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You gain an action point

loisel

First Post
There are several abilities that allow you to gain an action point which you must use before the end of your next turn. For example, Archer's Glory on PHB114 is an encounter power that lets you gain an action point when you drop a foe.

However, on PHB259, one reads that one can only spend one action point per encounter.

I think it's pretty clear that, RAW, if you use an action point in an encounter, you can no longer take advantage of Archer's Glory.

I'm just sitting here, kinda wondering why they made that AP lapse if you're still limited to 1 AP per fight. I don't suppose there has been a clarification on this, has there? I mean, am I the only one who thinks those AP-gaining abilities are a bit weird?

I mean, I hope it's RAW and you can't use 2AP per fight (otherwise it's too good!), but I just don't understand those abilities...
 

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It is an exception allowed by the power, which lets you use an action point regardless of whether you've already used one. The use of it is conditional enough that all this is really doing is saying "if you kill someone at range, you get an extra standard action", which is cool but far from broken. Also, it seems like you don't get a choice about using the action point - sometime before your next turn ends, you must use it.

EDIT: Lol, though it occurs to me that, when combined with the demigod level 30 feature, this could lead to a single turn where you kill every enemy (or at least every minion), assuming you are able to keep hitting them with ranged shots. Not that pulling something like that off at level 30 is that big a deal, since you are basically a god.
 


I believe that the general rule in this edition is that the specific over-rules the general. So in this case the specific ruling of Archer's Glory would override the general rule limiting Action Point usage.
 

Before everyone goes crazy with the specific vs general and all of that, archer's glory doesn't say anything about spending an action point. All it says is that you gain one.

Now there's nothing in the rules that says a character can't have more than 1 action point, there's just a rule that says you can only spend 1 AP per round.

Nothing in the archer's glory text overrides that. It gives you the extra AP, which is perfectly normal. However, you still only spend 1 AP per encounter, there's no text that changes that.
 

toxicspirit said:
I believe that the general rule in this edition is that the specific over-rules the general. So in this case the specific ruling of Archer's Glory would override the general rule limiting Action Point usage.

Exactly.
 

Otterscrubber said:
Exactly wrong. Archer's Glory says that you must spend it within one turn or lose it. Nothing in its text overrides the general rule that you can only spend 1 AP per encounter.

The point of Archer's Glory is that you essentially can spend an AP on every encounter, rather than every other encounter like normal.
 

Zurai said:
Exactly wrong. Archer's Glory says that you must spend it within one turn or lose it. Nothing in its text overrides the general rule that you can only spend 1 AP per encounter.

The point of Archer's Glory is that you essentially can spend an AP on every encounter, rather than every other encounter like normal.

I'd say that qualifies as an exception to the general 1/enc rule. The text that overwrites the 1/enc rules is the general "simple rules many exceptions/specific beats general" core mechanic. Generally, you can spend 1 AP/enc. With that utility power, you can often spend two APs an encounter, as you get a free one that must be used as soon as possible.
 

Thasmodious said:
I'd say that qualifies as an exception to the general 1/enc rule. The text that overwrites the 1/enc rules is the general "simple rules many exceptions/specific beats general" core mechanic. Generally, you can spend 1 AP/enc. With that utility power, you can often spend two APs an encounter, as you get a free one that must be used as soon as possible.

But the power never says that the action point doesnt count towards the amount of action points you can spend in one encounter.

Personally I think its still a good power. Normally you can only spend an action point once ever other encounter, and this one lets you spend one every encounter.
 

It does say you get an action point that you must use within one turn. This sounds like an exception to the general action point system, rather than a part of it. And while interpreting it the other way would give you roughly an AP per encounter, it would also make your regular AP pool largely superfluous, which would undermine the utility of this. Compare it to other utilities around that level, from all the classes.

Still, this might be a good question for customer service.
 

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