ExploderWizard
Hero
Calico_Jack73 said:PLEASE!!! That was my key gripe about 3.X Edition. In 2E I had all of the Wizards and Priests spell compendiums. The number of spells that 2E had totally blew away 3.X. I loved that the compendiums has spells that were helpful in the campaign sense but not necessarily in combat. Example: Bigby's Construction Crew. I had a wizard that supported himself during downtime by casting Bigby's Construction Crew for various building projects in the town he resided in.![]()
I think what DaveMage was trying to point out is that 3.X and earlier editions offered far more caster options than 4E and he is correct. In any of those editions adding available spells was really easy. With 4E adding a "spell" is quite a chore to make sure that its a proper part of this balanced tasteless breakfast.