll have to spend 3 points to get the 15.
Also, list your domain spells
The DC for spell like abilities is 10+ Level of the spell+CHA mod+ Divinity ranks+Feat. I'll suggest ability focus on some of your abilities, to raise the DC. Note that caster level for spell like abilities granted by special traits and for spells from the domain is 10+ divinity rank
Also on Special traits. Why does your fire elemental god has drain energy and level drain and all that?
Remember to not override your spell like abilities with your at will spells from your domain lists.

First Questions:
1) VV how did crazymonkey come up with these numbers? hp-160 base skill points-184?
2) and a +20 BAB does that mean +20/+15/+10/+5??Also not all gods are warriors so I will be adding a HR here
3) it seems that the system let's you make a character with the race being Outsider and you add A Divine template(Immortal) to that to get ECL +20 and then pick your class, or am I off base?

1) Drawn from the 20 levels in outsider
2) Yes, it means that, since the class levels at 20 are all the same, and adding a 1 level of epic character class adds +0 to BAB.
3) Yes at soe extent, as Rathan did with his character, he gave it Fire, Evil and Chaotic subtypes, which are the ones that really count.

Also your modifications seems cool, and as I said overe there, the bonus to AC was ment, but I forgot to add it.


HM... one last thing I wanted to mention... can we take the Fire Resistance out of the lineup please?

As everything, I think that it should not be taken out of the game if the role of the god is, for example, a god of water, or a god of stone.
Of course my plant god won't have nothing like fire resistance. As far as its applicable and reasonable for the flavour, I think it should not be excluded.
If you meant the 5 fire resistance, it should be changed depending on the gods. your god could have a 5 resist to magic, mine to electricity, etc.
 

I know 3.0 used the DR 10/+4.. but 3.5 used more things like DR 10/Evil.... or DR 15/Magic and Good meaing you need a magic weapon with the ability to do good damage to overcome DR.... are you going back to 3.0 means for DR?.... I don't mind either way.. just wanna know for sure is all....
 


@FM haven't gotten into that but I did gloss over the rules alittle on worshippers, I'm thinking this could be a reason to "build" a new world since you start with very few followers a place for more to be born. Also in The Grey Mist it is RP only everyone is eccentilay[sp?] immune to everything. Though what i have planned you should be fighting gods just godlike monsters :devil:
HM
I was merely playing devils advocate :devil:

Now then, I have been thinking long and hard on my god and I do believe that he should be Lawful Neutral or True Neutral rather than Chaotic Neutral, This is because he his madness brings him clarity and a methodical approach to what he does. He is no gibbering, cackling mad man but an intense, unapproachable creature of cold and uncaring logic. At least that is how I see the more terrifying form of madness to be something that is unreasoning, uncaring, and is already two steps ahead of any plan you could make.

This would only change his alignment though and little else would change. His followers would still be the same mad men and he still sits on his throne in his ruined library.

I leave the algnment choice to you because out of those two they mean little difference to me.
 

Special abilities are to be DM approved, as for example, the fast regeneration, instead of 15 HM could allow just 5 per special trait point, and you'll have to spend 3 points to get the 15. [/qoute]

That does seem fair as some combat oriented gods will take more amd like a god of magic less. So i will put that in under the notes section.

As everything, I think that it should not be taken out of the game if the role of the god is, for example, a god of water, or a god of stone.
Of course my plant god won't have nothing like fire resistance. As far as its applicable and reasonable for the flavour, I think it should not be excluded.

If you meant the 5 fire resistance, it should be changed depending on the gods. your god could have a 5 resist to magic, mine to electricity, etc.

Maybe take it out and have it listed under special traits also? 1 point for Resist(energy type here) 5

I know 3.0 used the DR 10/+4.. but 3.5 used more things like DR 10/Evil.... or DR 15/Magic and Good meaing you need a magic weapon with the ability to do good damage to overcome DR.... are you going back to 3.0 means for DR?.... I don't mind either way.. just wanna know for sure is all....

Sorry Rathan been so long since I used the DR rules that I only remember the old ones (and I used a houserule even for that) let me think on this hard with the new rules DR#/Magic is to weak and DR#/Epic to strong

Sure, I would love to participate in world creation from the perspective of a godling. :)

I do have to think of a good concept though - there are some nice ones from the others.

Then Welcome aboard and have fun building your character.

HM
 

Now then, I have been thinking long and hard on my god and I do believe that he should be Lawful Neutral or True Neutral rather than Chaotic Neutral, This is because he his madness brings him clarity and a methodical approach to what he does. He is no gibbering, cackling mad man but an intense, unapproachable creature of cold and uncaring logic. At least that is how I see the more terrifying form of madness to be something that is unreasoning, uncaring, and is already two steps ahead of any plan you could make.

This would only change his alignment though and little else would change. His followers would still be the same mad men and he still sits on his throne in his ruined library.

I leave the algnment choice to you because out of those two they mean little difference to me.

Sounds good I like the LN aspect the methodical approach it is please start a character and post him in the RG and let me know what you think of the character gene rules (you know easy, hard? something missing?) darn I haven't posted anything on equipment but I will.

HM
 

Tossing out a woefully incomplete idea here...
An underworld goddess including darkness, fate, spiders, weaving. I'll fill in details later.
 

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