There are several abilities that allow you to gain an action point which you must use before the end of your next turn. For example, Archer's Glory on PHB114 is an encounter power that lets you gain an action point when you drop a foe.
However, on PHB259, one reads that one can only spend one action point per encounter.
I think it's pretty clear that, RAW, if you use an action point in an encounter, you can no longer take advantage of Archer's Glory.
I'm just sitting here, kinda wondering why they made that AP lapse if you're still limited to 1 AP per fight. I don't suppose there has been a clarification on this, has there? I mean, am I the only one who thinks those AP-gaining abilities are a bit weird?
I mean, I hope it's RAW and you can't use 2AP per fight (otherwise it's too good!), but I just don't understand those abilities...
However, on PHB259, one reads that one can only spend one action point per encounter.
I think it's pretty clear that, RAW, if you use an action point in an encounter, you can no longer take advantage of Archer's Glory.
I'm just sitting here, kinda wondering why they made that AP lapse if you're still limited to 1 AP per fight. I don't suppose there has been a clarification on this, has there? I mean, am I the only one who thinks those AP-gaining abilities are a bit weird?
I mean, I hope it's RAW and you can't use 2AP per fight (otherwise it's too good!), but I just don't understand those abilities...