You are all GODS!!

Sounds good Sunking, i'll be waiting on that writeup. Bonus stats per divine rank really does the trick IMO. On item creation, there are some SDAs that cover those as well:

[sblock=Create Object]The deity can create simple objects out of nothing.

Prerequisites:
Divine rank 6, Int 29.

Benefit:
As a full-round action, the deity can create one or more simple, nonmagical objects with a total weight of up to 50 pounds per divine rank, or with a total volume of 10 cubic feet per rank. If the deity uses this ability on a divinely morphic plane or within its own godly realm, double the volume and weight the deity can create. If the deity’s realm is located on a divinely morphic plane, triple the volume and weight the deity can create there.

Notes:
For purposes of this ability, a simple object can have no moving parts more complex than a door hinge and must be composed of a single material. The material can be no more valuable than iron (1 sp per pound). The deity could create a length of rope, a leather sack, a wooden spoon, or an iron pot. The deity could create a knife blade, but not a knife with a wooden handle.
Once created, the objects are permanent and nonmagical. If the deity has the appropriate Craft skill, the deity can make a Craft check when creating the item to make it a masterwork item.

Suggested Portfolio Elements: Crafts, creation.[/sblock]
[sblock=Create Greater Object]
The deity can create complex objects out of nothing.

Prerequisites:
Divine rank 11, Int 29, Create Object salient divine ability.

Benefit:
As a full-round action, the deity can create objects weighing up to 100 pounds per divine rank, or with a volume of 20 cubic feet per rank. If the deity uses this ability on a divinely morphic plane or within its own godly realm, double the volume and weight the deity can create. If the deity’s realm is located on a divinely morphic plane, triple the volume and weight the deity can create there.

Notes:
This ability works like the Create Object ability, except as noted below. A deity can use this ability to create any kind of nonmagical object.

Rest:
The deity must convert a considerable amount of its own energy into the object, which can leave the deity impaired. The deity can create an object with a value of up to 100 gp without impairment. For every additional 100 gp of value (or fraction of 100 gp), the deity must rest for 10 minutes. If the deity is creating an item on a divinely morphic plane or within its own godly realm, it can create a 200 gp item without resting. If the deity’s realm is located on a divinely morphic plane, it can create a 300 gp item there without having to rest.

Suggested Portfolio Elements: Crafts, creation.[/sblock]

[sblock=Divine Creation]The deity can create creatures or magic items out of nothing.

Prerequisites:
Divine rank 16, Int 29, Create Object salient divine ability, Create Greater Object salient divine ability.

Benefit:
As a full-round action, the deity can create mortal creatures or magic items whose total weight is up to 100 pounds per divine rank, or with a total volume of 20 cubic feet per rank. If the deity uses this ability on a divinely morphic plane or within its own godly realm, double the volume and weight the deity can create. If the deity’s realm is located on a divinely morphic plane, triple the volume and weight the deity can create there.

Notes:
This ability works like the Create Greater Object ability, except as noted below. A deity can use this ability to create any kind of creature that does not have a divine rank. The deity can create a creature with class levels, but never with more class levels than the deity has itself or the deity’s divine rank, whichever is lower.

Rest:
The deity must convert a considerable amount of its own energy into the object, which can leave the deity impaired. The deity can create an object with a value of up to 100 gp without impairment. For every additional 100 gp of value (or fraction of 100 gp), the deity must rest for 10 minutes. If the deity is creating an item on a divinely morphic plane or within its own godly realm, it can create a 200 gp item without resting. If the deity’s realm is located on a divinely morphic plane, it can create a 300 gp item there without having to rest.

Suggested Portfolio Elements: Crafts, creation, supreme.[/sblock]

[sblock=Craft Artifact]The deity can make magic items that exceed mortal limits.

Prerequisites:
Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Scribe Scroll.

Benefit:
The deity can craft magic arms and armor, staffs, wands, wondrous items, rings, and scrolls that exceed the normal limits for such items (as stated in the DUNGEONMASTER’s Guide). For instance, the deity could create a magic sword with an enhancement bonus higher than +5, a staff that allows the use of spells of higher than 9th level, a cloak of Charisma with an enhancement bonus higher than +6, and so on. More information on such items can be found in the Epic Level Handbook.

Notes:
This ability works like the Create Object ability, except as noted below. A deity can use this ability to create any kind of nonmagical object.

Rest:
The deity must convert a considerable amount of its own energy into the object, which can leave the deity impaired. The deity can create an object with a value of up to 100 gp without impairment. For every additional 100 gp of value (or fraction of 100 gp), the deity must rest for 10 minutes. If the deity is creating an item on a divinely morphic plane or within its own godly realm, it can create a 200 gp item without resting. If the deity’s realm is located on a divinely morphic plane, it can create a 300 gp item there without having to rest.

Suggested Portfolio Elements: Crafts, knowledge, magic. [/sblock]
 
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I have to say that I have read through all of the ideas that are being put forward and I have to put my backing behind Voda's. It's simple enough that everyone will have a nice balance but also gives people to be able to make they're characters unique.

On my item distribution idea. Yes, in theory some one could be a six armed god of war but I looked over all of the gods and no one (well no one yet) has gone and doen this. I was sort of hoping for a sort of honour system to not take it out of hand. This honour system was also what I was planning on for enhancement because a god(dess) weapon should be amazing. Maybe use the Kensai system of enhancment there by capping it at +10. As for the amount of what to give out that is not my call, because I am not the DM. It's up to you whether you keep it or not and it won't cause me problems either way, I just believe that it is a simple way of item distribution.
 

I'm also liking VV's posting there of CM's God(dess) creation thingie for lack of a better word.... it's smooth... it's pretty and it's effective and will make for well rounded powerful gods and goddess :)
 

Hey everyone just checking in to my threads before I give my connection over to the gf so she can do here homework. I am going to read Deities and Demi gods and copy paste VV's post to compare it seems we need some rules set in stone so everyone will be on the same page. (Even though set in stone is not the greatess thing).

So keep tossing out ideals or voting for ones you like already suggested and why I will be back tonight to do my job as DM B-) and we will get this snowball rolling.

HM
 

as for co-DM first of im honured that u ask but before i can answer i need to know what and how

oh it just ups your responsiblity but you keep the same pay grade, :p

Your main responsibilty during character creation will be to answer questions posted by players both current and any new who show up to play. So once I have some concrete rules I should be able to do that too.

People will be able to have you make a ruling on anything they ask and know it will stick, and since we are in like way different time zones that would be good that one of us will be around almost all the time.

Should you accept this I will make you privy to center adventure details so again you may answer questions and render judgements.

Up for it??

HM
 

I haven't posted an idea (I'm still thinking) yet but want to chime in on the character creation thing. I'll toss a third vote Voda Vosa's way. That system is elegant, simple and still leaves room for growth.
 

hey VV how would meta magic feats work on the God(dess) spell like abilities? Would you have to take Quicken Spell Like Ability or Maximize Spell Like Ability and what such for those as we don't actually cast spells normally...
 

Yes, at least for the spells in the domain and the ones you choose from special traits points, you have only quicken and maximize spell-like ability. But you can choose metamagic feats for the spells given to you by your class, although its usefulness would depend on how many class level are we entitled to have, and how soon (and if) our characters would gain new levels.
 

So what you're saying is.... we have no class levels right now but when(or if) we gain additional levels they can be class levels and that's what I'd use meta magic feats for?

Otherwise I have to choose quicken or empower spell like ability for those spells I took with special trait points?...
 

You have 1 class level (probably the class of your main followers. It could be more than one, depending on HM's choice) but yes, that's the idea.
And yes to the metamagic feats, you'll have to take meta spell like feats like those. One could come up with the others like making a spell like empower spell or widen spell etc.
 

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