geosapient
Explorer
Is there a way to make combat more interesting without making it take even more time? It's kind of hard to imagine a fight that goes like this:
Prince Humperdink: "There was a mighty duel. It ranged all over... both were masters."
When it normally just has two or more combatants standing in the same 5' squares until one or more of them drop.
Is it asking too much to have flavor in the combat? Is there anything in the books that adds detail to battle?
Prince Humperdink: "There was a mighty duel. It ranged all over... both were masters."
When it normally just has two or more combatants standing in the same 5' squares until one or more of them drop.
Is it asking too much to have flavor in the combat? Is there anything in the books that adds detail to battle?