Fair enough. I'm a world-builder too, but I think 4e will do a fine job handling my long-running homebrew, CITY. Most setting elements look easier to model, a few look tougher, none seem particularly difficult.BryonD said:I don't like it because I am a world builder.
How exactly? How is the 'skewing' --which stems from the need for an escalating of PC challenges-- any different in 4e than in the previous editions?4E is about building the characters and skewing the rest of the world to fit those characters.
From what I've seen so far after a cursory read-through, 4e allows for more "normal" worlds, with less of an impetus towards the 'Marvel/DC universe in fantasy-drag' that almost always happens with 3.5-built settings.
This seems easier in 4e.I want a world where a monster is imagined and designed to be exactly whatever the DM sees it as.
Note this is no different from a 1st level 3e character meeting a CR2 creature, then meeting the same one when they're level 12.Not a world where a monster might be a soldier if you meet it one time and a minion if you meet it another.
This has always been the product of individual DM's and players creating their games. It's not fundamentally a rules/system issue.I want a game which makes a world where the characters don't matter at all, and then leave it up to the players, including the DM, to make characters that make themselves matter.
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