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D&D 5E You Can Now Get Minis For The D&D Combat Wheelchair

The combat wheelchair rules designed by Sara Thompson now have miniatures! And part of the proceeds go to charity.

combat_wheelchair_minis.jpg


The minis were designed by Russ Charles, who sculpted minis for Cats & Catacombs, Dungeons & Doggies, and others. There are four miniatures, each in a combat wheelchair -- human druid, tiffing cleric, dwarf barbarians and elf rogue. They're being produced by Strata Miniatures, and you can get physical metal or resin minis, or you can get 3D printer files.

A quarter of the proceeds go to the charity Ehlers-Danlos Support UK. So you can get something awesome and do something good at the same time!
 

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Russ Morrissey

Russ Morrissey

How would two weapon fighting in a wheelchair work?
You know how in those movies where the Chariots/Cars have the spiked wheels on the side? That can count for Two Weapon fighting or the Whirling Blades fighting style. Or the Wheelchair grapple hooks the enemy and just charges at the foe while wielding dual weapons in each hand, like a Hammer and Chisel. Or the Chair floats briefly as the Wheels come off and they attack via floating Chakrams before reattaching again.

Lots of awesome ways.
 

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Druids shapeshift, Wizards cast fireballs, and monks can teleport through shadows and this is where you have trouble suspending your disbelief?

;)

In a magitech world with trains and sentient robots the magic wheelchair is a no-brainer. In a medieval world where the farmers still plow the fields with animals and potions are precious, it's out of place.

Overall, I'd say the magical wheelchair is roughly as universal as a ninja. Cool with lot's of RP potential. But there's a reason you don't see them in every campaign. Also, it's much easier to handwave the problems away if you slide more towards the gamist side of things, as opposed to the simulationist side.
 

Mistwell

Crusty Old Meatwad (he/him)
I love these. I like the crossbow in the attached container on the back, and the torch-insert and lantern hanger on the other two. Wish the druid one had a perch for the owl.

Oh I just noticed the throwing daggers attached to the wheel of the rogue. Damn these are cool!
 
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I love the wheelchairs and will definitely buy the minis. They will fit great in one of my two campaign; they are utterly inappropriate for the other.

The Twitter discourse on these is astonishingly toxic, both from the people opposing the idea and from the people supporting it. Please let's all do our part to keep that from happening here.
 

Overall, I'd say the magical wheelchair is roughly as universal as a ninja. Cool with lot's of RP potential. But there's a reason you don't see them in every campaign. Also, it's much easier to handwave the problems away if you slide more towards the gamist side of things, as opposed to the simulationist side.
Nowadays, RPGs are leaning more toward telling good stories, thanks to actual play shows on Twitch, YouTube and podcasts. These fit in perfectly in many of those, which tend to be pretty high fantasy with lots of magitech. (The Adventure Zone had both magical trains and entire arc built around fantasy off-road racing with magical cars, including one that's a giant plant.)
 


MGibster

Legend
Let's remember that there is a veritable panoply of campaign settings, assumptions, and styles of play out there which means there is a place for these types of miniatures to be used. They look great, add a bit of diversity in representation, and I find them completely appropriate for campaigns set in Eberron or for use in Acquisitions, Inc.
 


Why would you need wheels in this case?


You're right... As other have pointed out, the wheels in the rogue case is a revolving quiver for throwing daggers. I am pretty sure the others have combat use as well, just more difficult to identify. Extending spike to make a whirlwind attack for the dwarf on top of his regular attacks, probably magical use for the casters. Maybe a wheel of easy to get reagents sorted by spell so you can access them easily? Maybe focus for the Shield spell?
These thrones of flying destruction are awesome.

So to answer your question, they need wheel for when someone will cast Disjunction or Antimagic Field on them. They wouldn't want to be stranded after so much cool.
 



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