ssampier said:
The other day I decided to add combat, feats, and AoOs to my Monopoly game. Those neighbors are
trespassing my property. I figured I deserved a AoO when leaving my property. I rolled that d20 for a fantastic hit. You'd be surprised at the expression on my friend's face as
my dog decimated his thimble.
Needless to say none of my friends returned for a second game ...
((wonders if one space on the board can count as a five foot step))
Imagine chess with AC, hit points, cover, flanking, AOOs and
fireball.
Unlike most other games, where the rules are (relatively) simple, and even the variants are well codified, well understood and implemented consistently, the rules for D&D and RPGs in general are complex, are interpreted and used differently by different groups, and change with every new supplement. There is no international governing body that dictates how the game should be played and how the rules should be interpreted, so there is no definitive way to say when someone is playing it wrong.
Not to get too philosophical about it, but D&D does mean different things to different players. Some play D&D just to have fun. So, anything that prevents them from enjoying the game is wrong. Some play D&D for the roleplaying aspect. So, anything that resembles a miniatures campaign is wrong. Some enjoy the tactical and strategic aspects of the game. So, rules that are applied inconsistently or incorrectly are wrong. Some want to re-create great works of literature such as
Conan the Barbarian and
The Lord of the Rings. So, anything that does not fit the setting is wrong. There are as many wrong ways to play D&D as there are objectives of playing the game.
Not only that, it may mean different things at different times to the same person. Consider the game Bridge. I've played Bridge competitively, and there are aspects of competive bridge (such as doubling, redoubling, and calculating of points) that I wouldn't include in a simple casual game where a group of friends and I just want to play cards and have fun. It's the same with D&D. I've played (and DMed) RP-heavy, story-line intensive games, and I've played simple hackfests where the objective is simply to fight the monster du jour, and I've enjoyed them both. I am sure there are dedicated Bridge players who would not consider the simplified game that I play with my friends to be Bridge, just as there are D&D players who would not consider my simple hackfests to be D&D.
But so what? They can tell me I'm doing it wrong, but they can't stop my friends and I from playing it the way we want to. So, nyah!
