D&D 5E You find a magical _____, it does _____

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The Third Sword of Grog - Blue Silver
Having created Soulsgrieve, the Archwizard Grog was struck with pride, and without bothering to take a break, tried her hand at making another magic sword.
Halfway through the process, she was interrupted by a strapping adventurer named pneumas, who stole the weapon from her when he realized she had no magic spells left save those involved in the creation of Blue Silver.

While attuned to blue silver, you can cast the spell find steed, and the first time you score a hit with this weapon against a target while mounted upon the steed, both the target and you suffer one level of exhaustion.

Next sword #4: the Piece-Maker.
that's piece as in fragments, not world unity.
 
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Next sword #4: the Piece-Maker.
that's piece as in fragments, not world unity.
Grog had some good fortune and came across some free grog that was near it's experation date, but it was far too much for her to drink. So she did what she did best and tried to make a magic sword in order to preserve it and make it easy to carry. It failed to work on the grog, but it did seem to work on people.

This diamond sword that seens hollow in the center. When you reduce a creature to 0HP, they do not die as normal but rather shatter into cubes as if they were made of ice, with each piece about the size of a fist, indestructable, and weighing nearly nothing. The creature is trapped in a state of limbo, unable to be resurrected by any means. Anyone can spend 1 hour attempting to reassembled the pieces and bring the creature back to life. Make a DC 20 intelligence (medical) check. If you succed they creature is returned to life with 1 HP and no memory of anything that happend after it died. If you fail and the pieces are put together incorrectly the creature dies and the body is heavily mutilated. If any pieces are missing there is no effect.

Next sword: Sword of s-words
 

Sword #5: The Sword of S-Words

Grog made this sword while she was intoxicated with too much free grog. It is a fine sword, but unsteady in the hand and the hilt is slightly off-centre and this gives it a non-magical minus 1d4 to hit. However, while wielding it, the user is immune to Fear.

If anyone uses this sword in combat for more than one round their speech becomes slurred and every word they try to say has an 's' added to the beginning, unless it starts with an 's' in which case that 's' is lost. Battle cries may become amusing. It is unwise for the wielder to proclaim a hit.

Sword #6: The Sword of Steal
 
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The Sword of Steal

This finely honed mithril blade can vary in size from a pricky stiletto to a cleaving bastard of a sword. The right size tool for a job and rightfully so, for, this blade was made for one of Grog's lovers the quick lipped and silver tongued rascalion of a thief known as William the Weasel. The blade served him well until it was lost when William was taken by a cruel succubus's charms. It is said that William was not as slick as he had thought.

Sword #7: True Heart's Love
 

Sword #8 : True Heart's Love

This sword decorated with carved runes threatening vengeance upon the untrue, the utterers of false words and those who would steal another's love was forged by Grog soon after the loss of poor William, and gifted to an Oath of Devotion paladin (who had been madly in (unrequited) love with her for many years) after he pledged to hunt down the succubus who slew William. The wielder is immune to all charm effects, and against creatures with innate charming abilities the +2 sword does an additional 1d8 damage and drains one point of Charisma. It also glows with a pale purple light when a lie is told withing 10 feet of it.

Sword # 9: The Oath Breaker
 
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The Oathbreaker

This isn't a sword at all, this is a hammer. Grog broke her oath to make twelve swords with this one. As a result of her breaking of the oath, the weapon was cursed so that no wielder of it may lie, and any Oath or Promise made while wielding it will be forcibly followed through, unless the wielder is immune to the Charmed effect.

Sword #10: The Long One
 

Sword #10: The Long One

This two-handed sword is extremely unusual, in that the blade is telescopic. Its normal length is 3 feet. If swung in combat, every hit causes it to extend 3 feet in length up to a maximum of 9 feet but every miss reduces its length by 3 feet to a minimum of 3 feet. When fully extended, it gives the wielder a reach of 10 feet.

It is said that Grog made this weapon after witnessing a squirrel furiously trying to reach acorns that had fallen into a drainpipe. It is also said that is completely untrue and she got the idea from Master Senjo's Origami Shield. We may never know.

Sword #11: Firewater
 

Sword #11: Firewater
Shortly before Grog made the Sword of S-Words. She made this hollow blade. Used during an era of prohibition to smuggle some fine Dwarven ale to a Dwarven ambassador, this blade may store one flask or potions worth of liquid. When a filled blade strikes a target in combat, the liquid gushes out. If filled with alcohol or another flambile substance sparks from the strike will ignite it. Otherwise the liquid's normal effects will take place.

As a reward for her ingenuity, the ambassador rewarded her with one of the oversized kegs from his homestead.

Sword 12: The Master Hilt
 

Sword 12: The Master Hilt
This highly coveted item can extrude a blade with which the wielder is proficient. The new owner must attune him/herself to the hilt. When the weapon is put into a scabbard, the blade goes back into the hilt. The wielder gets a new blade automatically whenever (s)he draws the weapon again, and can pick the type / size of blade at each drawing.

DM's Eyes Only: the Hilt looks like a lightsabre handle, and should be so described. The Hilt makes a snap-hiss noise when drawn from a scabbard or any other holder or concealment, and the blade hums faintly until it strikes a blow in combat. There is no light associated with the blade. The Master Hilt is not in fact a lightsabre; the resemblance is an interesting example of 'parallel evolution' (and suggests that the maker had a planar jaunt experience).

next: the Program from a Concert
 

The Lost Symphony of Johannas Machen

This folded piece of high-quality vellum is a professionally scribed invitation to and program for the debut performance of the last work of the legendary bard Johannes Machen, a pianist of epic caliber. It is said that he literally put his heart and soul into his performance that night, as immediately after the last note faded away he laid his head down upon his piano and died.
Regardless of how it happened, the work he performed that night was so beautiful that not only could each member of the audience remember it until their dying day as if they were truly living through it again, but the programs handed out that night became imbued with some kind of magic. The actual musical score he had written, however, was discovered to now be completely blank.
When the program is opened, the music Johannes Machen played that night begins to flow out of it, just as it flowed out of Johannes, with the exact same quality of sound. Anyone within hearing distance is completely enraptured for the entire length of the symphony and incapable of any action other than sitting quietly and listening, or closing the program. Closing the program causes the music to fade slowly away and stop. Only two dozen of the programs from that night still exist, and are considered treasures of immense value to their owners. No one has yet successfully managed to transcribe the Lost Symphony from listening to it being played from the program, both because it is so beautiful that it can barely be comprehended, and because there has never been a bard since then of Johannes Machen's talent.

Next item: a small 1-inch-diameter sphere made of a strange metal... It weighs nearly ten pounds.
 

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