Tony Vargas
Legend
Well, I've done this. I ran a Paragon level game at a convention, the premise was that the party had to retrieve a relic before a tidal wave destroyed the city (this was, of course, before the earthquake in Japan), they had under 15 minutes to do it, and faced 3 encounters and a skill challenge. Resting was an option, but the playtest group only rested once - after a brutal and pointlessly frustrating solo encounter that I cut from the final version - and the group at the con didn't rest at all.What, do you think would be the consequences of this idea:
You cannot take a Short Rest after an encounter?
How do you think such a thing would play? Any tweaks or ideas for me?
The importance of powers gets shifted around. At high levels, like I was running, dailies become much more important, with several being burned off every encounter. Encounters are less powerful than dailies, but suddenly just as scarce. Most healing is in the form of encounter powers, so that could quickly become an issue. I was using pre-gens, so the group had two leaders, with strong healing, and all the characters were weighted towards strong daily utilities.
If you were to try this at lower levels, I suspect healing would be a major problem, at-wills would become the only option all too quickly, and you'd run into 'grind' problems at some point - either towards the middle if the group is being over-cautious with it's dailies & encounters, or at the end, if they run out completely. I think it would be much harder to pull off at low-Heroic than high-heroic or paragon.
I've seen DMs use this device very effectively. Even in 3e, for that matter, though it felt more heavy-handed. 4e has such a narrative feel that the idea of being 'able to rest' only after hitting some sort of plot point doesn't feel particularly forced.This is part of a broader idea I'm having about taking the ability to rest away from the PC's, and putting it in the hands of the DM, so that the DM can control pacing. I'm already having a brainstorm about only allowing extended rests in certain "safe zones" (mostly in towns).