TaranTheWanderer
Legend
Attacking at night is a good tactic no matter what.
Lack of Darkvision shouldn't be an issue. Orcs will still have fires and torches. Darkvision sucks and, I feel, most DMs don't adjudicate it properly. You can only see 60 feet and all perception checks within that 60 feet is at disadvantage. Most orcs, in a camp, are going to spend their waking time at night near a torch or campfire where they can see properly. It's hard to play cards, or dice or do anything like cook without light or fire, even with darkvision.
A party can navigate in the dark without darkvision, given enough moonlight, if they are careful enough not to trip over rocks and bump into trees. Not as well as an Orc, who will have no such issues, but enough to get into an advantageous position.
The Orcs will, likely, be well lit, near torches or campfires, making it easy for people to shoot into the lit areas with no penalty, from a distance (assuming a long bow or long-ranged spells), while the orcs, because their lowlight is only 60 feet, have no clue where the shots are coming from and are at disadvantage on all perception checks to locate the direction of the shots.
Also, are orcs nocturnal? I'm not sure but, if not, a good portion of those orcs will be sleeping. If they are nocturnal, attacking during the day will give PCs advantage since most of the orcs will be sleeping.
Lack of Darkvision shouldn't be an issue. Orcs will still have fires and torches. Darkvision sucks and, I feel, most DMs don't adjudicate it properly. You can only see 60 feet and all perception checks within that 60 feet is at disadvantage. Most orcs, in a camp, are going to spend their waking time at night near a torch or campfire where they can see properly. It's hard to play cards, or dice or do anything like cook without light or fire, even with darkvision.
A party can navigate in the dark without darkvision, given enough moonlight, if they are careful enough not to trip over rocks and bump into trees. Not as well as an Orc, who will have no such issues, but enough to get into an advantageous position.
The Orcs will, likely, be well lit, near torches or campfires, making it easy for people to shoot into the lit areas with no penalty, from a distance (assuming a long bow or long-ranged spells), while the orcs, because their lowlight is only 60 feet, have no clue where the shots are coming from and are at disadvantage on all perception checks to locate the direction of the shots.
Also, are orcs nocturnal? I'm not sure but, if not, a good portion of those orcs will be sleeping. If they are nocturnal, attacking during the day will give PCs advantage since most of the orcs will be sleeping.
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